So I've been shooting with a few cameras that can do high framerates and lately Sony A7S III for a while now and taking advantage of the 60fps and 120fps for some gorgeous slow motion. In Premiere, I typically have a 24fps Sequence, and drag my footage in and then modify the Speed/duration down to the speed I typically need (usually 50%) and it's buttery smooth.
However, I'm suddenly experiencing a strange issue with a project I'm currently working on.Dragging in the raw footage, 3140x2160 at 59.94fps, and then slowing down to 50%, Premiere is acting as if it's 24fps, because it suddenly plays with every other frame stuck to the last, and not it's native 59.94fps. I do have proxie's on and those are also 59.94fps, I tested outside of Premiere in VLC and played them back at half speed, smooth as can be.
Now heres the weird part, if I Nest the footage that Premiere is playing back wrong, and then set that sequence to 50% speed, it suddenly works just fine, buttery smooth slow motion footage, still within the main sequence. It just doesn't want to play the raw footage itself in slow motion? I've never had this issue before with slow motion footage in Premiere amd I've already shot and editted 20 some odd videos since getting the Sony A7S III, most of which with slow motion in them.
I've also been using the same sequence settings for a long time now with no issue, 3840x2160, 24fps.
Premiere recently updated on my computer, so is there a setting that could've gotten reset or something in perferences I need to change?
Any help would be greatly appreciated - thanks!
Zach
I'm getting this issue more and more frequently in projects and is honestly making my work impossible! Any update on this or advice? Assuming it has to be a bug, based on these results... Adobe Please Help!
Recently updated my Premiere Pro to 2022, and it's just ridiculous. I can't even work as it keep crashing. Motion Graphics stuck at 15%, then I have to force quit the program. Then Motion Graphics media always pending. I want to downgrade but how? The new update just sucks.
Unfortunately, even after downgrading, I'm left with a couple of issues, which I'm not entirely sure where it stems from, perhaps some leftover files? Not sure, will continue to investigate and see if I can figure out what is going on.
It's far from ideal and very time consuming, but I have been exporting my graphics with a transparent background (RGB+Alpha) and adding them like an overlay. I just can't wait for this issue to be fixed
I work in both PrPro and Resolve. BM just released a major update, 17.4. Which exactly like the Pr 2022 release, has most users doing fine. Some have irritating issues. And some are completely bonked in the new release. They even put out a patch that one noted colorist posted on the BM forums was worse than the original build on his machine.
It's actually easier to test a new major version in Adobe products than in Resolve. You can have mulitple major versions installed with the Adobe products, you can't with Resolve. And with their heavy database structure going backwards is also a bit of a pain. And you have to uninstall the 'newer' version, reinstall the older and do some work to get back to work.
Why should this matter. This is such BS. We go through this crap almost every update cycle. Please for the love of God Adobe start testing stuff before you release it. I am in the same boat -- the one that is sinking.
But blind rants without information are perhaps emotionally satisfying but in the end don't move anything forward. And understand, I've posted some epic rants myself. I just didn't do them with any expectation of solving anything.
This answer is the reason why people don't want to buy your products. Shameful. Instead of acknowledging the issue and being polite you give an answer that just makes people want to cancel their subscriptions.
And how can anyone answer anything without actual knowledge of the issue at hand? Which is almost always connected with the OS, the hardware, and the media/effects in use. So yes, requesting that information is a necessary part of troubleshooting 101.
Another very frequent thing is that to a user, it seems like what is affecting their project is the same as the post they're replying to ... and that may be the case. But it can also be the case that the issue they are having has a very different cause.
So basically, the issue I am running into is as described in the subject. I am trying to add a motion graphics template that I made in Adobe After Effects 2020 and installed to Adobe Premiere Pro 2020. I simply can't add it. Premiere won't let me add it to the timeline. I've tried adding other templates that come with Premiere and those don't work either. I am really new to Adobe Premiere and other Adobe products so I must just not know something simple.
