edit: also might be of interest: when I just uninstalled the soundcard driver in windows, and would run commander keen before restarting the PC it would not allow me to select the soundblaster option, only no sound or PC Speaker. Once restarted and after canceling the installation of new windows soundcard drivers the game would allow me to choose these options again (and then it worked).
As I've mentioned before: Keen4 and Stunts only use AdLib/FM synth for sound/music, so they don't need any IO/IRQ/DMA settings or BLASTER variables. AdLib only has one I/O range at 388h, and it's the same for all compatible sound cards, there is nothing to configure.
Something in the ES1869 windows drivers breaks AdLib detection for these DOS games.
However, running old DOS games in the Win9x DOS shell may cause more problems than just broken sound support. Eventually you will come across games with timing or graphics issues, and many of those can't be fixed other than kicking back to DOS mode.
Aladdin on my PC won't work on DOS mode (or even in DOS 6.22), displaying "XMS allocation error". I found that this is happening if the system has more than 32MB RAM. I have 64, so in DOS 6.22 I solve the problem by creating a 32MB ramdrive disk. However if I run the game within windows 98SE, it runs fine, but the sound isn't working.
Yes, I tried aladdin in DOS mode now and I got that XMS allocation error as well. The laptop has 64MB RAM. I'll have a look at the RAMdisk solution, but in the end I'll probably just stick with whatever games work fine from within windows 98.
I used for generic setup is to add "SETBLASTER=" and thats all you need for universal support and no need to add ports and stuff but you will need to use generic Midi/Wave blaster in setup on other games!
To this dude in 2013, I hope you eventually found your answer. Six years later I ran into your exact problem tonight when trying to play the old DOS game MegaRace under Windows 98 with my ES1869f. I noticed that if I uninstalled the windows driver and configured the game in dos suddenly the adlib would work. That's when I found this thread suggesting the VxD driver. I tried what I think is the one from the Win98 disc but it said something about needing a "Driver Disk". That's when I found this link: =21438
I extracted the zip file, used the Have Disk option and manually selected the non-WDM drivers for both the Sound and Controller devices listed under device manager. I rebooted and now under Windows 98 the game's adlib music works!!! I attached the zip here for future readers as well. Hopefully this helps someone!
i am hoping someone on here can direct me or help me resolve a sound issue i am having. i recently saw my sister in law was throwing away an older PC she has had for awhile. It's an AMD 1100mhz Nvidia enforce mother board. Which has the Hercules 3d prophet 7000 graphic card and a Sound Blaster 24 bit sounds card.
I asked her if i could have it, so i could run some of the old games for windows 98 i still had laying around. Mainly Star Trek Armada. So i figured why stop there, why not play Myst, Doom, Quake for old times sake.
The issue i have now is that i cant seem to find any drivers for windows 98 that works with Sound Blaster live 24 bit. I have been searching now for some time and all the threads i have found on different sites haven't gotten me anywhere. I've checked on creatives site, tried suggestions i found to no avail.
My question is, does anyone know if a certain sound Blaster driver would let me get away with getting some sound out of the sound card? I dont have to have all the features. I did try installing Sb 16 driver but that didnt work.
As per the description of this forum: "Getting old DOS games working on modern hardware. (DOSBox topics belong in DOSBox areas below, not here)." Ask old hardware and driver/configuration questions in Marvin. Marvin, the Paranoid Android
This is an old topic but the Win9x driver problem still persist with v1317. If I remove all drivers (no wdm, no antoher vxd driver) I can not use the sound card on Windows sounds as expected, but when I start an adlib game in Windows 98 dos box like Volfied or Supaplex it works without any problem and Sound Blaster Pro diagnostic tool find the sound card with default PnP BIOS settings (220 IRQ7 DMA1,3). After installing the 1317 driver SBPro diagnostic tool and some DOS games are unable to find the sound card especially games with adlib option (like Volfied, Supaplex). Card is working great in pure DOS mode.
Here is the interesting thing, when I change es1869.drv and es1869.vxd with any new version (ex. v1207) of es1868.drv and es1868.vxd and rename them as es1869.drv and .vxd, the above games works perfectly from Windows 98 Dos box. But there is a catch. With Es1868 drivers I lost Spatial Audio in Windows (because 1869 has integrated spatial audio and in 1868 it's a different external module) and in some Windows games it gives me a stuttering sound (3D Pinball etc.).
I think Es1869 drivers (I tested 8 or 9 drivers and all Win9x versions) has a bug like this. I tested 2 different Es1869 ISA card (one has an integrated FM Radio Module) and they are exactly same results.
Hi, I am writing my first game in Godot! It's a bit like the old arcade games Qix and Xonix. I'm trying to make it fun and with an arcade-y feel. This is a work in progress but any ideas for improvements would be great. If someone would like to playtest it I am happy to export the project for their platform to try it. :)
Great start, I'm interested in testing your work !Reminds me the good old times of arcade... You mentioned Qix, but do you know Volfied, one of my favourite Qix-like arcade games ?Check here : asthalis.free.fr/arca_volfied_image.html
This looks really great and functional. Qix was one of my favorite games as a kid. It was one of the first games I got for the Gameboy, and after playing out Tetris and Mario, I played that a whole lot.
I love all that reminds me of arcade's glory days : low resolution, minimalistic graphics and sounds, simple text style, simple and intuitive controls, highscore table with name entry... I need to explore it further for more comments but, so far, it looks like a classic.
One thing I noticed : at the beginning of the game, it may not be obvious where the "player" is, because it shares the same color as enemies. A different one (yellow ? orange ?) or another way to make it more visible (temporarily bigger ? permanent particles ?) may be useful to avoid confusion.
Interesting fact, kenney.nl figured out how to make a game for the attari console in the year 2021, so if you are interested in that you can check out his atarri game Wizards and Dinosaurs. He has a tutorial somewhere on his site that tells you how I think, but can't find it.
Hi ! I played your game a bit more and it's more difficult than it looks, even in easy mode ! To me, sounds and graphics perfectly fit the "arcade-esque" style. Maybe the player should keep a different color (yellow ?) to make him easier to spot when numerous enemy pixels are near. I still need training to use "reverse" function properly.
I'm really interested in the method you used in Godot to fill the covered areas : it's quick, efficient and I have absolutely no idea how you did this, especially considering you also have to check if enemies are inside or not. Could you give me a clue ?
Is it too hard ? If I remember the average length of real arcade games once you had inserted a coin, it fits to the good old days. Though, it may be a bit discouraging for some players. I did choose the "easy" settings to test the gameplay and, at first, I felt that it could have been the default skill. Enemies may be still a bit to fast or too numerous for the "normal" mode.
Hey thanks for testing some more. I agree it may be a bit on the hard side. I was considering having "easy" mode with zero enemies in the filled area to avoid instead of one, and "normal" having one instead of two, and "hard" having two instead of three.... but maybe this makes easy mode a little too easy. I'll try it and see.
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