One nice thing about the Switch edition is it takes the strengths of the two previous systems it ran on and combines them. You get the ability from the Wii U to either play it on the TV or a tablet. You also get the ability to take it on the go with you just like the 3DS.
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Features introduced in the Legends version also return such as the Ocarina and Owl Statues. For folks interested in co-op play, yes, you can still do splitscreen just like with the Wii U should you so wish. You can also swap characters on the fly. Quality of life improvements include streamlining things that used to require more effort to get, such as being able to more easily unlock character restrictions by getting an A rank grade as well as easier access to adventure maps. Certain items, badges and power-ups also require fewer resources or credits to acquire.
I'm thinking primarily of controls here, because the arcade original has such great controls with it's rotating joysticks. So, what is the best home port, in terms of controls and graphics, of this game?
But the emulation developers ruined their LS-30 implementation. Logically, one would expect that the four face buttons would handle aiming with 8 independent directions just like something like the Williams Super Nintendo collection did with Robototron 2084. This would allow independent movement and aiming with ease just like the arcade game and these developers even did a similar thing on another LS-30 arcade game on Data East Arcade Classics on the Wii with GCN and Classic Controller right analog sticks handling the aiming for Heavy Barrel.
Instead, you rotate your aiming with the left & right shoulder buttons. Trying to use those two buttons to aim with while hitting separate buttons for your weapons while moving is about as fun and intuitive as it sounds. What they needed to do was map aiming to the four face buttons and have it also trigger your primary fire with it set to auto since hitting the right shoulder button repeatedly to fire wouldn't be pleasant.
Make sure you specify which C-64 version you mean. The one released by Data East in the U.S. is junk. Ironically the same developer (Quicksilver) made a port for the Apple II as well, and that one's actually not half-bad, as far as Apple II games go.
Right, and there were plenty of games I loved as a kid that I now feel are absolute trash. Rather than me further explain why I feel the NES version is terrible, I am more interested in hearing reasons why some think it is good today. And not from a "I liked it when I was a kid so it has to be good" perspective, I want to hear it from someone that has loaded it up recently and made an honest attempt to finish the game, sans-cheats.
Well, last night I played the Atari 7800 version on the Prosystem emulator, and it definitely looks and plays better then the NES version. However, after watching some Youtube footage of the Commodore 64 version, I'd say that is the best home port. It looked like it was running faster then the 7800 version, and it has this AWESOME music playing the whole time! Definitely the winner in my book!
The NES version isn't that bad, it has the extra levels.. not sure if the C= and other versions did. i only played the US release of the C=64 port and I agree it's unplayably bad so I never made it that far.
The biggest problem with the NES version is that later on it's real easy to spawn into an area you can't get out of. Ie the pipes level.. this happens a lot. You have to hope a missile kills you otherwise it's game over / reset time.
Honestly all home versions of Ikari are going to suffer because that game really needs the rotating sticks. Depending on your MAME setup you can emulate this but on a normal joystick it makes the game a lot more like Commando than it should be.
I actually had the arcade stand-up of this and Ikari II for awhile simply because of the control issue. Only downer there is the Arcade game doesn't have the extra levels (ala the NES) so you can run through it pretty quickly. I was surprised when the game ended as I thought it was only the end of stage one.. oh well.
The first time I played the NES version really intensively was a few months back, and I'm well past my childhood. The version I played the most growing up was the Apple II release, and while I find it much better than the American C-64 release, I'm under no delusions about it being the greatest. To me the NES version plays fair, has just about all the features of the arcade game, and by far the best graphics and audio of the versions I know well. I won't claim it's better than the 7800 version or any other version I have yet to really play, but to me, it's good.
The first time I played the NES version really intensively was a few months back, and I'm well past my childhood. The version I played the most growing up was the Apple II release, and while I find it much better than the American C-64 release, I'm under no delusions about it being the greatest. To me the NES version plays fair, has just about all the features of the arcade game, and by far the best graphics and audio of the versions I know well.
After completing all of Hyrule Warriors on Wii U, and then again on 3DS, I never imagined that I'd do the same for a third time on Switch. Under the moniker of Definitive Edition, this version bridges the gap between the Nintendo 3DS and Wii U releases. It adds everything that the smaller screen version offered, but allows you to experience it all on a television. For some, that might be enough to give this game yet another look. For most others, the mileage variance depends how much you played this game before.
If you never played it, Hyrule Warriors is a Warriors game with a Zelda skin. I fully admit that there is a lot more nuance to the proceedings, but that is what this game is. It embraces The Legend of Zelda lore in a way that is unique, and even flips it on its head sometimes. Link starts out as a soldier in a sea of many, raises to the occasion and becomes the one leading the charge. It feels oddly fitting to the Warriors experience, and raises the intrigue as you move along. With many familiar faces, it truly feels like a celebration of the franchise as a whole. This isn't something its follow-up, Fire Emblem Warriors, ever truly managed to do.
With simple button combinations and attractive action, you get some of the most refined gameplay in the Warriors franchise. While switching between light and strong attacks, you get satisfying combo results that are hardly unmatched. Of course, there are games that play just a tad cleaner, but the sheer amount of choice and possibilities hasn't changed. Due to the introduction of many characters and additional weapons, the game manages to play with your expectations. At some point, you might have expected to see every curve, but the Hyrule Warriors continues to pile on the ante. That being said, the changes in the formula don't come from the skill trees or material collecting, as they are par for the course.
The true colors come to show when you actually start playing the missions. It is here that the stacked roster and their attack configurations really shine through. The experience is all about going from point A to point B, destroying a bunch of foes and nailing item usage. It sees you throwing a boomerang or shooting an arrow to attack clever boss enemies. There is a lot of density in the missions, which ensures that there is barely a dull moment. Naturally, your end goal is to take over keeps and destroy a harsh enemy at the end. Hyrule Warriors continues to make the mission a struggle with enemies that attack claimed keeps, and sudden power struggles.
Since the introduction of the Nintendo 3DS version, the game has upped that ante even further. Similar to Fire Emblem Warriors, your characters now work in teams. You can quickly switch between them, and cover multiple ends of a map quickly. Next to this, it is possible to send AI controlled friends to locations and quickly take over. While the maps in Hyrule Warriors aren't as wide as in other Warriors games, the option makes the game constantly fun. In the missions where you happen to be alone, a blow on the Golden Ocarina can throw you to an activated Owl Statue. Finally, you have the fairies, which add new magical powers to the mix. From new abilities to powerful attacks, it can make your journey that tiny bit easier.
In terms of content, Hyrule Warriors: Definitive Edition is truly the best of both worlds. For starters, you now have the full Legend Mode experience. It includes the original story as well as the content that was added later, like Cia's Tale, previously part of a Wii U DLC pack. Next to that, the exclusive Nintendo 3DS Linkle and Wind Waker levels make their HD debut on Switch. While there is no visual difference when it comes to the missions, you do notice differences with the cutscenes. The fully animated tales have very different facial expressions, which did take me aback just a bit. That being said, everything about the story and its stages remain a lot of fun. The colorful cast of characters take you through a true Zelda power trip with keeps, objectives and a lot of turns. The hours fly by as Koei Tecmo throws in all the love it possibly can.
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