I just wanted an older version of fraps that supports hardware from 2000/1999, I tried looking for old versions of fraps but the oldest I could find was 1.9d from 2006. I tried it, but even the fps counter REALLY slowed down my computer. So if someone could send me a link to a version that supports hardware from that time, that would be great.
Fraps 3.5 adds the much requested feature to allow AVI movie files larger than 4 gigabytes. Fraps will now write hybrid OpenDML/AVI files and allow large movies on NTFS drives. There's still an option to split at 4 gigabytes for legacy AVI 1.0 support.
Please be aware that the minimum system requirements have changed in Fraps 3.5.0. We now require a CPU with SSE2 instructions (Pentium 4 & above). Windows XP or higher is also now required. If you have an older system (Win2K or non-SSE2 CPU) you can still download the previous Fraps 3.4.7 release from the download page.
The latest version of Fraps includes an update to the loop recording mode, allowing you to specify a custom length for the buffer (rather than the default 30 seconds). To activate the recording loop simply press and hold your video capture hotkey until the Fraps counter turns pink, indicating that loop recording has begun.
There's also a new option in Fraps to only capture the external sound input while a hotkey is pressed. This isuseful for people recording their microphone while using push-to-talk in their voice comms software.
To start the buffering press and hold the video capture hotkey for a second. The Fraps counter will turn pink to show that video is being cached. When you want to save the action simply tap the capture hotkey and the recording will continue as normal (including the previous 30 seconds of footage).
Ventrilo & TeamSpeak users have long wanted a way to record their microphone and speakers at the same time. For Windows 7 and Vista we've added realtime sound mixing to our video recording so you can now capture both sides of the conversation!
NVIDIA have recently included stereoscopic 3D support directly into their drivers. If you play your DirectX9 (D3D9) game with 3D Vision enabled you can use Fraps to record the game in full 3D too! You'll get a side-by-side stereo AVI recording that you can drop straight in to a stereoscopic 3D player!
Finally, we are aware that more and more people are putting Fraps to professional use. We've added a new option to force lossless RGB compression to ensure that you always have the highest quality video output to work with.
Looking back it's kind of hard to believe how much has changed since those early days of DirectX and 3D graphics. From simple beginnings we've seen the prevalence of real-time benchmarking, and the emergence of the amazing machinima community from video captured in-game.
Fraps 2.9 adds support for Vista and DirectX 10 games. With games starting to appear using DirectX 10 graphics we are happy to report that benchmarking, video capture, and screenshots are now all fully supported for these titles.
Vista also includes a rewritten audio subsystem. Fraps can take advantage of this and directly record a sound stream from the machine without requiring any support from thesoundcard driver. This allows you to capture ingame audio even if you are using a USB headset or other audio device which does not normally support a "Stereo Mix" or "What U Hear" recording input.
Since the Vista Desktop Window Manager (DWM) runs through DirectX we have also added a new option to monitor the desktop under Vista. You can now take screenshots and record video from the desktop just like any other game or 3D application.
Got Dual Core? For video capture we're happy to announce the removal of resolution restrictions on multi-core systems. So whether you want to record in 1280x1024 or go for HD 1080p you now have the choice :)
We're also proud to once again be a sponsor of the Machinima Film Festival. For anyone interested in the convergence of games and cinema this is THE event to attend and we look forward to seeing the year's best Machinima. If you're in the New York area on Nov 4th-5th please consider checking out the festival and saying hi!
We've also spent a lot of time optimizing the video capture routines with big gains on many configurations (up to 20% faster on single core CPUs). Great for capturing high resolutions with smooth frame rates.
This major update adds a much requested feature to directly specify the video capture frame rate. You can now enter any value from 10 fps up to 100 fps with three decimal places of precision. Great for capturing directly to many common video formats including 23.976, 29.97, and 59.94 fps.
Hardware mouse cursors are a feature in many modern games and you now have the ability to capture the screen with or without the cursor overlay. Simply select the No Cursor option to prevent the HW cursor from being saved in your film.
We've introduced a new 64-bit video capture engine for games such as Far Cry and Chronicles of Riddick now available in native Windows x64 format. 64-bit code offers many performance advantages and we will be continuing to optimize in this area with future releases.
