The Solitaire Mystery Pdf

0 views
Skip to first unread message

Jeremias Resendez

unread,
Aug 3, 2024, 4:47:53 PM8/3/24
to paistorfitzpert

A collection of 23 mysterious solitaires, with more potentially being added in the future. The solitaires included vary from fairly standard cardgames to funky reimplementations of other games in solitaire form.

Solitaires designed and implemented by Hempuli, Hazelstorm and Knexator
Programming by Hempuli, Hazelstorm and Knexator
Card and title art for Gardening Solitaire by Kaldhen
Other art by Hempuli

SFX from Freesound.org:
Page turn by mydo1
Tearing paper by keweldog
Foley cloth rustle by martian
Cash register old antique open close drawer with bell ring various combinations by kyles
Footstep snow 4 by iujhu
Blood gush spray by cliftonmcarlson
Concert audience applause 3 by thaighaudio

If anyone has any hints for how to do Fold Solitaire, I'm all ears ? It looks simple enough, and it's only rated two-stars for difficulty, but I can't seem to get anywhere past a dozen moves or so.

I've been getting a lot of milage out of Time Travel Solitaire. If I'm remembering correctly, it's the only gamemode besides Cheatdeck that reveals new cards. All the solitaires require sorting (which I adore), but TTS has that extra bit of luck, which makes it so sticky to me.

Signing Solitaire Mystery with the default LOVE2D runtime bundle on macOS can be done within minutes, but if you're planning to add Steam Achievements it might take a bit more time to make those work on macOS :P

Could you specify in the rules for the 52 card pickup solitaire that you can only move the first ten cards in a stack? It took me a while to figure out on my own that adding a 3 to the top of a stack that goes from a king to a 4 would disable the king.

This is actually a bug; I've been meaning to get to properly debugging it but there's been a lot of stuff on my mind. I'll try to get the logic working as intended in a future patch; apologies for the issue.

Of course I'd be elated to hear that I'd got this luck in a game with no stakes (in a way that actually made it harder) rather than, say, the Powerball lottery, but I assume this has _got_ to be some bug. For reference, these are around the same odds of correctly guessing someone's phone number based off nothing but the area code, followed by three called coin flips. Very excited to hear if this is an old bug come back (from 0.7 patch notes) or if this is really my legacy.

It has seemed fairly easy to me overall; the important thing to note is that you have only 4 of each letter, so once you notice that a letter is involved in the word, preserving the copies of that letter left becomes very crucial. Also since you can't reuse a letter that's known not to be in the word, it can be important to try to "throw away" letters likely not to be useful in cases where that allows you access to more useful letters/cards. It's quite messy.

Hi! I'm ADHD and am finding it difficult to notice when a card needs to be sent back in time travel solitaire, and I was wondering if you could maybe add a setting to make the cards flash to make the need to not create a paradox more visible?

Just got this a little while ago and am really enjoying the variants so far! even if some are a bit harder imo than it might seem... or easier xD
Whatever the case I wanted to also write about odd solitaire, since I was able to pick up a pile of King of Clubs, King of Diamons, Queen of Clubs (bottom to top) which I don't think is intended since it would be mixing the two types of piles and it is neither all the same suit nor all the same rank?

The first dozen moves are maybe a little tricky. But once you find an opening, it seems fairly easy if you focus on combining same-rank cards together. Just be careful to avoid having all piles locked with same parity. And you can split a same-rank group if you need more of that parity. (Maybe it should be 2-stars instead of 3)

(When I first started playing, I focused on groups of same-suit cards, but that's much less useful than groups of same-rank cards. It seems easy to win without using same-suit groups, except maybe a few moves at start.)

Swap-A-Taire seems pretty hard to lose. I failed to lose several times until I figured out I should deliberately avoid freeing an Ace, and then lock all the piles with 2-6 of the same suit, with 2, 3, and 4 on numbers larger than 5 (which is easier if you eagerly stack the other suits on the foundation).

Chaotic Solitaire is pretty tedious. So far, it's almost always just moving single cards to dig down to the next card that can be moved to the foundation, and the process usually buries the next card after that, so it's vaguely quadratic-ish time to solve.

I also get stuck maybe 50% of the time: all piles have the same suit, and nothing can be moved. I think I could be more careful to avoid that, but it's hard to stay focused when most of the time I'm just repetitively moving single cards to wait for it to randomly swap with a blocking King (or whatever).

