For example, right now I am earning achievements for Cave Story+ as I play in offline mode. In other games I also earn achievements while playing in offline mode. Not just when I am disconnected but still in "online" mode as might be suggested in the linked question.
What is worth noting, (and something that I forgot to mention before) is that I only started earning achievements after I had went into online mode with the game installed. This is why I was able to earn this achievement with the ones after unlocked. I had started the game for the first time in offline mode, and did not notice that I was not earning achievements. When I had connected once, I did not have to start the game while online. I was able to earn achievements offline.
When I was a kid (I'm thinking 1995, maybe, is when we bought it. Maybe a couple years later.), we had an arcade cabinet that had no title on the marquee at the top, just some picture of guys in the army.
In this game, you drove a jeep. Co-op was possible, adding another jeep to the screen. You had two buttons: One for machine gun, and one for explosives, which started out as a blue grenade. It was a vertical scroller, with you driving upwards (what I call "Gunsmoke-style"). On the way, there were several military bases. You could use your explosives to blow up certain buildings in the base, and you would see that the buildings housed guys. If you stopped your jeep next to the building, the guys would file into your car. Shortly after these military bases, there would be a helipad, where you would park and let the guys get off. As you let them off, you would be upgrading your explosives. First to missiles, then to missiles that exploded in a horizontal line, then to missiles that exploded in an "X" pattern.
You could put in as many credits as you wanted (obviously, because we owned the machine). But, in the final military base, you were not allowed to continue if you lost all your lives in co-op. In single player, there was never an option to continue. If you lost, it would show a map that displays how far you got, and then end. If you were playing co-op and your partner was still alive, you could use another credit to get 3 more lives. But, again, you could not do this in the final military base.
I'm thinking of an N64 game, and I have no idea what the exact year was. I remember the art on the cartridge was some different-coloured lizards and the name had something to do with chameleons or a play-on-words involving lizards. I can't actually remember very much of the actual gameplay, but colour was a main theme so it might have been some sort of puzzle-platformer involving colourful chameleons. This is a pretty bad description for what I'm sure is a game no one has heard of, but I'd really like to remember the name.
PC game. Around the time of Age of Empires and AoE: Rise of Rome and Microsoft Return of Arcade. I played a demo edition. Probably released by Microsoft or Microsoft game studios. The basis of the game was a sort of flight simulator. Flying something that may or may not have resembled a stealth fighter, I remember being in Egypt, shooting aliens ( I think) and trying to fly either through a trap door through the pyramids or the sphinx. I never made it very far. It was in 3D and had 3rd person perspective (I think)
It was a racing game that I played on the PC, and it was probably only for the PC. Felt like it might have been from a foreign developer. I remember playing it around the same time as 1NSANE, so maybe 2004-05. You could race as anything from real fast go-karts to tour buses, and all types of vehicles could be in the same race. Some real locations like Corsica, but just fake road courses, not real tracks.
I know there were no pickups or powerups, but there may have been some mechanism for dropping spikes or oil slicks. Could be confusing that with another game though. Don't think there was much of a campaign.
All right, here we go. I remember playing a game on pc around 1995-96. It was a on-rail shooter using the mouse to shoot. It was in full motion video and I remember that the mouse cursor would change depending on what gun you were using. As far as I can remember it was maybe a bit futuristic but still realistic (think Robocop) and I'm pretty sure you could get real weapons (M-16, Chainguns, etc). I think you were playing some kind of cops who had to stop (aka kill lol) a bunch of street gangs. I think it was on 2 or more cd-roms back then.
So there's this one game I remember playing back in the late 90s - a PC game that was basically a golf game, except your gold balls were explosive and you had to shoot objects in the background like cows and shit and watch them explode as you racked up points. Anyone remember that one?
A C64 game- sidescroll shooter. If I remember correctly, it was futuristic and I think you were an alien riding some kind of animal resembling a blue ostrich. You shoot from his back with a gun. It looked like you were defending your land from an invasion. Thanks in advance.
