What material did you have active when sending it to Keyshot? It will embed that material as part of the polypaint texture. Try sending with a flat color material applied, or some other lighter material.
Zbrush sends the visual appearance of any active or embedded material as part of the polypaint texture map to Keyshot. If you have a material with a greyish appearance active, the object will have a greyish appearance in Keyshot in order to try and recreate the Zbrush appearance.
Anyone that knows how to get texture back on material once it been replaced with a Keyshoot material?
I tried using alt drag with the hope that Keyshot would remember what the original texture was and maybe go back to a zbrush texture with Keyshot material mode.
Only useful information from this is that.
If Keyshot crashes on you and zBrush no longer can launch it, then it wont help to restart the computer.
Instead, just start keyshot manually.
After that the bridge will be able to communicate with Keyshot again.
2. select the part - export to .sat - the import it back in and you get the brep. Then select the faces until you get to smartpaint them. The smartpainting makes it easier in keyshot, as you just have to swap those colors with materials.
In the KeyShot Options on the Add-in Ribbon Bar, there is a setting "Use single Shell forPart" and Link Parts with Same Material". You can toggle those off to help in this case. If you need to access each face with a different material (or orientation), turn both options off. If the faces on a part are all the same material, but you want different materials per part, turn off the Link parts option.
Helpful here is using the selection filter down the bottom right, which (along with the Shift Key) can help to quickly select many faces. Another tip, use the EyeDropper tool. When using this, if you select down to the Face level **before selecting the tool** then it will paste onto faces instead of onto parts, so you can quickly copy paste colors/styles around to many faces.
Then before going to KeyShot, make sure "Link Parts with Same Material" is checked, and KeyShot will recognize everything that is the same color, as the same material. Doing it this way should allow you to accomplish what you want without needing to export or workaround the KeyShot integration. The added benefit here is if you change your model, you can then just click "Update KeyShot" and your new geometry will be copied across while keeping all your texture work in KeyShot.
Oh I see what you're saying, I'm not use to seeing decimals written with commas. In Australia we would write that as 1152mm and 1.152mm. Here 1152 and 1,152 are the exact same number, the latter is just written in a more formal way.
Keyshot is great, the issue is the fusion360 to keyshot app has had the rounded tessalation issue for many many years now. Promises to fix it have gone nowhere. The only way you can be sure your model is imported properly is to not use this app and import any number of cad formats to keyshot directly.
Newer versions of substance are not creating the .sp folder and the ts folders inside of it anymore, so I am not able to use the material importer option in keyshot it just creates the textures on the root folder , tried deleting my settings , uninstalling and different substance versions: 8.1 , 8.2 and 8.3 . with both keyshot 9+ and the keyshot output templates, people are even commenting about this on the official susbtance to keyshot tutorial ( =oUZxkS6Y9A4) and no one has posted a solution. I usually have to render things with may parts, so is a pain to manually input every single texture node for all the parts.
From your screenshots, we can see that the maps exported aren't the ones from the Keyshot preset, but the native Document channels + Normal + AO and we can also see the preset setup here.
thanks for your assistance, sadly the problem still persist , tried the export preset and stills just gives me just the textures . tried also opening substance painter as administrator but it seems substance is just not creating the folders .
Thanks! this worked perfectly. This is on me, i was choosing my output on the output templates tab, thinking that it was the way to set my configuration. As the old version on the tutorial did not have this tab.
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