Original Half Life needed NonSteam Is not suported!
How To Upload.
1. Find Your Half life folder
2. Drag And Drop Decay Folder To Your Half Life Folder.
How to play Mod?
There Are 2 Soliutions
1. Run hl.exe And When its started press "change game" and select Decay. WARNING!! Don't Run From Steam Because You Will Be Not Have Change Game Function.
2. Create Shortcut To dekstop From hl.exe file and right click and press properties and when you see target add "-game decay"
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Developers devote a lot of attention to the time immediately after an app is launched. How quickly is it growing? Will it go viral? How is it ranking in app stores? While that launch period is critical, managing apps well throughout their entire lifecycle means also paying special attention to what happens after an app peaks. Does it decline precipitously or manage to hold much of its audience for a long time?
We start by looking at the overall rate of decay for 26,176 apps that peaked in the first half of 2011, 2012, and 2013. (That allows enough time for decay even for apps peaking in 2013 and also controls for the time of year in which the app peaked.) The chart below shows what proportion of apps were at what percentage of their peak MAU in each of the first ten months after they peaked. Apps in the gray band fell below 25% of their peak MAU by the month indicated, apps in the orange band had fallen below 50% but were still above 25%, apps in the green band were below 75% but above 50%, and apps in the blue band were above 75% of their peak MAU in the month shown in the horizontal axis.
As shown in the chart, decay is fairly rapid in the first few months post peak. A quarter of apps fall below half of their peak MAU the month after peaking (see the top of the orange band in the chart). That percentage grows to 43% in the second month post peak. In the third month post peak, just over half (52%) of apps fall below half of their peak MAU. The fourth month post peak is a critical benchmark: From this point on, MAU decay continues, but at a much slower rate (note the flattening of the color bands after the 4th month).
The overall pattern of app user decay has been remarkably stable over the past three years, but there is variation based on app category, size, and operating system. The table below shows median app half-life for apps within each grouping. This corresponds to the month in which the top of the orange band and the bottom of the green band intersect at the 50% line in the previous chart.
The biggest influence on the rate of app decay is category. Apps in utilitarian categories such as news and health decay at a much slower rate than apps in the more trend-driven games and social categories.
Those first few months post peak are key since the rate of decay levels off after about four months. More than half (56%) of apps that manage to hold more than half of their peak users for the first four months after they peak are still holding on to more than half of them ten months post peak. That could have a sizeable revenue impact. For example, consider an app that peaks at 100,000 monthly average users and has average revenue per user per month of $2.50. Holding at least half of those users through month four means the app has a 56% chance of holding them for another six months and that translates into revenue of $750,000 (100,000 users* half of them remaining *$2.50 per user per month * 6 months).
Just as actuarial tables help insurance companies anticipate costs, understanding typical app decay patterns can help developers and those who fund them anticipate app revenue streams. For example, assuming similar development costs and average revenue per user per month, a game app would need to peak with many more active users than a news app to have the same profit potential since its life can be expected to be a lot shorter. And it pays to invest in growing MAU for any app to the highest peak possible since that is also likely to mean the app will enjoy a longer half-life.
A major Science Fiction blockbuster, in a Franchise I am a big fan of, hit cinemas a short while ago.In a furore of brand fan-girl-ism and being unable to afford to buy a Force-Effect lightsabre of my own, I did what any reasonable developer would do and I built my own.This was a quick one afternoon project and I wanted to break down what went into it.
First I began with the audio. I bought the audio files for lightsabre sound effects: on, off and the idle hum and the collision sound. Using Audacity I cut and mixed them to make them loop and crossface nicely.
To play the sounds first one must load the audio files into the audio context, I used a small library for to load the audio files and create audio buffers for later use. These audio buffers can be used again.
Now we have the audio files loaded into the browser I made a class, a StarSword class, to handle the creation of audio sources,, in the WebAudio API sources are made to be use once then thrown away, they can be made loop but once they are stopped they cannot be played again. So to play a sound a second time one needs to create another audio source. This class handles the creation and garbage collection of the audio sources.
