Half-life Opposing Force Cheats

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Jason

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Aug 5, 2024, 10:04:14 AM8/5/24
to pacvenepe
Theidea originally was to put opposing force stuff in the game, but now the mod is much larger than what you may think. The more ideas come to my mind, the more I want to add and the more time it takes to finish it. There is a lot of cool stuff that I coded for the game and other things as well that I like to share it but some things better left unknown until the mod is released.

I reworked the codes that I added in an updated version of solokiller's SDK, and because of that some assets like "HEV Npcs" are missing from this version I am releasing. I have decided to upload a "Beta" release so I can finally have something for anyone who happened to still waiting.


With time the pressure on me because bigger, I feared the feedback as I am well aware of my limitations; For this, I have decided to make a complete overhaul for the mod, so starting from this beta, the following have ben cut:


1_ No HD models. Working on both LD and HD have been a big issue in regard of collecting the needed materials for both. Especially for a specific feature that I managed to add and improve from last year.


2_ No Blue Shift Campaign: I had plans to make my very own blue shift experience. But giving how the project that became bigger and my bad map design, I have decided to remove the blue shift maps I planned to release. Considering how many good mods are better with mapping than me(some even for blue shift) and the fact bspguy now exist, the blue shift campaign has became useless. But hey, you can still create your own experience using the "FGD" file that I am releasing.


3_ No 2nd suit. Something no one is probably aware of, but I originally had 3 types of suits in bleen shift that were working, I never tried to re-add them in the new updated codes but never finished it. It's best to release something with 99% of the finished stuff.


4_ Cut the "Custom Hud color". Another unknown feature, in a previous version I added a cheat that allows to change the hud color to the player's liking. Unless I can figure out how I did this before, it will remain cut.


The simple answer is as follows, Bleen Shift used to be experiencing Blue Shift's campaign with a new take, now it turned into "Have Fun with the Npcs" experience. In other words, the mod is about spawning npcs and fight with them, or watch them fight. For example, ever wanted npcs from opposing force and other mods to be in one? Or even have zombie edition using opposing force elements? Bleen Shift covers all that.


On one side, many don't know how to use a map editor, others may do but aren't ready to bother themselves with decompiling maps nor make ones from scratch. In this case, how they gonna spawn npcs if they don't exist on the map? My mod covers what is needed for these types of people by using cheat commands. Some "Impulse" commands have been added to allow spawning npcs on any map. Here is an example of how it work:




Now if you haven't notice yet, Bleen Shift is kind of a Half-Zombie-Edition style, which means headcrabs can turn their victims into zombies. what if you don't like that feature you say? You simply want to experience a normal play without being annoyed by it? I'd say GO for it:




All this might be a little good to a certain degree, maybe, does this all the mod have? Sadly yes, Bleen Shift have turned into a downgrated version of what it used to be. However, may I at least talk about the ability to sawn npcs as different factions? Like this:




No need to say it, I am aware how you were annoyed by having both the "Alien Grunt" and the "PitDrone" covered with green shock effect. You prefer to remove this ugly feature. I am more than happy to do it:




Before anyone ask or says something, I am totally aware of the ugly stuff you are about to see, it was the best I could do for now. I can't promise when the next update is going to hit, but I am hoping to make better versions with time. Until then, I truly hope you can enjoy at least some of what I managed to make with the help of true coders, unlike me.




Oh and before I forget, the mod has tons of custom-made models, I credit every single one with links and names. Sorry for using them without permission, I didn't realize how bad I did until after I start using them. I hope no one minds.


Did you try to spawn a monster that do not exist on the map? If that is the case first you need to use impulse commands I provided in a separate file, just type the impulse cheat twice (most of the time it will kick you out of the game, which means it worked, simply return to the same map)

then try to spawn the monster that the impulse cheat allows to spawn.


1. Create a ReadMe text file with installation instructions packaged in your download. This was the first thing I looked for because I wasn't sure how to install the mod. I got it to work by dropping the main mod folder into my "steamapps/common/half-life" folder alongside "valve".


