Uplink Vs Hacknet

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Antígona Knknown

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Aug 4, 2024, 5:38:18 PM8/4/24
to ovunmidfi
Outpostsare small installations within the wastelands between Neocron and the Dome of York. Nobody knows who created them in the first place, however many small battles between factions have occurred to gain control of the installations. Outposts give the holding clan, faction and side (Pro City and Anti City) a bonus to whatever the installation is used for. For example should the holding clan take over a Mine then they will be given a bonus to their recycling skills within that sector.

In order to successfully capture an Outpost, it is required that the attacking clan has access to three hackers with a skill level of around 115. Upon entering the Outpost the team should make sure that they are in a safe position, both covering the underground entrance of the outpost and check for turrets in and around the Hack term. Once it has been checked that these areas are free from dangers the hackers should move into position at the hack terminal, and the remainder of the team should be supporting them.


The order in which the hackers will hack each layer should be decided beforehand, so as to reduce any delay when attempting to take the outpost, as once the first layer of the hack goes down then there will be a message broadcast to all members of the clan who the outpost currently belongs too. This is more than likely to bring defenders running to the outpost to find out what is going on and mount a defence. Therefore it is vital that the whole attacking team is in position before the attack begins.


A successful hack also locks the signature of the hacker, meaning that next layer needs to be hacked by another person. Another hacking attempt is blocked for 1 minute regardless of success or failure.Once the three layers have been taken down, then a fourth hacker is required in the zone in hacknet corresponding to the outpost being taken, within this zone there is a small security terminal that just needs to be clicked for the acquisition of the outpost to be complete. Sometimes the fight to disable the final layer within hacknet can be quite brutal, as some clans will put up a last-ditch attempt to stop the final hacker.




If a defending hacker manages to hack a layer in the physical outpost before the attacking clan disables all four layers then the outpost security system is reset. This means the attackers will need to start the hack again from the first layer to gain acquisition of the outpost. Signature locks for attackers are then released.


An outpost is a very important player holdable installation which can be found within the wastelands. Only a clan is able to claim an outpost, however they are very contestable. The vendors located within an outpost generally sell items much cheaper than the vendors in the city. Additionally, the Outpost vendors give 30% discounts to the current occupying clan and 15% to the holding faction and its allies. Couple this with a high level barter character and items become considerably cheaper when bought at Outposts. Each Outpost has a Medic that sells drugs and medkits and ammo vendor including vhc ammo.


Each Outpost has an underground facility, where clan can hangout and plan next move or regroup for defense. If clan open their GR to others, they will spawn in there. To open or close a GR, go to any CityCom station, Info - Outpost - Select your Outpost - Edit security


I love Uplink and I'm a professional linux sysadmin but this game just feels like work. Very basic tasks without much payoff beyond some story progression. This isn't a sandbox like Uplink, there is no money, there are no banks to hack, there are no upgrades or gameplay choices to be made (at least from as far as I've got). They took the Uplink's take on the "hollywood hacker" but didn't bring the gameplay along with it. You're left with some basic commands with minimal syntax and automagical binary exploits that are used to gate progress.


Now I'll just wait for the cyberspace version to finally arrive once VR headsets come out in full capacity. You know someone's gotta make it. I wanna punch deck, for real, for the first time ever... With less body-machine interfacing, of course, but that's probably for the better, considering the stories I've heard.


If I had the spare time I would so grab this. However in the mean time I've wishlisted it on steam so when I do have time I remember this amazing thing exists. The temptation is especially strong after binging on Mr Robot the last week or so (dunno if @austin_walker has mentioned watching it yet but I bet the show would be right up his alley).


FYI for those curious: I started playing the game a few hours ago, and I learned that if you catch the bit where Naix slipped up and track down his actual root system, you can start fucking with HIS OS, at which point he acknowledges that you're genuinely pretty good, and offers you a mission.


Speaking for the people who have no idea what the fuck is going on with these "hacker" games, I'm sorta waiting for Quadrilateral Cowboy, which I hear is a more simple way to do this sort of leet haxor stuff in a game.


That bothered me as well, why go through the trouble of making it act so UNIX like, and then completely screw up the immersion by using a file extension that is specifically associated with Windows executables, that honestly baffles me.


Man... seriously no bank hacking? that was my favorite thing to do in uplink, that and having people arrested for "eating in public" or "looking at me funny", but yeah man if it doesn't have the open endedness of uplink where you could literally hack anything and do whatever you wanted (within the confines of the abilities provided of course) it really isn't a worthy successor.


I also like uplink, and although I haven't played this yet I have a similar fear. I'm not a sysadmin but I am a dev and end up spending most of my day on a local or remote terminal, so I'm actually afraid this game would be close enough to the real thing that I would recognize it as such, but not close enough so that it would feel wrong. Like, one think i noticed is rm * took a sec to delete everything. Id just type that and be on to the next. Or commands missing, idk. Still may give it a shot though, I like what they are going for.


Commands work on separate threads, so the rm * thing has been ok. The only thing that bothered me is that references from / don't work, so rather than cd /log you have to go cd /, cd log. Tripped me up every time. Occasionally I'd expect wildcards to work where they didn't.


I went to the comments for that.. Its driving me up the walll..



Like this game looks kinda cool.. But as a programmer who has dabbled in hacking.. i think i won't be able to tolerate how much of it is "Almost right"


I loved Uplink back in the day, I had some issues with the memory management in this, but was completely sold when they showed that you could download others xserver configurations, and get new soundtracks doing it!


I used to be into jailbreaking and stuff on the iphone and Alpine was the root password by default on all iDevices. This became a problem when hackers figured out they could ssh into folks phones and screw with them. I'm not sure if this is still the case, but it's a nice detail regardless.


I can't help but wonder exactly why in the world the people in the game felt the need to build this bizarre mish-mash OS of theirs though, as opposed to just using some standard Linux distro or something and modifying it to suit their needs. That's probably explained in the game at some point though, so I'll give them the benefit of the doubt on that.


It isn't really explained anywhere in game but it's meant to be run on your own home computer after running the "shell" command to defend against intruders. It executes a forkbomb (instant reboot) on any connected computer, so Vinny used it on a computer that he was connected to, and it instantly rebooted his system.


It's also useless against Naix, because I think that's a forced encounter. Even if you delete the logs first or visit his home computer before you remove that file (it's totally possible - and, confusingly, he has your stolen x-server.sys on his computer before he hacks in and takes it), no matter what you do or how fast you defend yourself he always gets in and deletes your x-server.sys. I've tried that encounter three or four times and nothing works.


I like that alternate path, though - if you trace him back to his home computer and delete his x-server.sys he offers you a mission and when you complete it you get access to a new message board that's a little more freeform and some really cool mysterious hacking challenges. That branch ultimately leads back to the main path, though, joining CSEC, and not to a completely alternate ending.

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