Home brew stuff

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Ravnos Coordinator

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Dec 14, 2011, 3:55:02 AM12/14/11
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I'm compiling all the home brew combo disciplines for a players packet that will be logged with the archivist, and would like to have as many people as possible share theirs with me so I can add it in. You can either reply privately or reply to the thread if your not shy.
I also wanted input on what else players would like to see in this separate packet, OR what they would like to see added to the Ravnos packet itself.
Thanks!
-Vincent

Ryan O'Riley

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Dec 14, 2011, 9:58:23 AM12/14/11
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Vincent, what i need do to create my own combo?

2011/12/14 Ravnos Coordinator <ravnosc...@gmail.com>



--
Ryan O'Riley
O Irlandês

Vincent Lanum

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Dec 14, 2011, 10:03:25 AM12/14/11
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Contact your HST and work it out, there are no bylaws regulating home made combos, so it's up to your game. Though most games wont let home brew combos into their game, some will.
-Vincent

Ryan O'Riley

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Dec 14, 2011, 10:04:46 AM12/14/11
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We don't have a way to aprove it globaly?

sry my weak english.

Marcelo

2011/12/14 Vincent Lanum <istar...@gmail.com>

Vincent Lanum

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Dec 14, 2011, 10:06:58 AM12/14/11
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Nope, no bylaws regulate home made combo disciplines. 
-Vincent

Ryan O'Riley

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Dec 14, 2011, 10:08:24 AM12/14/11
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So every house my PC visits will tell me if my combo can be used there or not?

hmm...

Interesting.

2011/12/14 Vincent Lanum <istar...@gmail.com>

Vincent Lanum

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Dec 14, 2011, 10:10:35 AM12/14/11
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Yepers, its up to each chronicle to make the decision if they want to allow it in. Some chronicles have house rules just for making your own combo powers, so a few will more than likely allow PC's home-made meta disciplines.
-Vincent

Aaron Coleman

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Dec 14, 2011, 10:12:55 AM12/14/11
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Yeah, and disciplines even work differently. As far as I know, our Aegis power works completely different from everyone else's because of our house rules.
 
Aaron

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I swear-by my life and my love of it-that I will not live for the sake of any man, nor ask any man to live for mine.

Anthony Graff

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Dec 14, 2011, 11:21:16 AM12/14/11
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Input for a separate packet:

Meditation. Not sure if there's any packet that converts this skill to LARP rules.

List of prominent NPCs still alive in the owbn universe. I can think of two atm. Durga Syn and Cardinal Anka. But I'm sure there might be a few more out there.

Justin M.

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Dec 14, 2011, 11:36:47 AM12/14/11
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Meditation is in Dark Epics, I think.  If not, it's in an official WW book because I've read it.  Mental challenge vs 8 traits to recover a temp will.  You have to be out of game for 15 mins while you meditate.

Also, the point of putting all the combos in one packet and notifying Council is that it's more likely to get your home-made combos into other games.  Most games say no to stuff they've never heard of, but powers that are out there in the org are generally more accepted.

-Justin

Dayvisson Alves

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Dec 14, 2011, 6:26:55 PM12/14/11
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Laws of the Hunt revised has the newest version of this rule.

Dayvisson




2011/12/14 Justin M. <mcjus...@gmail.com>



--
Dayvisson Alves
Ravnos Subcoord - Brazil
---
*tpo Petrus Kalon



Vincent Lanum

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Dec 14, 2011, 6:58:37 PM12/14/11
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Justin nailed it. Basically I'm just going to compile all the home brew powers that the Ravnos have, add in a list of noteworthy NPC's and submit it to the archivist for players to reference. I was thinking of adding in the LARP rules for blood affinities since they were never addressed in any of the revised, and I must admit, I outright forgot to add it in the packet. Would people want to see blood affinities added to the Ravnos packet as an update, or added into the players guide we are in the process of making?
Also, does anyone else have suggestions for material that they want added to the players guide? If so, speak up :)
Thanks for reading 
-Vincent


