Steam Battlefield V

0 views
Skip to first unread message

Reney Shammo

unread,
Aug 5, 2024, 2:37:03 PM8/5/24
to owtilima
Thesame thing is happening to me and a lot of others on the forums I see, I launched Battlefield V from steam and the link2ea app pops up then closes and I get the something went wrong on our end message and if I try and launch the exe file as administrator it says I dont own the title . I played it for almost 15 hours and suddenly when I was forced to install the EA app my EA games on steam wont launch

If it works I will buy it again from EA its on special currently but I saw some people that bought it on both Steam then EA and it still didnt work . I think it is something with the new EA app not recognizing that we own Battlefield .


If I click play on my battlefield 5 in steam it will not launch it will just open my EA launcher and say there was an error on our side please try again later and then it will proceed to cancel my process of opening the game and it makes me repeat this process and it just never opens never had this problem with origin just the EA launcher which is awful


Same thing is happening to me glad to see its not just me but a lot of people in the forums are having this issue . It happened when I was forced to install the EA app since then I keep getting that error or if I try and launch it through the exe file it says I dont own the title


Major artillery developments caused further change to warships. In the 1850s, several innovations in cannon construction enabled the military to build bigger, more accurate, and longer-ranged guns. One such change was conceived by John Dahlgren, a naval officer who developed a technique for reinforcing the breach of a cannon to better withstand the extra gunpowder needed to fire larger shells at greater distances. Furthermore, although both Union and Confederate navies continued to use smoothbore cannon, rifled cannon (which featured grooves on the inside of the barrel to impart a spin on the projectile) became increasingly common in the 1850s and 1860s. These weapons were significantly more accurate than their smoothbore predecessors, and when combined with the long range of newer naval guns, meant that naval battles could be fought at much greater distances.


These innovations were amplified by the widespread adoption of explosive shells, which had been developed in the 1820s. Several types of cannon shot existed in the centuries before the Civil War, but virtually all of them were designed to cripple a ship or kill her crew. Shells, however, contained a fuse timed to detonate after hitting the ship, meaning that a single shell could blow a sizeable hole in a wooden ship and send her to the bottom.


The developments in artillery and propulsion led to another key innovation: the ironclad. Realizing how tremendously vulnerable wooden ships were to destruction by long range, explosive cannon fire, naval architects began to dramatically improve ships' defenses by plating them with iron or steel. This casing made shells bounce off the ship, allowing ironclads to survive repeated direct hits. Ironclads were extremely heavy, so powerful steam engines took the place of sails, which were weaker and vulnerable to enemy fire.


As it became clear that most cannon fire could not reliably stop ironclads, the Union and Confederate navies increasingly invested in alternative strategies. One of the responses to this problem was not really an innovation at all, but a return to the dawn of naval warfare. The ram was used as the principal weapon on ancient Mediterranean warships but had gone out of style as larger sailing-ships carrying cannon replaced oar-driven galleys. Steam engines, however, granted more maneuverability than sails, and when used in combination with heavy armor, could allow a ship to get close enough to ram and sink another ship (even an ironclad). Nevertheless, successfully ramming another ship was a difficult task that could sometimes damage the ramming vessel itself; rams once again drifted into obsolescence in the decades after the war.


"I've played every PC Battlefield game since the original BF1942 and I can confidently say that this is the absolute worst entry into the series to date," wrote one unhappy player. "The issues are endless."


"Would never in a million years have thought a battlefield game made by a huge studio could ever be this bad," opined another. "It's just unplayable. The rubber band the desync is just insane. UNPLAYABLE! I hope they will fix this ASAP! for now, it's not worth buying...Sadly..."


"Battlefield 2042 launches on solid ground," Josh wrote in GameRadar+'s Battlefield 2042 review, which he gave 3.5 stars out of 5. "DICE has plans to expand its FPS over time, effectively treating it as a live service. We're obviously yet to get a sense of what that will look like, how the studio will handle a regular cadence of content releases, or progression of its battle pass, but that will all come in time.


"For now, Battlefield 2042 is a good time that only gets better with friends. In its current form, those of you coming in without a squad or directly from the battle royales of this world may struggle to get a footing in the carnage, but if you can settle into the rhythms of Battlefield 2042's All-Out War you won't play anything else quite like it on new-gen systems."


ICYMI, Battlefield 2042 recently had its first post-launch update which sought to address a number of bugs including rubber banding and stuttering, and EA Dice says two additional updates are coming in the next 30 days.


Vikki Blake is GamesRadar+'s Weekend Reporter. Vikki works tirelessly to ensure that you have something to read on the days of the week beginning with 'S', and can also be found contributing to outlets including the BBC, Eurogamer, and GameIndustry.biz. Vikki also runs a weekly games column at NME, and can be frequently found talking about Destiny 2 and Silent Hill on Twitter. "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Vikki BlakeSocial Links NavigationWeekend Reporter, GamesRadar+Vikki Blake is GamesRadar+'s Weekend Reporter. Vikki works tirelessly to ensure that you have something to read on the days of the week beginning with 'S', and can also be found contributing to outlets including the BBC, Eurogamer, and GameIndustry.biz. Vikki also runs a weekly games column at NME, and can be frequently found talking about Destiny 2 and Silent Hill on Twitter.

3a8082e126
Reply all
Reply to author
Forward
0 new messages