Welcometo the world of toy soldiers. For those who know nothing about these "little men," we hope to make your visit here pleasant and informative. If you've never purchased toy soldiers before, you may have no idea what you're even supposed to be looking for. There is a huge variety of toy soldiers available today. One can find plastic and metal figures and accessories in scales from as small as an inch high (25mm) to just about 3 inches tall (70mm). Plastic soldiers are available unpainted or painted, while the metal toy soldiers we sell are generally painted. We offer over 15,000 sets of figures as well as our popular "playsets," which are instant collections of plastic figures and accessories that make ideal gifts for the young enthusiast.
Collectors often have a special fondness for particular soldier makers. Of these, Marx and Britains top the list in plastics, while Britains and Tradition lead in popularity for metal figures. In both metal and plastic collecting, soldiers by different manufacturers can often be mixed together in displays. By using the search function you can see lines that work well together from the same era.
You can find more information about toy soldiers by exploring the links at the bottom of any page under Resources. Don't forget to check out owner Jamie Delson's toy soldier blog, Harold's Rangers, and consider signing up for our email newsletter, which we send out once or twice per month.
The naysayers who think the military is unwilling to leave their tin cans and string behind, cross into the 21st century and meet the children of the chat world were proved wrong Jan. 4, when Maj. Gen. Michael Oates, Multi- National Division - Center commander, and more than two dozen Soldiers throughout the MND-C area and the U.S. met online in the
taskforcemountain.com's Lima Charlie chat room.
Soldiers asked a variety of questions: stop-loss, housing, promotions, awards, football, a possible move of the division headquarters to southern Iraq, housing allowances and cost of living adjustments back at their home station.
The online chat session is an important development in social media, helping to develop relationships and foster open communication between Soldiers and leaders. In the last decade, businesses, universities and organizations great and small have increasingly used social media technology to reach their constituents.
The first instances of chatting took place in the 1960's, before the internet was developed, through a program that allowed users to chat in real time with two other users. Internet Chat Relay was created in 1988 by Jarkko Oikarinen, who worked for the University of Oulu in Finland.
Since 2007, Oates has been looking for a way to use social media networking to interact with Soldiers of all ranks. Once in Iraq, a website was constructed to achieve this goal and help start a virtual town hall.
The website,
taskforcemountain.com, has been active for six months, and unlike most social media sites that spike early and die off, the site's following has been consistent. The most popular feature on the site is the Mountain Sound Off Blog; a site where the CG posts his thoughts or questions and asks the audience for their comments.
"To our knowledge, this is the only division where the commanding general manages an active blog and has done an online chat with Soldiers," said Maj. Daniel Elliott, MND-C deputy public affairs officer. "During the chat, he took notes of all that was asked and plans on passing on the information to his staff."
"Comments were held in a queue, until the general finished a subject. The big topic was the possible move of the division to southern Iraq," Elliott added. "He took the time to answer each question carefully and connect with his troops. Not all commanders take the time to really connect with their troops like he does."
The follow-up, 2011's Toy Soldiers: Cold War, continued the same ideas and themes but energized them with a good dose of 80's action figure worship and the jingoistic flavor so prevalent during tensions between the US and the Soviet Union. They took a good game and made it even better.
It's now 2015, and the third entry in the series, War Chest, is here. Unfortunately, the third time is most definitely not the charm for Signal. Although it initially seems like they're boosting things to the next level, time spent reveals a soulless, lifeless title that can't match its predecessors.
Given Signal's solid track record, it seemed safe to assume that War Chest would be at least as good as last two entries, and theoretically better since it's running on beefier hardware, but that's just not the case. Everything here feels sloppy, and not nearly as dialed-in as it should be.
For example, there's no story to the campaign, and some of the battles start in medias res, resulting in a jarring, confused feeling, generally requiring a restart or two to figure out what's going on. The player is only ever on defense, despite offensive mechanics being in place online. Matches feel extremely long and exhausting, running for twice the length they should. I couldn't do more than two missions before getting bored and feeling like I needed to move on to something else.