Yvonne Vincent

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Dec 15, 2011, 7:41:17 AM12/15/11
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I think blood affinities go in the reference guide... They should be pretty rare :)

Ravnos Coordinator

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Dec 16, 2011, 11:07:47 AM12/16/11
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Here is a list of some that have been submitted so far, I'm leaving out the name since that is something you need to find out ICly, otherwise your cheating =P
Again, if you want to submit one to the packet I'm making either add it to the list below, or email me a copy.
Thanks!
-Vincent


Mirror Image

(Obfuscate 4 Chimerstry/4) (10XP)

 When all else fails... run! Created as a means to escape nearly any situation the ravnos may, or may not have caused. The wielder of this power can create an infinite number of intangible copies of herself, this power allows the character to disappear, leaving behind there own image in place, while the ravnos makes her get away. The Illusions are pre-set actions that it will run through in any fashion the ravnos chooses, but will only stay fluid and life like while the ravnos is still in the area.  System: Spend one Willpower and a amount of blood, up to generation limits. Each Trait of blood spend creates a Chimerical Illusion of the Wielder that must be disbelieved before a attempt can be made to locate the Obfuscated Cainite. After a ravnos has left the scene all's that is needed to disbelieve the illusions is a static social challenge vs created illusion. 


Power of the Siren

(Chimerstry 4, Presence 4,optional 5  10XP

The Ravnos with this power is a master of manipulation, indeed. He is able to channel his own Presence powers through any illusions he creates as long as they remain within line of sight . Thus, his illusory gem draws all the attention in a room (Awe), his dragon is truly terrifying (Dread Gaze) and his ethereally beautiful nymph is utterly magnetic ( entrancement )  as examples. Ravnos elders have even been know to have use of the Advanced levels of presence. System: None. The Ravnos uses it's Trait's and Abilities as normal when testing against the target of there Presence powers, the only difference is the effect's seem to come from the chimerical creature or object not the user. Must use line of sight to employ and Permanency cannot be used to make it's effect's "remote" or permanent. Employing Majesty with an illusion still requires the normal challenges and expenditures. 


Hidden Beast
 
Animalism 3 optional 5
Chimerstry 4
Auspex 4
retest Meditation
 
12xp
 By entering a meditative trance the ravnos is able to cloak his beast from attacks preventing them from being altered with the animalism discipline,in it's place is left a "chimerical" beast that takes on attacks instead of their own.
System - Spend 1 blood and succeed a number of  static social tests, each test you win or tie on prevents 1 successful quell attempt, or drawling out the beast should you possess it. 
You cannot risk more social trait's, than you have in self-control. This power last the night or until the number of attempts has been met ,ST's will want to monitor this power with item cards . ( if the player has 4 self control he may risk up to 4 socials traits and stave off 4 attempts to subdue or provoke  his beast )



Fusion of the Predator
 
Auspex 4
Animalism 3 
Fortitude 4
 12xp
The ravnos enters into a trance , fusing a portion of his beast into his mind , giving it temporary control when needed to get through a situation in one piece.. Though it has sometimes been known to take over completely and make a situation worse.
System - Spend 1 blood to activate the power for the scene.
During the scene If the ravnos is  successful quelled, he may opt to pay the willpower cost in temporary mental traits instead to fuel his disciplines that require them. this "Phantom" willpower cannot be used for anything other than fueling disciplines. Each expenditure the ravnos makes in this fashion requires a self-control test vs 3 traits,otherwise loosing control and succumbing to frenzy.

The Power of Lies.
Potence 4
Auspex 4
Chimerstry 4
14XP
Knowing the reputation they have made throughout the years has worked to the ravnos's advantage when combating those that would cross their path, by manipulating what they perceive as "believable" the ravnos is able to make any sort of Illusion, no matter how bizarre, nearly impossible to dispel. 
This power requires a blood to activate and last's for one scene. While active the ravnos is considered to win on tie's in any challenge involving chimerstry and may bid the bomb.
 