A brief reminder to please ensure that your video drivers are up to date. This means at least the 71.89 Forceware drivers available from nVidia, or the 5.6 Catalyst drivers from ATI. The 5.6 Catalysts fix a lot of issues with OpenGL and are highly recommended for Radeon owners.
IMPORTANT NOTICE FOR NVIDIA 6600/6800 SLI OWNERS: It has been brought to our attention that SLI render modes in the 71.84 drivers will not activate with Fraps 2.5.3 (and earlier) running in the background. This results in games always running with Single-GPU performance.
There's something for everyone with 60 fps recording, HDTV 1280x720 supprt, and extra lossless compression that reduces the burden on hard drives without sacrificing quality. If screenshots are more your thing it's also now possible to automatically capture screens at fixed rate intervals.
We've also taken advantage of the latest benefits in CPU and bus technology. Think nothing can take advantage of PCI-Express? Think again! Fraps 2.5 can process hundreds of megabytes of video data and make full use of the extra bandwidth.
At this point we'd like to extend a very special thanks to all who have supported the program over the years. Your help, suggestions, and registrations have all been instrumental in getting Fraps to the stage it is now and we hope you enjoy the latest release.
Fraps has been updated to accommodate changes in the new Windows XP Service Pack 2 (SP2) release. All XP users should update to the latest version. Fraps 2.3 also allows screenshots to be saved in JPG and PNG formats which are better suited for posting directly to the Internet.
DirectX 9.0c is now officially out! We strongly recommend anyone who has updated to the latest version of DirectX to also install Fraps 2.2.5 for the best video capture performance. The changes for Fraps 2.2.5 are listed below:
It's time to revisit the classics, Fraps can now capture 256 color mode games! Being fans of retrogaming ourselves we figured it was time to extend support to the earliest of DirectX games. So dig out your old favourites and give them a try in the latest Fraps release, you might be surprised with the results!
With an eye to the past we are also strongly focused on the future. Fraps 2.2.0 can capture the latest DirectX 9 titles better than ever before, especially when run at extreme resolutions! If you love playing at 1280x1024 you'll definitely want to check out this version.
Fraps enters the 64-bit arena with support for machines with AMD Athlon 64/FX processors! Benchmarking and screen capture features are operating for 64-bit DirectX 9 and OpenGL applications. The only requirement is a 64-bit edition of Windows XP or Windows 2003 Server.
There have been numerous improvements to the video capture engine with much smoother movies for high-end machines. Direct X 9 capture speeds have also improved so you'll notice benefits recording the latest games.
Benchmarking overhaul for enthusiasts and reviewers! Timed benchmarks are a new feature (automatically stops the benchmark after a fixed time period). There's also the ability to output detailed statistics for each run directly to CSV files.
But I have a feeling this is not the whole story. What are the actual limitations of the free version of FRAPS? Is it time-limited? Are there nagging screens? Is there a watermark while playing the game? Is there any feature that is not available in this version? Is there anything else I haven't mentioned?
The free version of FRAPS has a thirty second recording limit, and embeds a watermark at the top of the recorded video. (You may have seen Youtube videos of games with "www.fraps.com" at the top in white text, which are thirty seconds long or less - this is why). Additionally, when saving screenshots, it can only do so in BMP format.
When running PCBnew my performance drops for no apparent reason.
After selecting an object and trying to move it, it just appears in different locations every second.
I have experimented in the Preference options(AA) but nothing helps
Downloaded different versions of KiCad, went back to version 4 and the problem is still there.
There was also a problem with the display settings if you are running a high dpi monitor (I could find the related thread, but you can try and play with the display settings) and make sure that you are in the accelerated mode (F11)
Did you reset/delete your old preferences file when you downloaded the new version? I think @der.ule has pointed out that the acceleration settings are likely to be what you what you need to adjust. Not for the first time, corrupted preferences when you install multiple versions can result in odd behaviour. You might find that you need to try different graphics settings and then quit and restart the program to see the effect.
Leaves only FreeCad. I assume it also opengl but am not sure about that (and we can not be sure it will use the same feature set of opengl as kicad, I suspect there will be an overlap but not full coverage -> so it might be an indicator that opengl generally works but it is not a guarantee).
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