) Face Roblox

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Toney Talbot

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Aug 5, 2024, 1:25:31 PM8/5/24
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Facesare Marketplace assets that change the image of an avatar's head. Faces are a sub-category ("Classic Faces") of the Heads category on the Marketplace. Faces were released on January 14, 2009.[1]

In January 2007, Roblox held their first event, the Homestead Furniture Making Contest. Winners were able to customize their character, which was impossible at the time. The event was primarily held to test t-shirts, however users Cadi and Miked decided to add a face to his avatar. Two other users also had decals on their heads, but not in the shape of a face. It's unknown what happened with the faces.


Colored faces first appeared in the marketplace in October 2009. They are usually sold as LimitedU, and are then resold by users for profit. Most of these faces are also expected to increase in Recent Average Price over-time as a result of inflation, however, some do stay relatively close to their original price if they are in low-demand.


So, It was a Saturday night when I was feeling pretty bored. I don't do much when I'm bored so I usually call my friends to play something like Call of Duty or something like that. Today, they wanted to play something different. They wanted to play roblox. Now, I've heard of Roblox before, but I always thought it was for little kids. That's why I never really played it before. But since I've never played Roblox before, I guess I will give it a shot.


So then I created an account named "johnnyoldG". (I couldn't think of anything better) I was surprised on how good the website looked, I remember thinking "Woah, kids play this?", astonished about how good the website looked like, it encouraged me to play a game even more. So then me and my friends played a game called "Apocalypse Rising".


When me and my friends joined the game it seemed fine for a few minutes, but for some reason, there were hackers everywhere, there were flying cars, teleportation, instant-killing, and so on. The experience wasn't enjoyable at all. And it was getting late. So then I told my friends that this game was getting annoying and that I'd leave the call. My friends told me it was cool, so I left.


I woke up the following morning and I realized that my mom worked that day and I was by myself. I thought it would be a good idea to check up on my friends to see how they were doing and probably try playing a different game on Roblox or something else. But they were offline. I tried calling them, and they didn't answer. I assumed they were just sleeping because they pull out all-nighters everyday.


I thought it was super cool. The way you could customize, mix, and match body parts, change your face, hair, and skin color. It really reminded me of Legos, which I loved growing up as a kid. I then wanted to change my face but changed my mind because I thought that the default face was okay and that I should keep it.


As I was done customizing my avatar, I clicked "Discover" but it redirected me to the Smile face page. I thought It was kind of weird, but I just assumed it was a glitch. I tried to click "Discover" again and it went back to the Smile face page, except this time something was off... really off, it looked like the face's smile became bigger so I clicked Discover again. It goes back to the Smile face page but now with a more disturbing change to the Smile face, the Smile grew a lot bigger, its eyes were beginning to look like it was some sort of creature that was staring into my soul. It had the name "FORMIDABLE FACE".


I closed my laptop. Soon after, the power went out. It was dark inside my house, as outside had dark clouds and a grey atmosphere. I felt really uncomfortable from where I was sitting on my bed because there was a dark spot in the corner of my large room. (which I had thought was a shadow.). I started laying down covering myself with my blanket because I wanted to try and wait, or fall asleep or something. I heard a loud bang coming from my front door. It didn't sound like a gunshot, more of a breaking-in type of sound. I got really paranoid. I thought that It couldn't have been my mom so I quickly reached towards my phone to call 911.


I stayed in my bed, hiding under my blankets. I then heard really loud bangs coming from my door. And a sadistic laugh. I froze in fear. I couldn't move. I thought "This is it! This is really happening!" "I'm about to get murdered!!".


The force, It was so powerful that my door was beginning to crack open. I tried walking to my closet, but then I started feeling dizzy. Almost every step I took, I was on risk of collapsing onto the floor. As I slowly walk towards my closet, the bangs on my door get louder. He's getting closer.


