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With that source code, you should be able to generate the Visual Studio solution and project files for VS2012. Then you can just open the solution and build partio4maya in Visual Studio 2012 -- as long as you have the 2016 Maya lib and included dirs plugged into VS2012. Make sure to uncompress the files in the winReqLibsThe Dropbox files are in the form of a Maya module.You can place the mod file in any path defined by the MAYA_MODULE_PATH env var. Make sure to place the path to the PARTIO directory within the mod file. All plugins, scripts and icons will automatically populate. A shelf should auto create as well.I have build and source for 2016 -- mostly. Since Redpawfx hasn't updated code for the plugin in 11 months, there seems to be issues with 2016: you can only view partio icons and particles in a non-Viewport 2.0 viewport. I don't need to do anything with viewport 2.0 -- I'm using partio4maya to export various particle formats into other applications. This means I can't spend the time on coding the graphics for VP2.0.
The code is mostly the same as redpawfx. I had to tweak a cpp file for it to build properly with VS2012 -- but only a few lines. I also hard-coded Maya 2016 into the cmake file (that file kept using 2015 so I punted and hard-coded). You can see my diffs in the repo: g...@github.com:mdfisher/partio.gitIf you clone my repo, you should make sure to set your branch to redpawfx_SP (my branch derived from redpaw's). You can diff those 2 branches and see all my changes.The binaries are here on Dropbox. The Dropbox link expires in 7 days.
As for what I use: I don't use anything other than partio4maya for this multi-exporting task. It's the best solution I've found so far. The only reason I haven't used much it because I haven't needed to use other DCC apps or particle plugins of late.
On Thu, Mar 17, 2016 at 11:28 AM, Jason Huang wrote:
Thanks Michael. I've moved onto Maya 2016...Have you been using other plug-in/tool to replace the Partio as you mentioned you haven't used it much lately?
On Tue, Mar 15, 2016 at 11:39 PM, Michael Fisher wrote:
If you still need this for Maya 2015 I have compiled it for windows 64 bit. I've installed it as a module on our network. It works but we haven't used it much as yet.
On Wednesday, May 13, 2015 at 2:58:58 PM UTC-7, Jason Huang wrote:Agree! Actually, before that, do you or John have the Partio compiled for Maya 2015? I thinking about using it for modeling with faster interactivity if I can see the PartioiVisualizer result in Maya 2015 viewport 2.0...
cheers,
Jason
On Friday, May 1, 2015 at 1:13:23 PM UTC-7, ytsejam1976 wrote:It would be great have PartIO for Maya 2016 release. I understand is a lot of work and time.
Ciao
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I've changed the repo name. It's now: g...@github.com:mdfisher/partio_redpaw.git
On Thursday, March 17, 2016 at 8:02:02 PM UTC-7, Michael Fisher wrote:
With that source code, you should be able to generate the Visual Studio solution and project files for VS2012. Then you can just open the solution and build partio4maya in Visual Studio 2012 -- as long as you have the 2016 Maya lib and included dirs plugged into VS2012. Make sure to uncompress the files in the winReqLibsThe Dropbox files are in the form of a Maya module.You can place the mod file in any path defined by the MAYA_MODULE_PATH env var. Make sure to place the path to the PARTIO directory within the mod file. All plugins, scripts and icons will automatically populate. A shelf should auto create as well.I have build and source for 2016 -- mostly. Since Redpawfx hasn't updated code for the plugin in 11 months, there seems to be issues with 2016: you can only view partio icons and particles in a non-Viewport 2.0 viewport. I don't need to do anything with viewport 2.0 -- I'm using partio4maya to export various particle formats into other applications. This means I can't spend the time on coding the graphics for VP2.0.
The code is mostly the same as redpawfx. I had to tweak a cpp file for it to build properly with VS2012 -- but only a few lines. I also hard-coded Maya 2016 into the cmake file (that file kept using 2015 so I punted and hard-coded). You can see my diffs in the repo: g...@github.com:mdfisher/partio.gitIf you clone my repo, you should make sure to set your branch to redpawfx_SP (my branch derived from redpaw's). You can diff those 2 branches and see all my changes.The binaries are here on Dropbox. The Dropbox link expires in 7 days.
As for what I use: I don't use anything other than partio4maya for this multi-exporting task. It's the best solution I've found so far. The only reason I haven't used much it because I haven't needed to use other DCC apps or particle plugins of late.
On Thu, Mar 17, 2016 at 11:28 AM, Jason Huang wrote:
Thanks Michael. I've moved onto Maya 2016...Have you been using other plug-in/tool to replace the Partio as you mentioned you haven't used it much lately?
On Tue, Mar 15, 2016 at 11:39 PM, Michael Fisher wrote:
If you still need this for Maya 2015 I have compiled it for windows 64 bit. I've installed it as a module on our network. It works but we haven't used it much as yet.
On Wednesday, May 13, 2015 at 2:58:58 PM UTC-7, Jason Huang wrote:Agree! Actually, before that, do you or John have the Partio compiled for Maya 2015? I thinking about using it for modeling with faster interactivity if I can see the PartioiVisualizer result in Maya 2015 viewport 2.0...
cheers,
Jason
On Friday, May 1, 2015 at 1:13:23 PM UTC-7, ytsejam1976 wrote:It would be great have PartIO for Maya 2016 release. I understand is a lot of work and time.
Ciao
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the current repo is here. check out the "redpawfx" branch.. the "big disney merge" branch is only half done at the moment.
https://github.com/redpawfx/partio
On Thu, Jul 26, 2018 at 7:28 AM, Guy Dubost <gdu...@gmail.com> wrote:
Hi Guys , where can i find the sources partio4Maya and Arnold ?Thx
Le vendredi 1 mai 2015 15:13:23 UTC-5, ytsejam1976 a écrit :It would be great have PartIO for Maya 2016 release. I understand is a lot of work and time.
Ciao
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Hi I am having trouble with PartIO for Maya 2016 it just wont load, I keep getting and error when trying to load the plugin in Plug-in Manager "// Error: line 1: The specified module could not be found."
Hi I am having trouble with PartIO for Maya 2016 it just wont load, I keep getting and error when trying to load the plugin in Plug-in Manager "// Error: line 1: The specified module could not be found."Am I missing something?
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