Phantasmal Horror (Chimerstry 5, Animalism 5):

Cost: 12 XP
Through the use of this combo power, a vampire may imbue an illusory manifestation
with the cunning and one-track focus of their beast. They accomplish this by literally throwing
their own beast into an illusion created through chimerstry. The appearance of this illusory beast
varies from one vampire to another, but is always terrifying to behold, and is representative of
their own beast.
SYSTEM: To activate this combo power, the vampire spends 1 willpower and 1 blood,
engaging a single target in their line of sight in a social challenge, retested with subterfuge. If
successful, an illusory beast is manifested, which relentlessly pursues the target of this power,
who immediately succumbs to rotschreck. If the target is immune to rotschreck, the illusory beast
still acts as described, but the target may choose to take actions other than running away in terror.
Other than the target, anyone observing also sees the illusory beast, but is otherwise unable to
affect it or be affected. Once successfully manifested, this illusory beast may not be seen through
with any sensory power short of elder level.
This beast cannot be outrun, automatically succeeds in all of its attacks, and
automatically avoids all attacks or powers that would otherwise affect it. It attacks the target 3
times per round, doing 3 lethal damage per hit. This damage is of an illusory nature, but may still
be tested down with fortitude. Aegis spent to negate this damage functions as normal, and counts
as a “real” expenditure of aegis. It takes no concentration to maintain this phantasm, and the beast
may pursue it’s target outside of the user’s line of sight. The phantasm lasts until the target falls
into torpor from illusory damage, or until the sun rises, whichever occurs first. Damage caused
by this manifestation may be disbelieved by winning a disbelief challenge as outlined in the
Ravnos packet. This challenge should only be granted once per hour after the manifested beast
has vanished. If the disbelief chop is not won prior to dawn, the illusory damage is dispelled with
the rising of the sun.
While this beast is manifested, the user has no beast, and as such is immune to frenzy,
rotschreck, and any power which specifically attempts to target or manipulate their beast.
Additionally, they are considered to be submissive x2, and unable to spend willpower until their
beast returns to them. The beast returns to the vampire utilizing this power immediately upon
their target entering torpor, or the rising of the sun, whichever occurs first. A vampire employing
this power may choose to end it at any time, as a free action, immediately returning their beast to
their body. Any illusory damage sustained by the target up to that point must be disbelieved as
outlined above.

Shadow Weaving (Chimerstry OOOO, Obtenebration OOO)

Cost: 10 XP
Through the use of Shadow Weaving, a vampire may infuse their illusions with the stuff
of shadows, giving the illusion a degree of physical substance, and allowing it to physically
interact with inanimate objects or even other sentient creatures.
SYSTEM: When you create an illusion with Ignis Fatuus or Fata Morgana, you can
spend an additional blood trait to enhance that illusion with Shadow Weaving. You may still use
apparition on the illusion as normal. Illusions enhanced with this power are quasireal and can
physically interact with people who accept the illusion's reality (i.e. fail their chimerstry
challenge), as well as unattended objects (attended objects are affected as per their bearer); a
shadow-woven sword can inflict damage, shadow-woven furniture can be sat upon, a shadow-
woven creature can pick things up, etc.
Regardless of form, all shadow-woven illusions possess 3 Physical traits (or grant +3
bonus traits when wielded, in the case of a shadow-woven weapon), four health levels, and inflict
up to one health level of lethal damage. Shadow-woven illusions that are reduced to 0 health
levels are dispelled, collapsing in a momentary puff of shadowy smoke.
Because of the transient nature of shadow, illusions enhanced with Shadow Weaving
cannot be made permanent. Fire and sunlight automatically dispel shadow-woven illusions.

Mask of Kali (Chimerstry OOO, Presence OO)

Cost: 10 XP
By channeling their dread gaze through the illusory manifestation of multiple faces of Kali
contorting and screaming around their head, the vampire employing Mask of Kali may
invoke his vampiric countenance against multiple targets at once, driving them into retreat.
SYSTEM: To activate this power, the vampire spends a blood and a willpower, then
engages any number of targets in the area who are paying attention to him in a mass social
challenge, retested with leadership. The user may choose who he does and does not want to
affect. Anyone affected by this power, who fails to win the social challenge is affected as per
dread gaze.
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