Now, for the Karussell corner, do not approach the corner at full speed. Approach it tapping repeatedly on the accelerator so that when you actually hit the corner, there is a slight bit of red line in front of you, but it should disappear almost instantaneously upon letting go of the accelerator, then gently tap the accelerator as you move around the corner - DO NOT GO OFF THE LINE - AT ALL. This is the method I used and I completed the corner on both the Karussell and Nordschleife within 4 attempts. Really, you shouldn't really need to use your brakes with this car using the above method on the Karussell/Nordschleife corner, if you find yourself slamming on the brakes you are hitting the corner too fast and will most likely overshoot. To prove I am not telling BS:
Note - for the Star Collector, when you are required to master the corners on certain tracks, including the Nordschleife, just do it in Quick Play mode, pass it, and then go back to the career, start the race and it will automatically pop up, you don't need to master the corner in the career as well.
these methods are total bollocks! actual found it harder and more frustrating,just mastered all corners at spa and they were all done at full racing speed! you see its simple,the racing lines are designed and set up in such a way that they NEED to be taken at FULL race speed.anyone coming back to do these trust me mastering those corners will come naturally through good hard racing!
I agree with the user above me in saying that this is utter 'bollocks'. I just can't for a paycheck, master three of the remaining corners in the Nordschleife especially the last one as when I slow down, to avoid going off course, the game counts it as 'too slow' and when I try to drift, I go completely off track, like as of I hit a sheet of wet ice on a windy day, and/or if I maintain adequate speed, the car I'm driving tends to swerve around like a belly dancer, just trying to not to go off track and into the dirt.
There is just no way to stay on the line when going around some of these corners. I either must slow down dramatically to almost the speed of going down the average Chicago alleyway, or if I maintain speed, I'm literally driving in dirt and even actually getting disqualified.
The game's trailer really places an emphasis on the cockpit experience. The detail inside the cars is incredible - hats off to developers Slightly Mad Studios. You can move your character's head to check the wing mirrors and rearview, or just glance out the window for fun. You can even see yourself change gears in real-time. You could turn off the HUD entirely and use nothing but the instruments in the car to determine speed, gear, and where other cars are - it's incredible.
What makes the cockpit view really stand out is the sense of speed you have when you're in first-person. The car will shake and rattle as you gain speed or go over rougher parts of the track. As you approach top speed, motion blur kicks in around your periphery and causes tunnel vision as you focus only on what's in front of you. It truly makes you feel like you're in the driver's seat of a racecar. The game recreates G force to actually affect your character's head while you drive, which is what makes the experience feel so real.
The third-person camera makes the whole experience feel slow by comparison. It's so strange, all of the things that made the cockpit view feel tense and exciting just disappear. I didn't feel like I was performing death-defying speed feats never before achieved by mortals, I felt like a 17-year-old taking my drving test. It's like going from the inside of a fighter jet to driving a tractor. The intention was clearly to make players want to stay in the cockpit, but that seems to have come at the detriment of the other perspectives.
Hi Ocaxeman, You are giving me hope on this game. I really like the 1st need for speed. i have a ps3 g27 What ingame setting should i use for gameplay-adjust control- advance like steering sensitivity and deadzone, speed sensitivity, trottle, brake clutch deadzon and sensitivity.
When driving, you can see the driver shifting gears and a real overall sense of speed is imparted out of the windshield. That brings me to another part of the overall gameplay - some of the elements that set it apart from other games. Ahead of a crash, the driver will gasp and upon impact the entire screen view will blur. It is incredibly effective and helps to emerge the gamer in racing realism.
Eventually, you come to realise that progress through the career is not contingent on taking any of this in, or indeed on completing each and every single event in front of you. As it turns out, the game is quite generous in terms of what you need to do to unlock subsequent tiers, and you can afford to bypass, or underperform on, less-favoured events. Which is a relief, as some work better than others. Standard race and time trials are solid, but the drift events are more of a mixed bag and seem curiously out of place, almost as if they were only included to maintain a link of sorts with the previous games in the series.
I know, it can be technically challenging make an interface that would show a detailed car model instantly when browsing trough a list. You need to do some tricky pre-rendering thumbnail magic. This is why the interface designer needs to work closely with the interface programmer to pull it off. Forza 3 does this perfectly. You browse through a list of little car thumbnails which facilitate visual recognition. You can select the car to see the entire gorgeous 3D model and there is even room for showing off details.
to all those who are'nt interested in gaming then dont look at these posts ,geez this is a need for speed site anyhow
keep em coming Rod your perspective is informative cos you are actually part of the team who created it
Played it last night for a couple hours at a friends house. I liked it. I would like to start with saying the engine sound is amazing, the type of raw sound I've been waiting for. We played with a Logitech DFP and the steering feel was better then ProStreet in my opinion. (I've been driving exclusively with wheels since Gran Turismo 2) It sometimes felt floaty, but otherwise pretty crisp and controllable with little over corrections after a few laps. There are PLENTY of steering tuning to play with in the options menu which is always good (sensitivity/dead zone/steering lock/steering sensitivity at high speed). With bone stock cars the speed feel (at 110mph) was pretty intense, I fear that with the big HP cars the speed is going to get epileptic. Drifting events are a total joke. We had an S2K drifting at 15mph @ 2000rpm while trying to go straight, and we all know that's not realistic lol. None of us could understand how the game was released with such a poor drifting simulator, but so far the rest of the game makes up for it. I think I need a couple more plays before I buy my own.
Sr-FairladyZ... we are going to talk about the Drifting in detail shortly... but what you need to know is that you HAVE to turn off all aids and put the handling model into PRO mode to get the full experience.
the Drifting is HARD and will require a lot of practice to master (as in real life)... so the full experience is only available with the pro physics.
Rod, yeah SRFairlady was at my place last night. I actually ended up playing the game for about 11 hours yesterday! I found the drifting to be pretty impossible using the wheel/pedals. All aids were off but I think the handling was still on Simulation. You just cant seem to move the wheel, lock-to-lock quick enough.When I attempted to use a 350z and the standard controller, it seemed to work much more. Although i wasn't able to balance the car for really long, I seemed to run out of speed most of the time. I think it's because I wasn't able to modulate the throttle with my fingers properly. Hah, I think if I could steer with the controller and use my feet on the pedals it would work the best.
Rod Chong,
Awesome, looking forward to that. I just heard it is also easier to drift with the control pad, but who the heck wants to do that when you have a DFP wheel in front of you? I have a G25 at my house, does the 6 speed gated shifter + Clutch work in this game like it did in ProStreet? If it does work, are there any improvements on the feel? Thanks!
This game needs an Open Trackday Practice or regular lapping option. Quick race only puts you an actual event. I would like if there was a place to go just to have unlimited time for lapping and fine tuning your car, or learning how to drift. I think it's pretty funny that the first drifting event in Tier 2 basically just throws you into a pro level event, the score that you have to reach at such a low level seems unattainable. If drifting was suppose to emulate the real thing, I think a simple Drift Day where a wide open lot with cones or foam barricades should be included. Learning at the Career Events or the Quick Races is too annoying, There is little room for error, and I think at such a low level there should be at least a wider track with lots of run off, not giant, blue bricks to keep you "in-check"
582128177f