Group: http://groups.google.com/group/paladin-dev/topics
- switching from "Paladin" brand to "Mozilla Games' [1 Update]
- gladius repository is moving! [4 Updates]
Dan Mosedale <dm...@mozilla.org> Mar 21 10:33AM -0700
Alan Kligman <alan.k...@gmail.com> Mar 20 11:41AM -0700
Hi all,
Gladius consists of a couple of repositories right now that, for
historical reasons, live in my personal github account. I've created a
new github organization (https://github.com/organizations/gladiusjs)
so we can have better admin controls and to manage a growing number of
repositories more easily.
I will move the repositories from my account to the new organization
later today and anyone who has a cloned version of the project will
need to update thier remotes to point to the organization instead.
I'll send out another email once this is complete.
Cheers,
ackAlan Kligman <alan.k...@gmail.com> Mar 20 01:30PM -0700
OK, I've moved things around and updated the engine repo. Please
update your clones to point to g...@github.com:gladiusjs/core.git for
the engine repository and g...@github.com:gladiusjs/math.git for math.
Note that the engine no longer pulls the math in as a submodule.
Reply here if you have trouble or notice problems!
ack
Alan Kligman <alan.k...@gmail.com> Mar 20 01:46PM -0700
1. Update .git/config to point to the new upstream repository
Edit .git/config and you will see a section like this:
[remote "origin"]
fetch = +refs/heads/*:refs/remotes/origin/*
url = g...@github.com:gladiusjs/core.git
Make sure the url is set to g...@github.com:gladiusjs/core.git.
2. Remove the old math submodule
Edit .gitmodules and remove the section for the math module:
[submodule "external/gladius.math"]
path = external/gladius.math
url = git://github.com/alankligman/gladius.math.git
Then edit .git/config and remove the section in there as well:
[submodule "external/gladius.math"]
url = git://github.com/alankligman/gladius.math.git
Finally, run:
git rm --cached external/gladius.math
and you can safely remove external/gladius.math from your working
copy.
Alan Kligman <alan.k...@gmail.com> Mar 20 02:18PM -0700
Note: If you've forked instead of cloned, some of the strings will be
different (may refer to 'upstream' I think).
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Rebranding as Mozilla Games makes a lot of sense, but there's still some confusion that I think should be addressed.
There are two main strands of work that are happening:
1. High-level engagement with industry partners, and work on making the web platform better for games (JS perf, WebGL, Emscripten)
2. Bringing the maker culture to games, as demonstrated by things like Gladius, Jono's platformer, HTML as a level editor, et etc (hackable games, per�http://commonspace.wordpress.com/2012/03/12/hackable-games/)
Before pulling the trigger on a rebrand�which is something you can't easily re-do�it would make sense to address this in talking points, and to have a clear explanation of how Mozilla Games is both #1 and #2. (Assuming that's true).
In case this has been discussed already: awesome!
-Ben
On Mar 21, 2012, at 12:21 PM, palad...@googlegroups.com wrote:
Group: http://groups.google.com/group/paladin-dev/topics
- switching from "Paladin" brand to "Mozilla Games' [1 Update]
- gladius repository is moving! [4 Updates]
Dan Mosedale <dm...@mozilla.org> Mar 21 10:33AM -0700 �
Mozilla's investment in games on the open web has grown significantly
over the past six months. During that time, a bunch of us noticed
increasing confusion about what Paladin is and how it fits into that
bigger picture. This topic came up again at the Mozilla HTML5 Games work
week, and a number of us (humph, ack, secretrobotron, and I) agreed that
we should try to fix the confusion the name "Paladin" causes around its
exact scope and how it relates to other games-related work at Mozilla.
�
To that end, we propose to consolidate all of our games-related work as
"Mozilla Games", which is much clearer and more inclusive, and to retire
"Paladin".
�
Martin Best, who organized the game work week, has organized a new
mailing list communi...@lists.mozilla.org and Benoit Jacob, a
long-time #paladin denizen, has created the #games IRC channel on
irc.mozilla.org. These both have clearer names and will ultimately be
discoverable to more people from Mozilla and the web games community.
�
We want to be very clear that this is all about making our efforts more
approachable and not about fundamentally changing our efforts.
�
Unless we become convinced that there is something very significant that
we're missing by the end of Friday, March 23, we'll to start
transitioning over to these new venues shortly.
�
Comments are welcome.
�
Dan
�
Alan Kligman <alan.k...@gmail.com> Mar 20 11:41AM -0700 �
Hi all,
�
Gladius consists of a couple of repositories right now that, for
historical reasons, live in my personal github account. I've created a
new github organization (https://github.com/organizations/gladiusjs)
so we can have better admin controls and to manage a growing number of
repositories more easily.
�
I will move the repositories from my account to the new organization
later today and anyone who has a cloned version of the project will
need to update thier remotes to point to the organization instead.
I'll send out another email once this is complete.
�
Cheers,
ack
�
Alan Kligman <alan.k...@gmail.com> Mar 20 01:30PM -0700 �
OK, I've moved things around and updated the engine repo. Please
update your clones to point to g...@github.com:gladiusjs/core.git for
the engine repository and g...@github.com:gladiusjs/math.git for math.
Note that the engine no longer pulls the math in as a submodule.
�
Reply here if you have trouble or notice problems!
�
ack
�
�
Alan Kligman <alan.k...@gmail.com> Mar 20 01:46PM -0700 �
1. Update .git/config to point to the new upstream repository
�
Edit .git/config and you will see a section like this:
�
[remote "origin"]
fetch = +refs/heads/*:refs/remotes/origin/*
url = g...@github.com:gladiusjs/core.git
�
Make sure the url is set to g...@github.com:gladiusjs/core.git.