Once I had the demo playing the open, close and hum sounds I wanted to add motion detection for satisfying swooshiness. To detect the device motion I used the deviceMotion event. This fires events many times a second giving the devices current acceleration. Unfortunately to achieve the satisfying Doppler effect of the hum we need to approximate the velocity of the device. As you can probably remember from calculus to get the velocity we need to integrate the acceleration, to do this I sum the acceleraion per unit time. Unfortunately this is very inaccurate and quickly drifts away from 0, so to achieve this I constantly have it decay back to 0 using the half life decay equation.
To alter the pitch of the hum all I need to do is alter the play back speed of the sample, like playing a vinyl record at the incorrect speed. To increase the speed I set it to a number greater than 1 and to decrease the speed I set it to a number between 0 and 1.
I wanted to increase the pitch as the speed increased and at a standstill I wanted it to be 1. So made it exponential playback speed = k2 where k is a constant. I chose 1.2 because it sounded the best.
What was nice about working on the web was that I built my app using just my own device and it worked on most other android phones, a friend tried it on iOS but it needed a couple of workarounds, such as webkit prefixing the Web Audio Context which only took a few minutes of research and implementing.
Once I had the JavaScript demo working I quickly knocked together a bit of CSS to make it look pretty. I also put together a small css hack so that the handle always lies along the long axis of the device.
For a simple web app like this instead of writing everything from scratch sw-toolbox probably has everything you need. The library sw-toolbox abstracts away a lot of routing logic often used on websites/web apps.
Scientists and professionals working in nuclear-related areas can now quickly reference the properties of more than 4000 nuclides and isomers using the IAEA Isotope Browser on their iPhones and iPads. (Photo: N. Jawerth/IAEA)
Scientists and professionals working in nuclear-related areas can now quickly reference the properties of more than 4000 nuclides and isomers using their iPhones and iPads. The mobile application, IAEA Isotope Browser, was recently made available on the iTunes App Store. The Android version of the application, or app, was released in the middle of last year and has already had 10 000 downloads.
The atoms of a particular element all contain the same number of protons in the nucleus. Different numbers of neutrons change the mass of these atoms which are called isotopes of the element. These various nuclear species are the nuclides, while isomers are two or more atomic nuclei that have the same atomic number and the same mass, but different energy states and half-lives. Understanding their properties is essential to work done in nuclear-related fields, such as energy production, and has facilitated the development of many tools and techniques, some of which are used to diagnose and treat diseases, study how climate change is affecting our environment, improve access to water and food security for people worldwide and even analyse artefacts to better understand history.
Additionally, users now have access to a more comprehensive range of search options that include, among other things, sorting by decay type, radiation energy and half-life. For example, users can quickly search for the half-life of specific nuclides, which can help them to gauge how long the nuclides may be of use and determine how to safely manage them.
Though nuclear data are primarily used by scientists and professionals, the ease of use and interactivity of the app makes it a beneficial tool for teachers, university students and others who are interested in adding to their knowledge of nuclear science and getting an overview of nuclides and their different properties.
The Isotope Browser app is one of the most recent innovations developed by the IAEA and represents how the Agency, over the last fifty years, has turned to the latest technological tools, services and products to collect, compile, review and disseminate nuclear and atomic data, while also serving as a coordinator and stimulus for data work worldwide.
Okay, this could probably means nothing to everybody but I recently discovered this. I purchased the iPhone 11 Pro Max on the preorder day and got it on the launch day. So the battery health was at 100% but as of today, it dropped ONE percent. I tried to figure out why and what did I do wrong. so what I did was when I fully charged the phone, I unplug. I let it drains down to 20%. Prior to doing to maximize the performance, I had no clues how to get the best out of my battery life. The Apple tech support explained that I should have let the battery get down to 20% with however usage I use: normal or heavy. Once it gets to 20%, I recharge it. I even checked the optimized battery charging to ON. So, I have no idea why it dropped 1 percent to 99 now... I mean, this is a two months old iPhone and I never had this issue with iPhone 7 Plus, I remembered the battery health was at 98% after ONE year. I mean, already in two months, it dropped 1 percent.
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