switching from "Paladin" brand to "Mozilla Games'

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Dan Mosedale

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Mar 21, 2012, 1:33:29 PM3/21/12
to palad...@googlegroups.com
Mozilla's investment in games on the open web has grown significantly over the past six months. During that time, a bunch of us noticed increasing confusion about what Paladin is and how it fits into that bigger picture. This topic came up again at the Mozilla HTML5 Games work week, and a number of us (humph, ack, secretrobotron, and I) agreed that we should try to fix the confusion the name "Paladin" causes around its exact scope and how it relates to other games-related work at Mozilla.

To that end, we propose to consolidate all of our games-related work as "Mozilla Games", which is much clearer and more inclusive, and to retire "Paladin". 

Martin Best, who organized the game work week, has organized a new mailing list communi...@lists.mozilla.org and Benoit Jacob, a long-time #paladin denizen, has created the #games IRC channel on irc.mozilla.org.  These both have clearer names and will ultimately be discoverable to more people from Mozilla and the web games community.

We want to be very clear that this is all about making our efforts more approachable and not about fundamentally changing our efforts.

Unless we become convinced that there is something very significant that we're missing by the end of Friday, March 23, we'll to start transitioning over to these new venues shortly.

Comments are welcome.

Dan

Ben Moskowitz

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Mar 21, 2012, 3:35:18 PM3/21/12
to palad...@googlegroups.com
Rebranding as Mozilla Games makes a lot of sense, but there's still some confusion that I think should be addressed.

There are two main strands of work that are happening:

1. High-level engagement with industry partners, and work on making the web platform better for games (JS perf, WebGL, Emscripten)

2. Bringing the maker culture to games, as demonstrated by things like Gladius, Jono's platformer, HTML as a level editor, et etc (hackable games, per http://commonspace.wordpress.com/2012/03/12/hackable-games/)

Before pulling the trigger on a rebrand—which is something you can't easily re-do—it would make sense to address this in talking points, and to have a clear explanation of how Mozilla Games is both #1 and #2. (Assuming that's true).

In case this has been discussed already: awesome!

-Ben
      Alan Kligman <alan.k...@gmail.com> Mar 20 11:41AM -0700  

      Hi all,
       
      Gladius consists of a couple of repositories right now that, for
      historical reasons, live in my personal github account. I've created a
      new github organization (https://github.com/organizations/gladiusjs)
      so we can have better admin controls and to manage a growing number of
      repositories more easily.
       
      I will move the repositories from my account to the new organization
      later today and anyone who has a cloned version of the project will
      need to update thier remotes to point to the organization instead.
      I'll send out another email once this is complete.
       
      Cheers,
      ack
       
      Alan Kligman <alan.k...@gmail.com> Mar 20 01:30PM -0700  

      OK, I've moved things around and updated the engine repo. Please
      update your clones to point to g...@github.com:gladiusjs/core.git for
      the engine repository and g...@github.com:gladiusjs/math.git for math.
      Note that the engine no longer pulls the math in as a submodule.
       
      Reply here if you have trouble or notice problems!
       
      ack
       
       
      Alan Kligman <alan.k...@gmail.com> Mar 20 01:46PM -0700  

      1. Update .git/config to point to the new upstream repository
       
      Edit .git/config and you will see a section like this:
       
      [remote "origin"]
      fetch = +refs/heads/*:refs/remotes/origin/*
      url = g...@github.com:gladiusjs/core.git
       
      Make sure the url is set to g...@github.com:gladiusjs/core.git.
       
      2. Remove the old math submodule
       
      Edit .gitmodules and remove the section for the math module:
       
      [submodule "external/gladius.math"]
      path = external/gladius.math
      url = git://github.com/alankligman/gladius.math.git
       
      Then edit .git/config and remove the section in there as well:
       
      [submodule "external/gladius.math"]
      url = git://github.com/alankligman/gladius.math.git
       
      Finally, run:
       
      git rm --cached external/gladius.math
       
      and you can safely remove external/gladius.math from your working
      copy.
       
       
      Alan Kligman <alan.k...@gmail.com> Mar 20 02:18PM -0700  

      Note: If you've forked instead of cloned, some of the strings will be
      different (may refer to 'upstream' I think).
       
