Im having problems understanding how to get an assembly file to run inside the ZX Spin emulator using the built-in assembler. I'm able to assemble my program but it seems to crash each time I attempt to run the assembled object code.
Hi guys, i wanna to quit fuse emulator, how predeterminate emulator for spectrum games. I would try use ZX Spin 07 like predeterminate emulator, but when i tried to run any game, this emulator dont start. I added ZX Spin like emulator predeterminate, but its possible i need command line?
Thank you very much for your help
However I do remember having problems with it at first..if it still doesn't work with the setup below, try deleting the spin.ini from the emulator directory, the ini will be recreated once you run the emulator.
Ok i find the problem. i have deselected retroarch - fuse like prederminated emulator, but in on the games, appears Retroarch like emulator for run the games. If i try to change the emulator, the game run fine. The question is, how i can change all the games to the new emulator?
I made that, but dont work. When i selected one emulator for the game, this game run ok, but when i tried to run another game, appear the same problem, not run the selected emulator also previous. I have to change manually the emulator on all spectrum games? thats its not normal. I should change the emulator for all the games at same time.
any help with hyper spin would be great . i have hyper spin running on my pc, and only can get my x arcade stick to work with mame. no other emulators at all. please help, i want to map my buttons for the other emulators with my x arcade stick to use for the main hyper spin menu and for games i want to play. just can't figure out how to map them. please help. the only way i even got mame to work with my x arcade stick was the x arcade stick website had a easy button mapping config for hyper spin. i know in hyperhq i have went in there but it seems to just control the main hyper spin menu like scrolling through the wheels, but if i click on a emulator say snes i can open a super mario game, but thats it, can't start a game can't ad a coin , because they aren't mapped. i am a full blown noob to hyper spin guys, sorry!! but pretty good at emulators usually. but hyper spin is on another level
Hi Ken, you will have to configure each emulator you use outside of HS/RL first. For Super Nintendo, there is no "insert coin" as that is not an arcade system. Open your SNES emulator (for me that's snes9x) and look for "input" or "controller" or "options"... maybe "preferences" (every program has there own wording). Then configure what buttons you want to do what.
ok so if i open snes in hyper spin,. where the heck is input or configure or preferences?? i only have the emulator main screen with the wheel showing all the games. there is nothing at the top of the screen or bottom that say input?? do i have to like hit a certain key to bring those options up??? please please please anyone explain how to in hyper spin individually configure each emulator, i see no option for that at all. if i can do that i will be good to go. i just want to map these buttons on my x arcade or xbox 360 controller and i just can't figure it out. thank you for the reply spawk , please keep the coming and anyone else too. remember i am a newb to hyper spin, so bare with me, just please help explain where to configure each emulator for button mapping or settings.!!
ok i get that. config out of hyper spin. well i have hyper spin on a external 2tb hard drive. should i go into that external drive and then open hyper spin, not launch HS but just open it.. and then i see all the loaded emulators, and try and config each emulator from inside there?? i bought a pre installed hard drive, so i did not load all this stuff. thought it was plug and play. please help exactly how to config my x arcade stick on hyper spin emulators. and also how to config a xbox 360 controller to hyper spin?? please if you will explain 100 % clearly like you are explaining to a newb. sorry to bug, just need help configuring my button mapping for each emulator.
Make sure your x-arcade is working by opening notepad and moving the sticks and pressing the buttons. You should change the LEFT ALT, LEFT SHIFT, and LEFT CONTROL keys if they are programmed as inputs eventually because they'll cause problems in some emulators. Don't work about them now. If everything checks out, you're good.
If the control panel is working, get a game running. I always start with NES and Super Marion Brothers because it's easiest, then move on to the next system. Somewhere on that drive should be an emulator folder. Find the one for NES (probably Nestopia or Retro Arch). If it is Retro Arch, I would recommend you use Nestopia instead because it sounds like you're starting from square one, Nestopia will be easier for you. Locate the ROMs folder for NES, the files should be .NES, .ZIP, or .7z.
Open Nestopia. There are input options in the menu (I'm not at my arcade machine so I can't tell you exactly where). Configure the input to use your x-arcade. The x-arcade is seen as a keyboard in Windows. I like to make the bottom left button SELECT, the first button B, the second button A, the fourth button B-Autofire and the fifth button A-Autofire. Also configure full screen and anything else you want while you're in there. Make it run exactly how you eventually want it to run in Hyperspin.
Setup your NES system in Rocketlauncher and launch the game from inside Rocketlauncher. If it works, move on to Hyperspin. If it doesn't, the error message should be clear as to why not. The most likely cause will be ROM naming.
Looks like there are four event types (CaseOpened, CaseAssigned, CaseSolved and CaseUnsolved). From the sample we can also see that a case gets set a Bounty at CaseOpened event. Actual value in Propertied-column inside a json-string. We could get the actual value using for example parse_json()-function (docs).
In this blog post I demonstrated how to prepare WSL for running Kusto emulator. We then took it for spin and finally found a way to ingest data into the database. Finally we ran some queries to see that the emulator works. At least all the simple queries I ran during my tests performed well. Some took few seconds and some were done in a split second.
Best is very subjective. It depends entirely on what you want to do.
For most Windows users ZX Spin does seem like a good match for what
they require. However it is not being developed further and the author
is not interested in receiving bug reports.
What he said.ZX Spin is probably the best for playing games and coding (the debugger
is great) but I was recently caught out by it's +3e emulation. For
accurate emulation of the various hard disk interfaces I'd go for fuse
or eightyone.Guesser
True enough, but I'm banking on the assumption that anyone who's deep
enough into Spectrum emulation to know or care what +3e emulation is,
probably won't have any need to ask which Speccy emulator is the best. :-)
I'd go with Spectaculator, but it's only available for Windows and isn't
free (costs about a tenner).ZX SPIN supports some things that Spectaculator doesn't, but it has an
inferior user interface and in my experience it is less stable.Eq.
The main selling point of Spectaculator is that it has a very polished
user interface. However, unless Jon cares to differ, it also seems to
be 'finished' with no further development work being done.
I like its simplicity and the full-screen mode makes it a pleasure to
see into Sinclair ZX Spectrum world ;-). Wonderful piece of software,
IMHO.ASp on AMIGA is my second (if not first) choice. Also a great emulator!Where's Steve Snake?
--
Daniel Mandic
Change the number of sectors and increase or decrease their size to create any type of spinner. Then, conduct a probability experiment by spinning the spinner many times. How does the experimental probability compare with the theoretical probability?
Features Click the and buttons to change the number of sectors. Adjust the sliders to change the size of the sectors. Change the name of each sector by clicking on the text, under the column, "Color."Click the Pie Chart button to see a experimental graph. (It is interesting to leave this open as you continue to spin the spinner. The pie graph is automatically updated with each spin.) How to Use To run an experiment, enter a number in the "Number of spins" box. Then click Spin. The experimental and theoretical probabilities will be shown in the table. Hit the Spin button repeatedly to get more trials, or hit Skip to End, after hitting the spin button once, if you would like for all the spins to generate.
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Programmability of the interaction strength Jij. At fixed charge current Ic, the NM channel between LBMs encodes the magnitude of the coupling strength between magnets. Extending the channel length Lch reduces the correlation between the magnets due to more spins being neutralized. The polarity of Jij is controlled through the direction of the input current Ic. The analytical analysis is provided in Appendix pp2. We assume the channel to be Cu with 400-nm spin-diffusion length.
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