Thanks again, Agent. I figured it out: flipping horizontally in the 3D view gives the expected result. I was flipping in the 2D view. I don't know why two different functions have the same name, but now that I flipped in the correct window, the normals look good.
UPDATE: Well, shoot. Flipping in the 3D view doesn't affect the 2D pattern, so all that accomplished was to ensure that all sewing would be twisted! LOL! I finally found the separate "flip normals" menu item, which is what I needed in the first place...
Flipping in the 3D view shouldn't affect the actual seams, though it'll reorder stuff in the 2D arrangement. If you sew after you flip normals you'll just have to be careful. If your sewing ends up going the wrong way, just select the seam and reverse the sewing.
Much as I'm on a tight budget, I'm very wary of Steam. I don't trust the business model and I don't like the always-on DRM which requires a connection to a Steam Account. Also, if the major updates come every year, then the store price with discounts for updates should be as cheap or maybe cheaper than paying the full Steam price every time, or is my mental arithmetic faulty (again)?
The new topstitch feature is easy to use and looks great inside MD, but here's what happens when you take it to DS and start morphing and posing the figure. Topstitching as geometry doesn't seem to work as well as a texture would do.
That depends on the game/application - Marvellous Designer Steam does require an active connection to work. It's also more expensive, if you buy every version, than buying from MD direct and getting a 75% discount on new versions. On the plus side, the Steam version relies on Steam for validation not on the Marvellous Designer servers as far as I know, so that may feel more reliable to some.
Wow. MD made a really unfortunate choice there seeing as they don't require that for the regular license. That's especially bad since it could destroy your work if the internet hiccuped.
Is it possible to skip updates and still get the discount? For example, if I were to buy MD7 now and then skip MD8 and try to buy MD9 when the time comes, would I be back to paying full price or even have to buy 8 to get the discount on 9?
Too expensive for just a clothes modeler. I am just a hobbiest and this is more of a developer tool not something for hobby use. I guess if you have deeper pockets it would be a nice tool. I have purchased some expensive tools in the past but they were tools that could do alot more than just design clothes.
..well let's see. I could spend months (maybe years) trying to figure out Blender to the point I can actually use it effectively. Or drop 700$ on ZBrush (wchich also has a fairly incomprehsenible UI). Or I could spend 2,000$ or more on modelling software like Modo or C4D. Or I could invest 480$ on a personal licence for MD7 which takes 3D clothing design from a perspective I already understand and have worked with in RL.
When learning to use MD, I recommmend copying some retail DIY clothing patterns for practice creating clothing. The process for creating clothing in MD is very simmilar to real cloths.
Here's a good example of clothing that can be created in Marvelous Designer. (The Boots are from the Patchwork Shoes series fo sale here, and the Belt buckle and chest insignia where made by me in Hexagon)
Don't mind the textures as they are all just placeholders.
Here's another example of marvelous designer clothing made by me.
Yes, its relative expensive tool, but IMO its worth it. Its really for making any kind of fabric, not just clothing. For example, you can make bedsheets, blankets, tablecloth, curtains, towels, flags (it haves wind simulation), tents. You can apply pressure to fabric, so you can make pillows or inflatable stuff for beach etc. I have made grass with it, after all, its just a chunks of geometry man, but it can be simulated in MD as grass in the wind for example.
In MD "avatar" is just a word for something that "fabric" is supposed to collide with, so avatar can be anything you want, G8F, furniture, flagpoles, vehicles, whatever. Want to make a tent? No problem, make a tent frame in some modeling program (like real tents have), import that in MD as avatar and make fabric for it, without spending hours on point modeling.
Plus, you get perfect fit for any genesis figure or shape you can come up with (within reason :D), draping for poses, interaction between figures and fabric, like somebody pulling clothing for example.
"Too expensive for just a clothes modeler. I am just a hobbiest
and this is more of a developer tool not something for hobby use.
I guess if you have deeper pockets it would be a nice tool.
I have purchased some expensive tools in the past but
they were tools that could do alot more than just design clothes.
I mostly do sci fi with near future/future types of clothing
that are easily created with my vast arsenal of existing tools
And since I render everything final in C4D I prefer to do all of my animation /simulation
in one program (DS) and send over to C4D ready to render.
another layer of /obj export /import from MD to DS would be too cumbersome for my animation
pipeline.
..for myself a 480$ investment to create clothing for my needs would easily be made up in wha I would get out of it. I am not into high fantasy or skimp, but that is what sells. More mundane "everyday" clothing doesn't so pickings are usually slim. For my cyber future work, most contemporary clothing is still pretty much the norm. The cut of a suit or dress may change a bit but not radically so. Also "protective" or armoured clothing should not leave the biggest targets exposed like a lot of it seems to do.
..and ben98120000m you are so right, the programme can do more than just make clothing. Imagine bedding that actually drapes correctly over a sleepimg figure, or a tablecloth which hangs off the edges properly that doesn't look like it's made of cardboard.
Which can be done in DS with the dynamic plugin and some of Opitex items (there is I believe a free table cloth)no need to buy a $480 program just for that, of course if you can afford it fair enough, I certainly can't if I want to keep a roof over my head.
If you're making clothes with MD you own it so you take advantage of its superior draping system, then export back to DS. You can also import existing dynamic-designed clothes (and appropriate conforming ones) into MD and drape them. Otherwise, yes, MD dynamic clothes are not drapable in DS without hacking just like any other non-Optitex dynamic clothes.
...but you don't need Optiterx dedicated content and the full plugin (both which also cost) for it. In MD you can create it yourself. I look at the larger picture of savings over time as well as having more versatility as a major value.
Even on my budget, MD is doable (just requires saving a bit each month) especially compared to much more expensive pro grade modelling programmes (or the 13,000$ price tag for the core Optitix software to have the same degree of functionality).
I'd like you get your advice on one thing - So the data scientist in my team has his python scripts in git. I was wondering is it possible to call those remote scripts from Alteryx designer using the a url link or python tool etc?
I can imagine though that if you prefer to keep your code in the cloud git repo only, there would typically be an API available for that GIT service that can be used to inject code into the Python Code tool.
Python injection may not happen just with files (ie. after GIT PULL to your machine) but I would think you could replicate that approach mentioned in article below to actually load code into the Git Code tool with REST api calls to your GIT repo, if that makes sense.
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