I remember having a slight dream though, I was running down an endless void while trying to get away from the loud bangs that thing was making. Half way through the dream, It cuts to pitch black and silence. I then see my friends with carved out faces and blood was everywhere. Then, It cuts into an image of the Formidable face. It stares at me with it's smile.


I woke up on my bed, feeling pretty sick. I can hear my mom walking into my bedroom, and she opened the door. It was really strange because the door wasn't damaged like before. She then told me that dinner was ready and that she will be waiting for me at the table. I told her I was feeling sick. She said alright and left.


After this whole incident happened, I decided to delete Roblox. I just didn't feel like playing after what happened. It's just weird. Another thing that's weird is that a few days passed by and I haven't heard anything about my friends, they're missing my calls, my texts, and I barely see them in real life as well. I'm starting to think that they don't want to be my friends anymore, or maybe something happened to them.


After sometime, I kept hearing noises under my bed, so I went to look under it and found a little black square that was emitting some low beeping sounds, I'm not sure if it was of plastic or metal but I didn't pay attention to it. When my mom returned home I showed her the little black square and she looked very worried, she told me that she was pretty sure it was a tracker, so she just broke it and threw it away.


It's been weeks and I haven't heard anything from my friends. Nothing. They're officially missing from what I've heard. And the police are investigating on where they went. The craziest part is, is that they want to question me next week I told my mother that I didn't know anything that was going on, but she accepted the request from the investigators. I don't know what to say to them. If I tell them about what happened with my dream they'll think I'm crazy.


In this post, we will describe a deep learning framework for regressing facial animation controls from video that both addresses these challenges and opens us up to a number of future opportunities. The framework described in this blog post was also presented as a talk at SIGGRAPH 2021.


There are various options to control and animate a 3D face-rig. The one we use is called the Facial Action Coding System or FACS, which defines a set of controls (based on facial muscle placement) to deform the 3D face mesh. Despite being over 40 years old, FACS are still the de facto standard due to the FACS controls being intuitive and easily transferable between rigs. An example of a FACS rig being exercised can be seen below.


To achieve the best performance, we implement a fast variant of the relatively well known MTCNN face detection algorithm. The original MTCNN algorithm is quite accurate and fast but not fast enough to support real-time face detection on many of the devices used by our users. Thus to solve this we tweaked the algorithm for our specific use case where once a face is detected, our MTCNN implementation only runs the final O-Net stage in the successive frames, resulting in an average 10x speed-up. We also use the facial landmarks (location of eyes, nose, and mouth corners) predicted by MTCNN for aligning the face bounding box prior to the subsequent regression stage. This alignment allows for a tight crop of the input images, reducing the computation of the FACS regression network.


This setup allows us to augment the FACS weights learned from synthetic animation sequences with real images that capture the subtleties of facial expression. The FACS regression sub-network that is trained alongside the landmarks regressor uses causal convolutions; these convolutions operate on features over time as opposed to convolutions that only operate on spatial features as can be found in the encoder. This allows the model to learn temporal aspects of facial animations and makes it less sensitive to inconsistencies such as jitter.


We initially train the model for only landmark regression using both real and synthetic images. After a certain number of steps we start adding synthetic sequences to learn the weights for the temporal FACS regression subnetwork. The synthetic animation sequences were created by our interdisciplinary team of artists and engineers. A normalized rig used for all the different identities (face meshes) was set up by our artist which was exercised and rendered automatically using animation files containing FACS weights. These animation files were generated using classic computer vision algorithms running on face-calisthenics video sequences and supplemented with hand-animated sequences for extreme facial expressions that were missing from the calisthenic videos.


To improve the performance of the encoder without reducing accuracy or increasing jitter, we selectively used unpadded convolutions to decrease the feature map size. This gave us more control over the feature map sizes than would strided convolutions. To maintain the residual, we slice the feature map before adding it to the output of an unpadded convolution. Additionally, we set the depth of the feature maps to a multiple of 8, for efficient memory use with vector instruction sets such as AVX and Neon FP16, and resulting in a 1.5x performance boost.

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