Full Terraria Playthrough

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Mrx Wylie

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Aug 5, 2024, 3:33:58 AM8/5/24
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Ifyou are new to the game or unsure of what map size to choose for a fresh start, choose small. Even in a small world, a player can face long travel times, and it would still take hundreds of hours to explore every cave in a small world at a normal pace. If you're looking for a balanced experience and/or are already experienced in the game, choose a medium sized world, as it has more opportunities for exploration and loot but still allows for quick exploration. Large is suitable for long-term playthroughs or multiplayer games, providing the most space and opportunities for loot, but is not recommended for a new player.

On the creation of a new world, a helpful NPC (Non Player Character) will spawn, and he is called the Guide. If you are new to Terraria, then chat with him and he will give you advice on different elements of your world based on what stage of the game you're at. Even if you are already quite experienced with the game, it is still a good idea to keep him around as he displays all available crafting recipes when he's given an item. He's also required for game progression, as he is needed to summon the Wall of Flesh far later in the game.


The landscape of a forest includes lots of grass, plenty of trees, several lakes ranging from small to large and, sometimes, Sunflowers. Dayblooms and Pumpkins (the latter of which is Halloween exclusive) can be found growing in this biome. During the day, this biome has the weakest monsters in the game, with peaceful slimes jumping towards the player and only attacking once provoked. Note that Goblin Scouts only spawn in the outer thirds of the map and that Pinkies are fairly rare.


Your goal during the day should be to find some better starting equipment from your surroundings and build a small house to pass the night. Players might want to build sets of 2 houses to house later NPCs without having to worry later. Give the sets some distance to keep the NPCs happy.


The first thing players should do is cut down several trees (using your Copper Axe, aim for the lowest block), as wood is needed for many things, then build a Work Bench. From there, craft a Wooden Sword, and perhaps a Wooden Bow, (alongside some Wooden Arrows which players can soon upgrade to Flaming Arrows for extra damage) as a player's starting weapons are next to useless.


Once you have explored your surroundings and cracked open all the chests and pots in sight, you should head to the Underground before night falls to continue your search for useful items and resources. At this point it's likely you've found enough bars (mostly Iron or Lead Bars) in Surface Chests and small pockets of ore that you'll be able to craft yourself an Anvil and possibly some starter ore weapons, which will make adventuring a bit easier.


Rain occurs randomly and affects all surface biomes for its duration. Most enemies are only visually different from the normal enemies. The Flying Fish and Umbrella Slime spawn during the day, mimicking the general behavior of the Demon Eye and Slimes, respectively. When a player is in a Snow biome during Rain, it appears as a Blizzard, though this doesn't provide any exclusive loot until Hardmode. If Rain happens at the same time as a Windy Day it appears as a Thunderstorm with exclusive music.


Windy Days occur when the wind speed reaches over 20 miles per hour and end when it drops to or below 16. It is indicated by background objects such as banners, trees, and vines swaying in the direction of the wind, with upbeat background music replacing the regular music. Though the event is mostly aesthetic, with objects in the background and unique NPC quotes, there are some unique changes: Angry Dandelions will sometimes spawn, firing dangerous dandelion seeds in the direction of the wind. These can kill the player in one hit, but they also can only attack to one side of them, making them easy to kill if the player is on the opposite side of the wind direction. Additionally, Slimes will spawn drifting on Windy Balloons. Slimes and a variety of other enemies have a small chance of dropping exclusive Kites when this event is active, which can be flown in the wind.


Night will fall at 7:30 PM, 11 minutes and 15 seconds after you enter your world for the first time. It is signified by an obviously dark sky and a change in music. Slimes will stop spawning and those that are left from the daytime will become hostile, seeking out players to attack. In addition, two new enemies will spawn: Demon Eyes, a flying enemy which chases players, bounces off blocks, and turns slowly, often linger around. Zombies also spawn, which will follow a basic pattern of slowly walking towards the player in hordes.