Getting back to hardware, War Chest didn't get the memo that it's now on the PS4. Being a big step up from the last generation, I expected a few more bells and whistles, but there aren't any to be seen. The character models are too basic, the game sports crude hand-drawn interstitial art which looks like a series of placeholders, the camera still doesn't quite move the way I'd like it to (a persistent issue since the original), changes I made to the settings never saved, some of the enemy characters are incredibly small and hard to see, and there's noticeable slowdown when large numbers are on-screen.
However, none of those things compare to how abysmally bad the loading times are. I am utterly mystified by how long the game takes to get going given that nothing seems anywhere near the limit of what Sony's box can easily handle. The forced pauses between matches were infuriating, and there were times when I shut the game off rather than sit through them again.
In order to use any of them, the player must rack up combos by killing enemies and filling up a meter. Maybe my skills aren't up to par, but I found it incredibly hard to do so. I rarely got to use any of these characters, and I was never able to get their upgraded modes into action. I'd been looking forward to seeing He-Man ride into action on Battle Cat since the content was announced, but I never managed it. These meters need to be adjusted because the paid stars of the show aren't appearing as often as they should.
The licenses being underused is a shame, since seeing toys I actually had as a child was great. He-Man's Dragon Walker functions as an anti-armor cannon, and the Cobra Maggot shows up as an artillery emplacement. Even better, certain upgrades give some of the toys kid-inspired customizations. In one instance, a Cobra bunker got a "sniper scope" by having a pair of binoculars duct-taped to its roof. Another cannon has Christmas lights wrapped around the barrel for "rapid fire" and attaching two cigarette lighters to flak cannons increased their damage. Little touches like these that call back to childhood are fantastic, but the brief flashes of spirit and creativity don't extend to the experience overall.
As a big, big fan of the previous Toy Soldiers games, it was tough to see War Chest falling so short compared to the other two. Even after putting comparisons aside, it barely stands on its own thanks to poor production values and technical problems. The idea to include real-world toys was genius, but paying extra to use them in this undercooked experience is a bit much. I hate to say it, but there's little reason to invest in War Chest when the older, last-gen titles give a better bang for the buck. Rating: 4 out of 10
In this seven-page letter to his mother, Harriet Sears Crowninshield, Captain Caspar Crowninshield of the 20th Regiment Massachusetts Volunteer Infantry describes in great detail his experiences on the field during the Battle of Ball's Bluff. Writing on 22 October 1861, the day after the battle, Crowninshield tells his mother that he and his men "stood firm and fought bravely" amid the confusion of the battle in which Union forces suffered large casualties. He also comments on witnessing the death of Colonel (Senator) Edward D. Baker, who "behaved with the utmost Courage and coolness all through the fight."
When the Civil War began, 23-year-old Caspar Crowninshield of Boston, an 1860 graduate of Harvard College with influential family and political connections, sought a commission in the cavalry, but when no opening appeared, he accepted a commission in the 20th Massachusetts Infantry. Although Crowninshield had no formal military training, he was an intelligent and resourceful officer and a keen-eyed observer and reporter of all that happened around him. He escaped the disaster at Ball's Bluff by swimming the Potomac and found himself in temporary command of his regiment; all the senior officers present had been killed, wounded, or captured.
Intended as a "slight demonstration" on the south bank of the Potomac, the Battle of Ball's Bluff was a cruel introduction to war and its blunders for soldiers from Massachusetts. Bay State soldiers had died in the Civil War before Ball's Bluff, but there for the first time they played a major role in a battle. Two Massachusetts regiments made up part of the reconnaissance of Confederate positions along the upper Potomac near Leesburg, Virginia: the 20th Infantry Regiment--known as the "Harvard Regiment" because of its well-educated, socially-elite officers--and the 15th Infantry, recruited primarily out of Worcester County, Massachusetts. From the outset, almost everything that could go wrong did. Ball's Bluff was a natural trap--the Northern soldiers formed at the top of a steep cliff with their backs to the Potomac River, with only a few small boats to move reinforcements to the south bank, and to rescue survivors after the Union rout.
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