Try either dropping into the project first, then into timeline.Try rolling back to last 'main' version of both AE and PP - so still using 2020 but e.g from 14.5 to 14.0 - often issues appear with PP/AE mismatch during small updates and dynamiclink can be unpredictable.Hope this helps
Every clip that you add to your Timeline as you work in Premiere Pro has the Motion effect already applied to it by default. You can use the Program Monitor and the Effects Control panel, as you will soon learn, to adjust the effect properties.
In Premiere Pro, Motion controls are fixed effects. This means they are applied to every clip automatically. Unlike other effects, you do not have to apply them manually. However, as you are working on your video, you may want to adjust or alter these effects. You can do this by using the Effects Control panel.
When you look at one of your clips in the Program Monitor, you are viewing it at 100% of its original size. When you go to position, scale, or rotate that clip, those values will be calculated by the clip's anchor point, which (by default) is the center of the clip. The anchor point can be adjusted in the Effects Control panel. The position, scale, and rotation of a clip can be changed in either the Program Monitor or the Effects Control panel.
In Premiere Pro, keyframes allow you to animate special effects. For example, you can make a title move across ten frames. You can even adjust audio volume over frames. However, before you start to think that keyframes are a complicated thing, let us assure you that they are not. Keyframes are simply points where you set values in order to create animation.
Let's use the example of moving a title across ten frames using keyframes. You set a keyframe on the first clip, then again on the last clip where the title will show. Premiere Pro then interpolates the values so that the title moves smoothly across all frames, from the first to the last where you entered the values.
Interpolation is the process that fills in the unknown data between two values. This happens when are animating effects, as we talked about in the last section. Interpolation in Premiere Pro is used to animate movement, audio levels, image adjustments, color changes, transparency, etc.
Spatial Interpolation applies the selected interpolation method to changes in shape, such as if corners are rounded or angled. The default interpolation technique is linear, but sometimes it can be Bezier.
To customize an interpolation technique, right click the triangle next to an effect name. As seen on the right hand side in the snapshot below, you can then adjust the control handles to the values that you want.
Practice using keyframes and applying different interpolation techniques to create different types of motion in your videos. Do not be afraid to change values and experiment. Remember, you can always go to Edit>Undo if you need to undo any changes you make.
Now, for a producer to be able to create slow-motion movement in their film or video, they need two things: a camera that can record in a framerate higher than the planned playback framerate and video editing software, such as Adobe Premiere Pro, that offers the options to change the settings for some shots, playing them at a lower frame rate.
The slow motion effect essentially happens due to the camera taking so many still shots per second (as its recording abilities are much higher than the recommended frame rate at which we watch movies, which is usually 24 and 30), so when you play back the clip at lower framerate, it appears as if time is moving slowly.
Well, the real use of the Optical Flow feature to create slow motion comes when you're forced to work with stock videos or any video material that you're required to make slow motion of, but it isn't recorded using a high frame rate camera.
In such cases, Optical Flow will be used to analyze the frames of your footage, then artificially generate new frames to fill in the gaps, as if the content was recorded at a higher frame rate originally.
As you may already guess, nothing that's artificially generated based on approximations and guesswork is perfect, and so you can often see that with Optical Flow. You may run into issues like "warping" and "ghosting."
A simplified explanation of Optical Flow would be to imagine that you have a flipbook with only thirty pages, in which the drawings showcase a person walking from point A to point B. Optical Flow would be your professional artist friend who can draw additional pages with additional movements in between your already-existing ones, making the whole flipbook seem much smoother, which is basically the same as recording with a high frame rate camera - the movement is much smoother-looking.
Although Optical Flow can be very helpful, as mentioned above, it can sometimes cause artifacts, warping, and ghosting. For this reason, if you are willing to try out this feature and you are unable to record with a high frame rate camera, it is recommended you shoot on a static background and keep the movements within the shot as simple as possible.
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