       

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    Dan Mosedale

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    Mar 21, 2012, 5:40:35 PM3/21/12
    to palad...@googlegroups.com, Ben Moskowitz, Ted Mielczarek, Martin Best
    As an aside, Gladius is a slightly odd example, in the sense that it straddles those threads (my belief is that most web devs don't think of the web platform as just the DOM, they're more likely to conceptualize it as the JavaScript + HTML + DOM + the set of libraries they develop against).

    However, your main point that there are a couple of main threads here is true, and it's also correct that the original post doesn't address that.� So it's undoubtedly true that people don't have a lot of clarity available on that.

    There was certainly discussion at the work week where folks agreed that the intent was for Mozilla Games to be the high level brand that covers the various game things that are happening at Mozilla.� The current thinking is to polish the thing you replied to into a blog post for hacks.mozilla.org for the beginning of next week, maybe cross-posted elsewhere too.

    My inclination is to take the points you wrote and massage them into that blog post as well.� Does that sound sufficient?

    Dan


    On 3/21/12 12:35 PM, Ben Moskowitz wrote:
    Rebranding as Mozilla Games makes a lot of sense, but there's still some confusion that I think should be addressed.

    There are two main strands of work that are happening:

    1. High-level engagement with industry partners, and work on making the web platform better for games (JS perf, WebGL, Emscripten)

    2. Bringing the maker culture to games, as demonstrated by things like Gladius, Jono's platformer, HTML as a level editor, et etc (hackable games, per�http://commonspace.wordpress.com/2012/03/12/hackable-games/)

    Before pulling the trigger on a rebrand�which is something you can't easily re-do�it would make sense to address this in talking points, and to have a clear explanation of how Mozilla Games is both #1 and #2. (Assuming that's true).

    In case this has been discussed already: awesome!

    -Ben
    On Mar 21, 2012, at 12:21 PM, palad...@googlegroups.com wrote:



      Mozilla's investment in games on the open web has grown significantly
      over the past six months. During that time, a bunch of us noticed
      increasing confusion about what Paladin is and how it fits into that
      bigger picture. This topic came up again at the Mozilla HTML5 Games work
      week, and a number of us (humph, ack, secretrobotron, and I) agreed that
      we should try to fix the confusion the name "Paladin" causes around its
      exact scope and how it relates to other games-related work at Mozilla.
      �

      To that end, we propose to consolidate all of our games-related work as
      "Mozilla Games", which is much clearer and more inclusive, and to retire
      "Paladin".
      �

      Martin Best, who organized the game work week, has organized a new
      mailing list communi...@lists.mozilla.org and Benoit Jacob, a
      long-time #paladin denizen, has created the #games IRC channel on
      irc.mozilla.org. These both have clearer names and will ultimately be
      discoverable to more people from Mozilla and the web games community.
      �

      We want to be very clear that this is all about making our efforts more
      approachable and not about fundamentally changing our efforts.
      �

      Unless we become convinced that there is something very significant that
      we're missing by the end of Friday, March 23, we'll to start
      transitioning over to these new venues shortly.
      �
      Comments are welcome.
      �
      Dan
      �

      Gladius consists of a couple of repositories right now that, for
      historical reasons, live in my personal github account. I've created a
      new github organization (https://github.com/organizations/gladiusjs)
      so we can have better admin controls and to manage a growing number of
      repositories more easily.
      �

      I will move the repositories from my account to the new organization
      later today and anyone who has a cloned version of the project will
      need to update thier remotes to point to the organization instead.
      I'll send out another email once this is complete.
      �
      Cheers,
      ack
      �
      �

      Reply here if you have trouble or notice problems!
      �
      ack
      �
      �


      1. Update .git/config to point to the new upstream repository
      �

      Edit .git/config and you will see a section like this:
      �
      �
      �

      2. Remove the old math submodule
      �

      Edit .gitmodules and remove the section for the math module:
      �
      �

      Then edit .git/config and remove the section in there as well:
      �
      �
      Finally, run:
      �
      git rm --cached external/gladius.math
      �

      and you can safely remove external/gladius.math from your working
      copy.
      �
      �


      Note: If you've forked instead of cloned, some of the strings will be
      different (may refer to 'upstream' I think).
      �
      �

    Ben Moskowitz

    unread,
    Mar 21, 2012, 8:05:40 PM3/21/12
    to Dan Mosedale, palad...@googlegroups.com, Ted Mielczarek, Martin Best
    For sure! Just wanted to throw in 2 or more cents.

