I've written up a rough draft of a feature that allows player to
double click on a word in the story text to add it to the input line.
(I thought this was a requested feature in the Google Code bug
tracker, but I can't find it now. I believe mobile versions of Frotz
do this.) I've committed it to my fork of Parchment on Github
[
https://github.com/apsillers/parchment/commit/
10bd9b1e2b3be15e217e3f4f5f3c96226243a28e]. I have *not* tested it
with Glulx games.
I was trying to make a pull request to the mainline Parchment repo,
but I'm still learning git at the moment, and I can't do it without
including other (unrelated) changes in the pull request. Anyway, is
this something you're interested in including in Parchment?
Also, there's a bug that breaks scroll-to-the-bottom behavior after
submitting a command in WebKit. There's a variable called
"bodylineheight" set to the "line-height" CSS property. Right now,
parchment assumes the line-height property is a pixel value, which is
true by default in Firefox, but WebKit sets line-height to the string
"normal". Parchment fails to get the pixel value out of line-height,
which breaks the scrollTo operation that uses bodylineheight. My fix
can accept a pixel value, ratio, or "normal" for line-height. The
commit is at
https://github.com/apsillers/parchment/commit/e6de62ffa3095cafcbeb2d1684313dde0c4df4bb.
Once I figure out git, I'll make a pull request, or you can just grab
the diff off Github instead.
--aps