Ive been trying for 10 hours to edit this swf file. It looks exactly like it's suppose to in the decompiler, but when I export it to flash it's a blank canvas and I have no access to the action script.
In my Operations Dashboard I use a Category Selector with Actions to pan, zoom and flash to a neighborhood on my map. This is obviously now my main focus. Is there a to have the Flash permanent or more of an outline? I can set symbology or whatever for the neighborhoods of course but rendering is slow as dirt.
This works great. However, could you help me figure out how to flash only the newest feature added to the map without having to use the selection tool? For instance, if adding a new damage assessment for a specific location and that location shows up on the dashboard a new attribute in a table, how can I get that only the newest attribute to flash?
Not sure if that is possible with the Flash Repeat. You may be better off looking into using Arcade for custom symbology - based on creation date or last edit date. This is on my list to look into, though I haven't had a chance as yet...
I have only "flashGeometry" with no additional parameters. What would I switch this out with to make it something like highlight geometry? I'm trying to make the selection highlighted permanently on my map
Hi, i wanted to know the following. Must Flash.Id file be edited to write/erase an external flash memory? The following is written in Flash.ID file: " Set memory bank area and size if external memory is used".
It's for the Linker to understand how to construct the object files. It doesn't care about how the memory works, or the erase and write methods. You could perhaps infer the alignment or allocation unit size.
Thanks for the answer. If i understand you correct, it's necessary to edit the "Flash .ID" file if i want to write and erase the external flash memory(with indirect write mode). i don't need an external bootloader, because i use my external flash memory to store images and data. Where can i find the necessary information about how i can edit this file to match the external memory that i use? Since i don't know what i precisely need to modify in this file etc.
People have written books on Linker Scripts, explaining how everything works is a bit beyond the scope of my participation. It's basically linear rules about how to place code/data in memory. There are lots of examples within the HAL examples.
If you just address the external flash thru a pointer or array located at absolute address, you don't have to touch the linker script (because the linker does not care). You only need to provide the base address and size of external flash in the linker script if you want the linker to automatically place data there (and in this case you'll need an "external loader" too).
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Well actually they arent if you think about it (just my opinion lol) but if they made it so you can actually connect lines without them being smooth and maybe making the shape editor better then it might be close to being a flash clone, after that then they would need to add the types of tweens adobe animate has like elastic tweens. but they could also add a line type setting that adobe animate/flash has then that would be cool and they could maybe also make it so you can make movie clips. these are just my opinions. please send this to the creators of wick editor so they maybe might listen cause all of these are cool reccomendations also they could make it so there is a music editor/maker cause then you could make songs on it and maybe it could be like fl studio or beepbox right? now thats all so stop reading this.
Hi,
it may be a basic question but I am not sure I understood the difference between the green bug and the green triangle when you are willing to flash the program you wrote into the microcontroller. I wrote a code for SPI communication between MSP430F1611 and a Bluetooth low energy module. I then connected the jtag interface to the microcontroller pins in order to be able to flash (upload/burn) the program on it. If I click the green bug nothing happens but as soon as I click the green triangle almost right next to it (the one used to RUN the code) it immediately starts to run and it works perfectly. I am afraid that it should work only clicking the green bug, right? Which is the actual difference between the two?
Thanks.
Claudio.
Thanks Todd.
I watched the video. What I want to ask and it's not actually clear to me is: when I click the green bug the code is flashed into the microcontroller right? At this point I can unplug the jtag wires and it should work, right? There is no need to click the green triangle otherwise it should always be connected to the PC in order to work.
Obviously when I remove the jtag interface I need to power up the device, because removing the jtag interface would actually remove the power supply too from board where my controller is placed.
Claudio.
Having installed LibreElec I have a few issues with display, I adjust the video calibration to suit my older monitor but on reboot it reverts and I have to go through the same procedure to adjust the display, it does not appear to retain my settings.
If I ssh into device I notice the conventional 'boot' partition is called 'flash'. I do not appear to be able to edit the config.txt file, it reports it is a Read Only file system. Now baffled with that as the login is root and the file ownership seems to be root too. Is this normal as there doesn't appear to be a sudo option?
LibreELEC is built on a very plain-vanilla Linux kernel, and yes, it has only one user: root. Hence there is also no need for "sudo", also because LibreELEC is not based on any Linux distro. You can also change the default SSH password, should you find this necessary.
-to-hack-flash-swf-games-for-fun/ and How to Hack Flash Games Web Games :: WonderHowTo should give you the basics of getting into the code of an .sfw, though you should disable javascript on the second site.
I have a lot of TP-Link TL-WR841N v11 which I bought in bulk for a cheap price. The strange thing about them is the inability to install OpenWrt. The TP-Link web interface throws a wrong image error when trying to flash. Even with TFTP recovery method -- the image file does get transferred on TFTP server log, but then the router immediately reboots without flashing.
I created a thread about this issue long ago, and after 3 years I finally discover the cause of the problem myself. The device is in fact a limited version made by TP-Link for a local ISP namely FPT Telecom.
The SPI flash chip on the board is a GigaDevice 625Q64CSIG which is 64 mebibit (8MiB). And that was the reason it refused to accept 4MiB image files, even those downloaded from TP-Link official website.
So, we have 128KiB u-boot partition, a 1MiB kernel partition, a 6912KiB rootfs partition, a 64KiB config partition, and a 64KiB art partition. Pay attention to the position of the art partition: it is located at the end of the flash chip.
I've had pretty good results by identifying another model that has the same SoC and 8M flash, and using the build for that model. Almost all TP-Link has the first 128k u-boot and the last 64k ART, so the firmware is more interchangeable. The main problem is that the LEDs may not always work.
Please edit your Billing Fields in WooCommerce > Checkout Manager and make sure that you are using form-row-first so that it will display the field to the left. You can use form-row-last to display the field to the right while using the form-row-wide will make sure that the field will display 100%.
I'm editing a bunch of fashion related videos, and I'm including some footage of photography shoots, where a still photography flash strobe is occasionally going off. Not always, and not every time in the same edits, I get about a second of weird grey pixelation craziness partially taking over the screen during and immediately after the strobe going off. (I've attached a screen capture)
Ok, I figured this out. I have a pack of presets from Motion Craver, through VideoHive. They're the "Motion Pro Premiere pack." And I'm using some animated title typography... and that's what is causing the issue!
And the original footage is from a Canon R5, and in the original footage, there is about two frames of flash, that basically shows like 2/3 of the frame as blasted out white, and that 2/3 of white moves down the 2 frames, but I don't see any other errors or distortion other than those 2, possibly 3 frames (at most) of partial white.
And I'm rendering the 422 LT version now, (without any white blocker mattes) to see if it was the H265 processing that was making the flash mangle so much more of the frames. I will report back on how it goes.
...and in the original footage, there is about two frames of flash, that basically shows like 2/3 of the frame as blasted out white, and that 2/3 of white moves down the 2 frames, but I don't see any other errors or distortion other than those 2, possibly 3 frames (at most) of partial white.
Thats beacuse the camera uses a CMOS sensor and that will give you rolling shutter issues such as this issue, iow problems with camera flashes. Try the Rolling Shutter Reapir filter that can be located in the Effects panel. I am unsure if that filter fixes camera flashes. I have no test files to test with at the moment.
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