    If there's anything I can do to help out, holler.

    On Mar 21, 2012, at 2:40 PM, Dan Mosedale wrote:

    As an aside, Gladius is a slightly odd example, in the sense that it straddles those threads (my belief is that most web devs don't think of the web platform as just the DOM, they're more likely to conceptualize it as the JavaScript + HTML + DOM + the set of libraries they develop against).

    However, your main point that there are a couple of main threads here is true, and it's also correct that the original post doesn't address that.  So it's undoubtedly true that people don't have a lot of clarity available on that.

    There was certainly discussion at the work week where folks agreed that the intent was for Mozilla Games to be the high level brand that covers the various game things that are happening at Mozilla.  The current thinking is to polish the thing you replied to into a blog post for hacks.mozilla.org for the beginning of next week, maybe cross-posted elsewhere too.

    My inclination is to take the points you wrote and massage them into that blog post as well.  Does that sound sufficient?


    Dan

    On 3/21/12 12:35 PM, Ben Moskowitz wrote:
    Rebranding as Mozilla Games makes a lot of sense, but there's still some confusion that I think should be addressed.

    There are two main strands of work that are happening:

    1. High-level engagement with industry partners, and work on making the web platform better for games (JS perf, WebGL, Emscripten)

    2. Bringing the maker culture to games, as demonstrated by things like Gladius, Jono's platformer, HTML as a level editor, et etc (hackable games, per http://commonspace.wordpress.com/2012/03/12/hackable-games/)

    Before pulling the trigger on a rebrand—which is something you can't easily re-do—it would make sense to address this in talking points, and to have a clear explanation of how Mozilla Games is both #1 and #2. (Assuming that's true).

    In case this has been discussed already: awesome!

    -Ben
    On Mar 21, 2012, at 12:21 PM, palad...@googlegroups.com wrote:

      Mozilla's investment in games on the open web has grown significantly
      over the past six months. During that time, a bunch of us noticed
      increasing confusion about what Paladin is and how it fits into that
      bigger picture. This topic came up again at the Mozilla HTML5 Games work
      week, and a number of us (humph, ack, secretrobotron, and I) agreed that
      we should try to fix the confusion the name "Paladin" causes around its
      exact scope and how it relates to other games-related work at Mozilla.
       
      To that end, we propose to consolidate all of our games-related work as
      "Mozilla Games", which is much clearer and more inclusive, and to retire
      "Paladin".
       
      Martin Best, who organized the game work week, has organized a new
      mailing list communi...@lists.mozilla.org and Benoit Jacob, a
      long-time #paladin denizen, has created the #games IRC channel on
      irc.mozilla.org. These both have clearer names and will ultimately be
      discoverable to more people from Mozilla and the web games community.
       
      We want to be very clear that this is all about making our efforts more
      approachable and not about fundamentally changing our efforts.
       
      Unless we become convinced that there is something very significant that
      we're missing by the end of Friday, March 23, we'll to start
      transitioning over to these new venues shortly.
       
      Comments are welcome.
       
      Dan
       
        Hi all,

         
        Gladius consists of a couple of repositories right now that, for
        historical reasons, live in my personal github account. I've created a
        new github organization (https://github.com/organizations/gladiusjs)
        so we can have better admin controls and to manage a growing number of
        repositories more easily.
         
        I will move the repositories from my account to the new organization
        later today and anyone who has a cloned version of the project will
        need to update thier remotes to point to the organization instead.
        I'll send out another email once this is complete.
         
        Cheers,
        ack
         
          Reply here if you have trouble or notice problems!
           
          ack
           
           
            1. Update .git/config to point to the new upstream repository
             
            Edit .git/config and you will see a section like this:
             
            2. Remove the old math submodule
             
            Edit .gitmodules and remove the section for the math module:
             
            Then edit .git/config and remove the section in there as well:
             
            Finally, run:
             
            git rm --cached external/gladius.math
             
            and you can safely remove external/gladius.math from your working
            copy.
             
             
            Note: If you've forked instead of cloned, some of the strings will be
            different (may refer to 'upstream' I think).
             
             

            You received this message because you are subscribed to the Google Group paladin-dev.

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