Additionally, on the PC version, Console version, Mobile version, and tModLoader version, two additional peaceful events can occur at Night. The Meteor Shower has a 1 in 10 chance of occurring each night and will show stars falling in the background. It's accompanied by 200% to 400% increased Fallen Star rates and Enchanted Nightcrawler critters, which make for great bait early on, will spawn naturally. Lantern Nights, which feature lanterns floating up into the sky in the background, will also occur the night after defeating a boss or event, increasing the player's Luck.


It is recommended to stay Underground (or inside your House if you built it) during night time until you are strong enough to deal with Zombie packs, as there is little to be gained and so much to lose for a new character during night. If you find yourself outside without a base to hide in or a cave to go down, you can simply build a box around yourself to hide for the night. A two-block wide hole on either side of the box should be enough for you to attack Zombies and gain some starter gear and money, but Zombies can not attack you through that hole. If you're not used to playing Sandbox building/mining games, it is easy to forget your greatest ability: the power to move blocks.


As for other quickly accessible weapons, the Spear, occasionally found in surface Chests, can shred groups of Zombies and makes close-range fighting quite easy. The Wooden Boomerang is useful if you master how to use it, and can be further upgraded into the more powerful Enchanted Boomerang by combining it with a Fallen Star (note that this crafting recipe is only available on the PC version, Console version, Mobile version, and tModLoader version).


There are some valuable mob drops you can find at night. Zombies have a 2% chance of dropping the Shackle, one of the earliest available accessories. It'll provide you with plus one defense point, which may not seem valuable, but it is necessary at the beginning of the game and can drop with a modifier further increasing it. Additionally, Zombies can also drop the Zombie Arm, a sword with stats comparable to that of the Tungsten Broadsword, making it a very feasible starter weapon. Demon Eyes will regularly drop Lenses, a material which has a variety of uses, and have a rare chance of dropping the Black Lens, which will be useful much later on.


The Underground can be identified by its background. It is the first layer below the surface. Copper/Tin and Iron/Lead deposits can be found in this layer as well as Silver/Tungsten and Gold/Platinum, though infrequently.


The short depth of this layer (particularly on small worlds), combined with its limited rewards, means you will probably not be spending too much time here before moving on to the more lucrative Caverns. Copper/Tin is highly abundant, but experienced players can skip them by farming cactus or ebon/shadewood equipment.


While exploring the Underground (and, by extension, the Caverns), you might find Life Crystals: you can mine and use them to increase your maximum life by 20 (up to a maximum of 400). You can also stockpile Life Crystals and use them to craft Heart Lantern, which increases life regeneration as long as you stay near to it. It's critical that you increase your max life, as it significantly boosts your survivability. That said, your first few crystals will also unlock various events: The first unleashes Blood Moons, the third allows Slime Rains, and the fifth allows the Eye of Cthulhu to spawn. It may be wise not to use the first crystal until you have Iron/Lead or better armor, and to hold off on the fifth until you have Gold/Platinum armor.


The Caverns can be identified by their background. It is the second layer below the surface and is by far the largest pre-hardmode biome. The Caverns are divided into two halves. In the top half, lakes of water are found, while in the bottom half, lava is found instead. All pre-hardmode ores except Hellstone and Meteorite ore can be found frequently in this layer (Demonite Ore or Crimtane Ore rarely). Caves of Glowing Mushrooms can also be encountered.


This ever-present danger is closely followed by the devious and near-invisible traps sprinkled throughout the dark caves. A bold, fearless new player skipping heedlessly through the caves for the first time will quickly meet with a Boulder landing on their head, or even, a landmine powerful enough to destroy the surrounding terrain. These dangers can be fatal to Hardcore characters. Needless to say, tread with extreme caution, and take advantage of the Dangersense Potion. Using generous amounts of light sources is one of the best ways to mitigate both of these dangers. The Flare Gun, Mining Helmet, and Shine Potions can prove useful additions to the usual sources.


It is therefore recommended to mine Silver or Tungsten Ores for the Armor because they are good enough to take on the first bosses, it's significantly faster to complete than Gold or Platinum, and allows you to save the latter for Weapons and Tools.


Your spawning location will often be close to or sometimes even in the Snow biome. This biome will always lie opposite the Jungle in a world, and on the same side as the Dungeon. This biome offers similar challenges and rewards to the Forest biome.

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