�
2. Remove the old math submodule
�
Edit .gitmodules and remove the section for the math module:
�
[submodule "external/gladius.math"]
path = external/gladius.math
url = git://github.com/alankligman/gladius.math.git
�
Then edit .git/config and remove the section in there as well:
�
[submodule "external/gladius.math"]
url = git://github.com/alankligman/gladius.math.git
�
Finally, run:
�
git rm --cached external/gladius.math
�
and you can safely remove external/gladius.math from your working
copy.
�
�
Alan Kligman <alan.k...@gmail.com> Mar 20 02:18PM -0700 �
Note: If you've forked instead of cloned, some of the strings will be
different (may refer to 'upstream' I think).
�
�
As an aside, Gladius is a slightly odd example, in the sense that it straddles those threads (my belief is that most web devs don't think of the web platform as just the DOM, they're more likely to conceptualize it as the JavaScript + HTML + DOM + the set of libraries they develop against).
However, your main point that there are a couple of main threads here is true, and it's also correct that the original post doesn't address that. So it's undoubtedly true that people don't have a lot of clarity available on that.
There was certainly discussion at the work week where folks agreed that the intent was for Mozilla Games to be the high level brand that covers the various game things that are happening at Mozilla. The current thinking is to polish the thing you replied to into a blog post for hacks.mozilla.org for the beginning of next week, maybe cross-posted elsewhere too.
My inclination is to take the points you wrote and massage them into that blog post as well. Does that sound sufficient?
Dan
On 3/21/12 12:35 PM, Ben Moskowitz wrote:
Rebranding as Mozilla Games makes a lot of sense, but there's still some confusion that I think should be addressed.
There are two main strands of work that are happening:
1. High-level engagement with industry partners, and work on making the web platform better for games (JS perf, WebGL, Emscripten)
2. Bringing the maker culture to games, as demonstrated by things like Gladius, Jono's platformer, HTML as a level editor, et etc (hackable games, per http://commonspace.wordpress.com/2012/03/12/hackable-games/)
Before pulling the trigger on a rebrand—which is something you can't easily re-do—it would make sense to address this in talking points, and to have a clear explanation of how Mozilla Games is both #1 and #2. (Assuming that's true).
In case this has been discussed already: awesome!
-Ben
On Mar 21, 2012, at 12:21 PM, palad...@googlegroups.com wrote:
Dan Mosedale <dm...@mozilla.org> Mar 21 10:33AM -0700
Mozilla's investment in games on the open web has grown significantly
over the past six months. During that time, a bunch of us noticed
increasing confusion about what Paladin is and how it fits into that
bigger picture. This topic came up again at the Mozilla HTML5 Games work
week, and a number of us (humph, ack, secretrobotron, and I) agreed that
we should try to fix the confusion the name "Paladin" causes around its
exact scope and how it relates to other games-related work at Mozilla.
To that end, we propose to consolidate all of our games-related work as
"Mozilla Games", which is much clearer and more inclusive, and to retire
"Paladin".
Martin Best, who organized the game work week, has organized a new
mailing list communi...@lists.mozilla.org and Benoit Jacob, a
long-time #paladin denizen, has created the #games IRC channel on
irc.mozilla.org. These both have clearer names and will ultimately be
discoverable to more people from Mozilla and the web games community.
We want to be very clear that this is all about making our efforts more
approachable and not about fundamentally changing our efforts.
Unless we become convinced that there is something very significant that
we're missing by the end of Friday, March 23, we'll to start
transitioning over to these new venues shortly.
Alan Kligman <alan.k...@gmail.com> Mar 20 11:41AM -0700
Hi all,
Gladius consists of a couple of repositories right now that, for
historical reasons, live in my personal github account. I've created a
new github organization (https://github.com/organizations/gladiusjs)
so we can have better admin controls and to manage a growing number of
repositories more easily.
I will move the repositories from my account to the new organization
later today and anyone who has a cloned version of the project will
need to update thier remotes to point to the organization instead.
I'll send out another email once this is complete.
Cheers,
ack
Alan Kligman <alan.k...@gmail.com> Mar 20 01:30PM -0700
OK, I've moved things around and updated the engine repo. Please
update your clones to point to g...@github.com:gladiusjs/core.git for
the engine repository and g...@github.com:gladiusjs/math.git for math.
Note that the engine no longer pulls the math in as a submodule.
Reply here if you have trouble or notice problems!
ack
Alan Kligman <alan.k...@gmail.com> Mar 20 01:46PM -0700
1. Update .git/config to point to the new upstream repository
Edit .git/config and you will see a section like this:
[remote "origin"]
fetch = +refs/heads/*:refs/remotes/origin/*
url = g...@github.com:gladiusjs/core.git
Make sure the url is set to g...@github.com:gladiusjs/core.git.
2. Remove the old math submodule
Edit .gitmodules and remove the section for the math module:
[submodule "external/gladius.math"]
path = external/gladius.math
url = git://github.com/alankligman/gladius.math.git
Then edit .git/config and remove the section in there as well:
[submodule "external/gladius.math"]
url = git://github.com/alankligman/gladius.math.git
Finally, run:
git rm --cached external/gladius.math
and you can safely remove external/gladius.math from your working
copy.
Alan Kligman <alan.k...@gmail.com> Mar 20 02:18PM -0700
Note: If you've forked instead of cloned, some of the strings will be
different (may refer to 'upstream' I think).
You received this message because you are subscribed to the Google Group paladin-dev.