5. Recommend (in the installation instructions) that we copy all the HLDM maps into your mod's maps folder.

I know plenty of people just want to play the campaign, but I found that the fastest way to precache all the monsters to spawn was to keep creating a server on a random map, pressing an impulse command which would crash it to the menu, and repeat.


One last thing is that I couldn't get noclip and notarget working for me even though I had sv_cheats 1 on. This might be because I created a multiplayer server and HL1 doesn't allow cheats in it? But if I didn't create a server then I couldn't respawn and it would put me in a campaign map.


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We treat our values, like our children, not equally but uniquely, and we don't like having to choose which one we would sacrifice to save another. Which matters more, honesty or privacy? Justice or mercy? The President or the presidency? What punishment is reserved for leaders who would force such choices in the first place?


Bill Clinton did something ordinary: he had an affair and lied about it. Ken Starr did something extraordinary: he took the President's low-life behavior and called it a high crime. Clinton argued that privacy is so sacred that it included a right to lie so long as he did it very, very carefully. Starr argued that justice is so blind that once he saw a crime being committed, he had no choice but to pursue the bad guy through the Oval Office, down the hall to the private study, whatever the damage, no matter the cost. One man's loss of control inspired the other's, and we are no better for anything either of them did.


For rewriting the book on crime and punishment, for putting prices on values we didn't want to rank, for fighting past all reason a battle whose casualties will be counted for years to come, Bill Clinton and Kenneth Starr are TIME's 1998 Men of the Year.


Who has survived this odyssey without losing some part of himself? A public majority that listed declining morality as a top concern found itself defending a President who most of them believed had committed a crime. Republican lawmakers voted along party lines, over public protest, to impeach a popular President from the opposing party and in the process dissolved their authority in acid on the House floor. The press corps that viewed itself as the public's conscience became the object of its scorn. Hillary Clinton, who for years had been vilified for leveraging the power of her marriage, was extolled for having handled with grace its public ruin and so finds herself loved for reasons she hates. Ken Starr, who was once viewed as too moderate to beat Oliver North in a Senate race, was recast as a zealot who twisted the law into a vendetta; he finds himself hated for reasons he can't understand.


Even the Justices of the Supreme Court were rendered unanimously ridiculous by this whole scandal, having blithely ruled that a sitting President could be made to stand trial in a civil suit without its impeding the conduct of his office. Now the favor has been returned, and soon the Chief Justice will have to clear his schedule in order to preside over the impeachment trial that the civil suit was never supposed to lead to.


Alone among the players, the one who remained unchanged and unchanging was Bill Clinton. Many people had long ago concluded that he was a rogue and a cheat and impervious to pain; this year he was himself, only more so. Even people who revile his reflexes acknowledge his charm. Ken Starr marvels at how attractive the President is, like a hunter who wants to pet the lion before he shoots it.


The very first thing a new President does is put his hand on a Bible and promise to do what no other citizen can: defend the Constitution and the country--to the point of sending soldiers to die for them. He had better be better than the rest of us.


Bill Clinton took the oath, but exaltation is not his style. He has polled us and tested us and talked to us until he's hoarse and spent, and we know so much about him, right down to his choice of underwear, that he made it hard for us to hold him to a higher standard. So instead his allies defended what was worst in him by appealing to what is best in us. How could we not be generous and forgive him? Has he done anything that many of us have not done ourselves? Are these not private matters? Any gentleman would, of course, lie about his mistress. Judge not... He's one of us.


Ken Starr, while aware of Clinton's charm, held a different view of his conduct. Though he would never quite say so, he came to see the President as the elusive head of a vast criminal enterprise, who over the past four years of investigation would admit nothing, hold back evidence, block inquiry--all the while professing to cooperate in public while destroying his adversary's reputation in private. To the righteous defenders of law and order, Clinton's not one of us. He's one of them.

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