I think I'd like a variant that lets you stack ascending rank of same suit (as well as descending rank of alternating suit). That should make it a little easier to win, but also maintain the mood of struggling against chaos

Great game, but I'm begging you, PLEASE add an undo button, even if it's just for one move. It's painful realizing you've made a massive mistake immediately after placing a card (and in some modes, immediately after picking up a card).

Council of Secrets was fairly easy once I understood the rules. I settled on a strategy of ignoring the secret cards until I've arranged the main cards into 4 stacks of 2 suits each, ranks 4-10. Then, it's easy to identify the secret Jacks, then each suit's Queen and King.

With tap solitaire is it intentional to be unable to move a tapped card to another pile if it has no cards above it? It feels a bit odd to have the tapped card become "glued" to that slot until it is untapped after being able to initially tap onto any slot.

Lock Solitaire has me hesitant to autostack, the first time I did while ever card was stacked in what I could've sworn was a clean order it trapped me with a one 13 of a locked suit. Which I imagine is something to do with the ordering of the stack, but it was admittedly a kind of sour way to lose that attempt and essentially makes me consider the button a death sentence. I don't know that there's necessarily a fix, rather just wanted to note that the button is kind of a bad time in that mode.

Still a fun mode though, also done 10 wins on Tap and Eldritch, Eldritch got a little weird because I found it easier to yolo the matches and occasionally I just get stuck with like a 12 and no appropriate matching cards. But that's to be expected of such a playstyle tbh.

I had the same experience, but a weird thing happened where I beat it legit without autostack and it still looked like I was going to be forced to fail because every usable card gets locked out, but then it seemed like the locks were automatically removed once we were down to the last card. So it's possible the game is supposed to be lenient on you at the end there and autostack locking you out is a bug? Hard to say.

Megataire seems easier than 3 stars. I've played it 5 times and won every time. There's a lot of freedom from being able to stack the same rank together. It's a little tedious to move those cards one at a time, but it generally seems fairly easy to empty a column, and then use the empty column to consolidate stacks with Hanoi-like or Spider-like maneuvers.

I have an issue I'd love to figure out how to fix. I set the game's zoom to 2x to be easier for me to see, but when I closed the game and went back in, the window was its original size while the game was still zoomed in, meaning I can't do anything

Ah, that's annoying. For now, you can reset the setting by going to users//AppData/roaming/ASM/ and deleting settings.txt there. Could you see if the same issue happens every time and report back?

In 52 Card Solitaire, sometimes the card I pick up will be at a lower layer than a card I just put down. I can get this to happen fairly reliably if I pick up a card, right-click to send it back, and pick up another card quickly. The card I'm holding now will slide under the card that was sent back. This sometimes also happens when stacking cards, not just send-back.

52 seems to have a very low win rate. More than half of the time, I get into a situation where there's no room to move off a card that's blocking everything else. And I'm pretty sure there isn't something I could have done differently; there's very little freedom in most of the random deals.

One thing that'd be really nice is if the game state could be maintained when exiting to the main menu, so when you go back to that particular game again it'll be right where you left off. It's way too easy to accidentally close out of a game and lose all your progress, with how the button to exit the help screen is right on the same location as the exit game button, or how pressing ESC exits immediately with no confirmation, or how you can only access the options from the main menu. Toggle Mute and Toggle Fullscreen hotkeys would also be nice, if possible.

Also, I'm not really sure what's causing this, but Garden Solitaire gets in a weird state where it won't accept valid arrangements, especially with blueberries and eggplants. It's not like this right at launch, but something eventually gets it into this state. I will say that my RAM is very screwy at the moment so it might just be my machine. This is on seed 1712708836

So I'm trying to tackle an easier game, Time Travel, and I'm not sure how to "return" a card? The card is available and not covered yet it'll not get returned automatically, and I can't put it back where I got it from. What's the trick here? Loving the tunes and the idea here. Can't wait to explore more.

You can only return a card when it's at 1 time remaining, when the clock is red. If you aren't able to access that card when at 1 time, you can actually click a different time travel slot and it will always give you the same card, letting you essentially refresh all your timers indefinitely as long as you have one free time travel slot. It's a bit odd how most of these rules aren't stated - I didn't like the game much until I found out about the timer refreshing trick, and then it actually became one of my favorites.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages