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Nick (GM)

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Nov 7, 2012, 10:55:13 AM11/7/12
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Post links to your character sheets when you have them completed to this post.

The best place for online sheets is www.myth-weavers.com, IMHO. Create an account, click on sheets, and create a new Pathfinder sheet. It populates a lot of stuff for you.

I will probably cross-post some of the material here to MythWeavers as well - I think their forums are better, but their communication tools are far worse than Groups.

Darryl Bishop

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Nov 9, 2012, 4:17:08 PM11/9/12
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I'll be uploading Mindy Anna Stones, the Gnome Bard (Archaeologist archetype) this evening. :D


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Darryl

Darryl Bishop

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Nov 9, 2012, 6:42:38 PM11/9/12
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Or not, still needs some tweaks.
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Darryl

Nick (GM)

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Nov 13, 2012, 12:38:38 PM11/13/12
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Here's a link to the myth-weavers page that works as a hub for the game. Submit your characters to my and we'll add them to that game. I'll probably use that forum as a landing spot for game info (stuff about the town, stuff about timekeeping, etc.) Everything else is up to you to add.

Nick (GM)

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Nov 28, 2012, 3:14:12 PM11/28/12
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BUMP - I only see 4 people signed up so far out of the dozen or so on this mailing list.

Darryl Bishop

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Nov 28, 2012, 8:04:55 PM11/28/12
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Done, I think. I haven't made a 3.5 (3.75) character in awhile. Could you check her over, please?

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Nick Connizzo

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Nov 28, 2012, 8:06:48 PM11/28/12
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Yeah I'll audit everyone's character on Sunday.

Square1

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Nov 30, 2012, 10:44:59 AM11/30/12
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Nick,

Do you have a preference for where we wizard types store our spellbook? the mythweavers character page spells known section isn't really big enough.

Matthew Garner

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Nov 30, 2012, 3:00:32 PM11/30/12
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Also, do you buy additional spells buy paying for a scroll cost of the same level spell?

Nick Connizzo

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Nov 30, 2012, 3:03:33 PM11/30/12
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I am fine with this.

Square1

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Nov 30, 2012, 3:20:22 PM11/30/12
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There's also prices for paying to copy from another wizard's spellbook in the magic chapter in the core book. It's substantially cheaper. Presumably if you need to do more than take 10 on the spellcraft check you might want to run your rolling by the GM. 

Nick Connizzo

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Nov 30, 2012, 3:23:09 PM11/30/12
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Yeah, I don't mind people purchasing scrolls since you can retry (once per week) until you succeed. Others have asked me and I think for now I will say that if people want to "trade" spells, you'll have to do it in-character over the course of the game.

Here is the relevant section of the SRD:

Adam Wong

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Nov 30, 2012, 3:32:44 PM11/30/12
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This isn't another of your strangely ink-less towns is it? IS IT?

Nick Connizzo

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Nov 30, 2012, 3:34:44 PM11/30/12
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WHO KNOWS?!

Nick Connizzo

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Nov 30, 2012, 3:35:31 PM11/30/12
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Also I can't remember why there was no ink. I think it started when someone was looking for ink and I rolled and there happened to be none, and then everywhere you went, you kept looking for ink and I just kept it up.

Darryl Bishop

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Nov 30, 2012, 3:36:26 PM11/30/12
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My character builds a shop and a pier. Pays fishers 5sp/squid. How many vials of ink can I get from one squid?

On Fri, Nov 30, 2012 at 3:32 PM, Adam Wong <baka...@gmail.com> wrote:



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Darryl

Nick Connizzo

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Nov 30, 2012, 3:37:07 PM11/30/12
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Woah, woah, woah. Where are you getting the wood for this pier?

Darryl Bishop

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Nov 30, 2012, 3:38:34 PM11/30/12
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All the knowledge (nature) and profession (carpentry) checks possible.
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Darryl

Square1

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Nov 30, 2012, 3:40:58 PM11/30/12
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Sigh. What is the craft skill for making ink anyway? I would normally think Scribe but that's a profession, and profession skills don't directly make things. So confusing!

On Fri, Nov 30, 2012 at 3:32 PM, Adam Wong <baka...@gmail.com> wrote:

Nick Connizzo

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Nov 30, 2012, 3:41:22 PM11/30/12
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The first thing you will find upon arrival is that the low, wet grassland on which the settlement is built sees quite the scarcity of trees.

Square1

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Nov 30, 2012, 3:43:18 PM11/30/12
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I am gonna make a mint with conjuration spells. Wall of Stone? More like Wall of Gold!

Darryl Bishop

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Nov 30, 2012, 3:43:29 PM11/30/12
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Square1 (I dunno who you are, no signature): Alchemy would, prolly.
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Darryl

Darryl Bishop

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Nov 30, 2012, 3:44:28 PM11/30/12
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Dammit Nick, no trees?
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Darryl

Nick Connizzo

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Nov 30, 2012, 3:44:55 PM11/30/12
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I think the default "wet things" crafting skill is Alchemy.

For a good primer on inkmaking, see here, it's really interesting:

Nick Connizzo

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Nov 30, 2012, 3:46:25 PM11/30/12
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No, there are trees, but there is no "forest" in the immediate vicinity. Of course there will be patches of tree growth here and there, but no reliable large source of lumber that has been discovered yet.

And you've happened upon kind of the point of all this - if you want stuff, you have to go find it. :D

Matthew Garner

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Nov 30, 2012, 3:52:03 PM11/30/12
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I think I'm going to need a list of commonly available items that we should not assume are commonly available.

I will be somewhat upset if I simultaneously have to play Oregon Trail while I make my D&D character.  Both fine games, but I like to keep them separate.

Adam Wong

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Nov 30, 2012, 3:55:33 PM11/30/12
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I love that I made an ink in-joke, and now we're halfway to the God Game.

Nick Connizzo

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Nov 30, 2012, 3:56:02 PM11/30/12
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That will be posted this weekend, but generally the "commonly available items" will be stuff that sells to adventurers.

Mundane weapons and armor
dungeon gear and outdoors gear (ropes, tents, etc.)
low level scrolls and potions
cheap spell components
fairly common magic adventuring gear (handy haversacks, ring of protection, etc.)

Other than this stuff, there are two ships that service the settlement, once a month. You can always order anything you need from the Old World, it just takes some time (and potentially some markup) to get here. There's no reason for incredibly niche or expensive things to be kept in stock since there just aren't that many adventurers - they might have one of a particular item but certainly no more.

Matthew Garner

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Nov 30, 2012, 3:56:44 PM11/30/12
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Because the other problem is that I've never been a mage or a cleric in real life, so I have no concept of what things they might need.  I don't want to be out in the middle of the game and have someone be like, "Oh, did you purchase drying solution?  Oh, my you didn't?  Well that scribed scroll is just going to run everywhere.  It's now illegible."

I move that it can be assumed that we have brought with us a reasonable supply of mundane things necessary for our profession.  If all our belongings are stolen then we obviously lose them, but to start off we have a sufficient supply.  I'd happily toss ten gold at solving that problem.

Matthew Garner

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Nov 30, 2012, 3:59:48 PM11/30/12
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To further clarify, I'm fine with realism.  If my character gets his spellbook stolen, the spells are stolen.  GG, see you later.  If he's left destitute, he shouldn't have components or the like.  I just don't want to have to carry around an excel document of the mundane crap I have and try to make decisions about how many bottles of ink I have, sorted by color, permanence and cost.

Doug Urban

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Nov 30, 2012, 4:00:55 PM11/30/12
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What are the economics of this place? Have adventurers turned a profit doing anything over here yet, or is it all wide eyes and investment capital?

Square1

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Nov 30, 2012, 4:01:18 PM11/30/12
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Square1

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Nov 30, 2012, 4:02:09 PM11/30/12
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Why would you only have one (!) copy of your spellbook ?!

Nick Connizzo

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Nov 30, 2012, 4:02:50 PM11/30/12
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Everyone that has come over has either:

a) died
b) disappeared
c) retired

I suppose we can say that at least a few people came back with stories of wealth and success, but it's not like the place is bursting with adventurers. It's a pretty small border outpost.

Nick Connizzo

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Nov 30, 2012, 4:03:26 PM11/30/12
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I don't think you need to be that paranoid. I want people to have to care about what they're carrying, but I won't be a dick about it.

Nick Connizzo

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Nov 30, 2012, 4:06:39 PM11/30/12
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Unfortunately, inventory management is like my favorite part of DnD, but I understand that it's not for everyone. If you want to devote extra time to having weird doo-dads, more power to you. If not, all your standard abilities will work. 

If I'm going to destroy your scrolls, it won't be because you forgot something you didn't know you should've had. It will be because of a challenge specifically designed to do that.

Doug Urban

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Nov 30, 2012, 4:09:03 PM11/30/12
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Sure, I'm curious about even just the stories of wealth and success. Mineral prospecting? Some astounding plant you can smoke or flavor food with the old continent goes bonkers for? Cozy comfy fur of critters of variable danger? A dragon hoard up in that mountain over there?

Or is it just an economy of adventurers with independent, prior moneys, and merchants who minister to them?

Nick Connizzo

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Nov 30, 2012, 4:13:07 PM11/30/12
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I'll add some of this stuff to the Myth-Weavers page tonight.

Mostly, the people who are merchants are remnants of the original crew or (as you will learn) failed adventurers. Most of the people who were successful had that drive for personal glory so kept pushing farther and farther until their deaths. 

But yes, a few of the things you mentioned will appear on the bounty board as little bits of potential direction.

Matthew Garner

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Nov 30, 2012, 4:35:09 PM11/30/12
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That is all I ask.

Matthew Garner

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Nov 30, 2012, 4:36:42 PM11/30/12
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Why would you have multiples?  I mean you have the one on your person and then....?  We have no personal property so are we going to be stashing the other one in a tree?

I've never played a mage in a serious game before, so if there are tricks of the trade, lay them on me.

Nick Connizzo

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Nov 30, 2012, 4:39:11 PM11/30/12
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There is a Bank in town which is considered to be fairly secure. Everyone can also rent out a room long-term if they want; you will need a place to stay while you're in town, after all.

Square1

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Dec 2, 2012, 2:01:40 AM12/2/12
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Melisel, the Elven Wizard (Diviner) is ready to go! I've attached the sheet to the Overmorrow game on myth-weavers. 

Adam Wong

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Dec 2, 2012, 2:18:12 AM12/2/12
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Good job, Matt Duval of the Chicopees.


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Matthew Garner

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Dec 2, 2012, 3:53:17 PM12/2/12
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I can't find the costs for buying and copying spells.  Tough to handle the wizard part of my character without that!

Square1

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Dec 2, 2012, 3:58:02 PM12/2/12
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It's the level of the spell squared times 10 gp for the cost to ink a new spell into your book.

0:5
1:10
2:40
3:90

If you're purchasing the right to copy from another wizard, the standard price given is +50% of the base price. So:

0:7.5
1:15
2:60
3:135

Don't forget, wizards get all cantrips for free except from their barred schools.
Also, you need to be able to make a spellcraft check to successfully copy the spell. DC = 15 + spell level. You can take 10 on the check. 

Square1

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Dec 2, 2012, 3:58:39 PM12/2/12
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Oh, and if you're copying a spell from your own spellbook to have a backup copy, the price is halved. 

Matthew Garner

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Dec 2, 2012, 4:00:55 PM12/2/12
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Ah, so you don't also have to purchase scrolls.  There are just assumed to be enough mages that you can buy the rights to the spell from someone else.

Square1

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Dec 2, 2012, 4:03:34 PM12/2/12
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Well, the old continent is described as a land of stability and peace, so I'd assume getting lower level spells isn't a huge deal. Nick can feel free to rule otherwise. 

Nick Connizzo

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Dec 2, 2012, 4:04:13 PM12/2/12
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Okay, let me jump in here.

You get a normal amount of stuff from your levels. It's like X amount at level 1, plus 2 more at each level.

If you want more than that, you have to buy scrolls or take feats or class abilities to get more. If you want to BUY extras from scrolls out of your starting cash, I'm fine with that. If you want to buy more in-game, go nuts. Otherwise you have to find them.

Matthew Garner

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Dec 2, 2012, 4:25:36 PM12/2/12
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Okay, but no buying spell copying privileges from other mages, we have to specifically buy the additional scrolls we might want.  Want to make sure I get my prices right.

Nick Connizzo

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Dec 2, 2012, 4:28:24 PM12/2/12
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If you want to tell me what you want, I can come up with a price list for you.

Matthew Garner

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Dec 2, 2012, 4:31:53 PM12/2/12
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That would depend on the price.  Why don't you just rule if there is any discount systematically on buying spells in advance.  If no, I'll just get scrolls, if yes I'll use the discounted price.  Everything I am purchasing is 1st or 2nd level.  Any weird spells I would get with my freebies.

Nick Connizzo

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Dec 2, 2012, 4:32:40 PM12/2/12
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No discounts!

Matthew Garner

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Dec 2, 2012, 4:33:34 PM12/2/12
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Very well, but in that case I demand to be able to sell my spells at an equivalently high price!  The economy must be sensible!

Nick Connizzo

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Dec 2, 2012, 4:35:46 PM12/2/12
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If you want to scribe scrolls you can certainly sell them at market price.

Matthew Garner

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Dec 2, 2012, 4:37:08 PM12/2/12
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I'm talking about copying from my spell book.  We're establishing here that either magic is sufficiently rare that I can't find people with the spells I want or that the economy is such that copying spells from a spellbook is just as expensive as buying a scroll.

Nick Connizzo

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Dec 2, 2012, 5:17:56 PM12/2/12
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It's neither - you just can't do stuff (i.e. finding people to copy from their spellbook) that requires actually roleplaying before the game starts. After the game begins, go wild.

Cartland Berge

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Dec 2, 2012, 6:04:59 PM12/2/12
to overmorrow
Just to be clear, you're saying that we have to copy spells from PCs
during game time, or in the down time between sessions, correct? We
can't assume that there are NPC wizards (or witches) out there willing
to let us copy any spell we might want. If another PC doesn't have the
spell, we have to pay the scroll price.

Also...where the tanks at? It's a real wand-fest in here right now,
and neither Jen nor I can take a punch. I hope the fighters are just
busy sharpening their swords...

Oh, and are we considering this first session to be non-canonical? By
which I mean, will I get to keep my fat loots?

Cartland

Nick Connizzo

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Dec 2, 2012, 6:08:46 PM12/2/12
to Cartland Berge, overmorrow
First session is canon. I don't anticipate we'll get very far though, what with logistics and working out the kinks.

You guys are certainly welcome to swap spells once we start but you have to do it during play time.You can't just be like "i copy all of person X's spellbook" since there is a chance of failure for each one.

Cartland Berge

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Dec 2, 2012, 6:36:25 PM12/2/12
to Nick Connizzo, overmorrow
If we haven't rescued Stillwind by the end of the first session I will literally die.

Are you saying we have to find the in-game time during each session to learn these spells? Or can we assume that we had the time to do swapsies out-of-game, and we just have to make the spellcraft rolls in front of you to confirm success?

Doug Urban

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Dec 2, 2012, 6:41:37 PM12/2/12
to Cartland Berge, Nick Connizzo, overmorrow
Rangers and Maguses can handle toe to toe combat, right? Darryl and Matt can protect us!

Matthew Garner

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Dec 2, 2012, 6:41:19 PM12/2/12
to Cartland Berge, Nick Connizzo, overmorrow
There has to be reasonable down time for spell swapping,  If we rest and heal up for a week you have a week to swap spells.  There is just no spell swapping before the game starts.

As far as I know, there are no tanks or even really melee in our group.  The contest will be who does Nick kill first who rerolls a figher.  20 bucks it's me.

Nick Connizzo

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Dec 2, 2012, 6:42:10 PM12/2/12
to Cartland Berge, overmorrow
None of you will know each other before the game so you will have to find the time to do it during the sessions or during your allotted downtime.

Matthew Garner

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Dec 2, 2012, 6:42:52 PM12/2/12
to Doug Urban, Cartland Berge, Nick Connizzo, overmorrow
How many Matt's are playing?  Matt D is a diviner and I am a Mystic Theurge as Ultimate Magus is not pathfinder.

Rangers can be totally melee though, unless he went the bow and arrow route.

Nick Connizzo

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Dec 2, 2012, 6:49:33 PM12/2/12
to Matthew Garner, Doug Urban, Cartland Berge, overmorrow
The reason for all of this spell copying nonsense, is by the way, because of the structure of the game.

A typical game assumes you have a standard size party. Since this game has a "party" of potentially 12 or more players, anything that deals with downtime needs to be adjusted, since half or more of the group will be fro-yoing at the once. Furthermore, since there are so many players, I need to forestall things that allow people to "share" resources too much. Taken to absurdity, one could easily just all band together and put your gear and moneys in a giant pot whenever you return to town and simply share resources making for (7500 x Players) net group wealth. That upsets the balance of the game quickly. 

Obviously, I don't want to handwave disallow anything once the game starts, but I can limit things that happen "in the old world". Basically, the beginning of your first session is when you step off the boat and we can go from there. If you want to bring more spells from the Old World, you have to tore them as scrolls.

Nick Connizzo

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Dec 2, 2012, 6:49:40 PM12/2/12
to Matthew Garner, Doug Urban, Cartland Berge, overmorrow
*tote

Matthew Garner

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Dec 2, 2012, 6:51:22 PM12/2/12
to Nick Connizzo, Doug Urban, Cartland Berge, overmorrow
To that effect, my character will be private until the game starts.  I don't want to break anyone's verisimilitude during character creation.

Square1

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Dec 2, 2012, 7:22:30 PM12/2/12
to Nick Connizzo, Cartland Berge, Doug Urban, Matthew Garner, overmorrow

I'm a bit unclear on what's game breaking about having more spells in the spellbook. Assuming we're using materials from official sources the spells should be balanced, and it doesn't increase spells / day. We're already getting 3k less than average wealth for our level. And if people are buying more spells in their books, the value of sharing declines since there's only so many good spells, making the odds of duplicates very high.

If you wanted to cut down on players sharing spells why not just limit the amount / raise the price of ink in the port? ;) #bringingitfullcircle

Nick Connizzo

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Dec 2, 2012, 8:05:06 PM12/2/12
to Square1, Cartland Berge, Doug Urban, Matthew Garner, overmorrow
It's 7500 worth of gear, 500gp in spending money, plus something undisclosed you'll get at the beginning of the game. You'll have the opportunity to turn down the "bonus" thing and get some money back, if you wish to do so.

It's not game breaking, not by a longshot,  but it does offer a lot of versatility which is at a premium out here. Like I said, if people want to share spells with eachother once the game starts, go ahead. You guys don't even have to charge each other. Remember, the fee for "copying" from another's spellbook is entirely derived from what other wizards charge you. 

Adam Wong

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Dec 2, 2012, 11:27:28 PM12/2/12
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Was anyone in the online game where the party was 3 Sorcerers and nothing else?

The horror, the horror.

Cartland Berge

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Feb 20, 2013, 12:43:04 PM2/20/13
to Adam Wong, overm...@googlegroups.com
I was just going back over the ancient tomes to think about new
character creation, and I ran across this passage from Nick:

"It's 7500 worth of gear, 500gp in spending money, plus something
undisclosed you'll get at the beginning of the game. You'll have the
opportunity to turn down the "bonus" thing and get some money back, if
you wish to do so."

Did I miss this? Maybe Maire and Tilly would still be alive if they
had their "bonus" thing...

Cartland

Matthew Garner

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Feb 20, 2013, 12:43:49 PM2/20/13
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Oh yeah, bonus thing.  What was that?

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Adam Wong

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Feb 20, 2013, 12:45:20 PM2/20/13
to overmorrow
He didn't private message you with your item? I got a level 80 staff, but it was for Witches, so I just vendored it for money.

Matthew Garner

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Feb 20, 2013, 12:46:21 PM2/20/13
to Adam Wong, overmorrow
Dude, always, always disenchant.

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Adam Wong

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Feb 20, 2013, 12:48:02 PM2/20/13
to Matthew Garner, overmorrow
But, I took blacksmithing!

Nick Connizzo

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Feb 20, 2013, 12:52:54 PM2/20/13
to Matthew Garner, Cartland Berge, Adam Wong, overmorrow
You guys never got it because you never completed the quest that would have gotten you it.

Adam Wong

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Feb 20, 2013, 12:53:55 PM2/20/13
to overmorrow
I finish that quest during the downtime.

Matthew Garner

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Feb 20, 2013, 12:54:33 PM2/20/13
to Nick Connizzo, Cartland Berge, Adam Wong, overmorrow
I am guessing you are telling us that the kid didn't actually run away.

We needed more breadcrumbs damn it!  :)

Nick Connizzo

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Feb 20, 2013, 12:56:15 PM2/20/13
to Matthew Garner, Cartland Berge, Adam Wong, overmorrow
There is a currently pending downtime activity which might yield some more clues. I didn't expect that the first quest would end up in near-genocide levels of bloodbath. Though I guess I was naive.
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