Asked this in my own thread with no answer. Genesis game, probably around 93. Think a first person shooting game where the screen is static but you move a crosshair around the screen. Each level was basically a boss battle. You would fight one monster/alien, they could hide behind cover and shoot back at you. Those are the basics, and even those could be wrong, I have been trying to figure this one out for years.
Ok, I have a game: It was a PS1 game and polygonal, to a certain degree open world. You play as a female cop(I think), helping citizens with side quests, one side quest I remember in particular was about rescuing a dude on the top of a building ready to jump. The game started with various tutorials showing how to drive(you could drive), effectively using a P.I.T maneuver, you know, cop stuff. I think there were cars on the game case. That's about all I remember.
Trying to recall teh name of a PC game I owned in the 90's. It was a third person open world (about 4 city blocks big) where you played as a female futuristic cop or her tank of a partner. You could drive around in an SUV, climb buildings and slide down wires to get from building to building. The objective was to catch criminals, handcuff them and take them back to the station. It was set in a gritty future city full of crime. It was like a cross between GTA3 and Hitman before they were GTA3 and Hitman.
Although I cant think of the developer something wanted me to say naughty dog so maybe the logo was similar to that of Naughty Dogs logo.
Yo, There was a game I played (PC) and you were a tank and to upgrade yourself you needed to use a magnet like thing and put more layers on your tank. It had an isometric view and yeah. That's all I remember. It was >2000 as well.
When I was younger there was a game that had you building space fleets on what I recall was a map of space with planets. You would also have cities on said planets which could be invaded and when that happened you would be sent down to what was more of an RTS game style. I've been looking for years just to have some nostalgia about the game. Good luck!
This is a PS1 game that I've actually been trying to remember for years. The only thing I remember about it is that there is a certain part at the beginning of the game where a girl asks you to kiss her and you can do so by pressing forward or decline by pressing back. If you kiss her, her boyfriend will show up and kick your ass and it's game over. I believe it's an adventure game and had a futuristic setting Any ideas what this game might be?
I remember Playing a PS1 game at a friend's house in 2000. the game was like a platformer, with the character, a young boy, running forward towards a tower in the distance, running in a thick jungle, with robots around it. the way the boy was running in that level was like a Mode 7 style runnning forwards (but on PS, obviously). one thing was he had some sort of boomerang thing that was thrown that let him absorb a robot's ability (like a machine gun arm) by tapping a button very quickly. when he gets to the tower, he has to climb it (which is another level i cant fully remember, and has to ring a bell at the top. i cant remember anything else. then again, i havent played the game since (10 years ago), and i dont know how to get hold of my friend to see if she still has it.
It's a 2D side scroller on the PS1, but some levels were from a top-down perspective. It's an adventure game where the protagonist had long dark blue hair which makes a zig-zag shape. On the first level (world) you fight a big boss. Throughout the game, every time you kill a mob you get his power. It was later made into a 3D game on the PS2.
Anyways, I'm pretty sure it was for the NES, but not 100% so it might have been on the SNES. It was a top-down game and you controlled a tank and you were shooting at other tanks. You could power-up your tank so it became bigger and could shoot more bullets. It wasn't a SHMUP though, since the stages weren't scrolling. Also I may be wrong, but I think it had a 2-player mode.
I can't remember the name of the game but i remember it being on Sega Genesis. it's a two player game where two huge guys one wearing a blue shirt while the other has a red short with lots of muscles run around kicking guys and dogs and having their exposed thighs munched on by dogs. they restore health by smashing soda machines and drinking the cans that drop from them. it was easily the best Co-Op game on it and i can't remember it's name what so ever.
A few days ago I was trying to remember the name of this old PC edutainment game I played when I was young. This would have been released in the early 90's. I think the setup was that you were an inventor collecting parts to a car and the game ends in a race against the rival inventor. You collect the parts by working your way through through these Elevator Action style areas where you eventually get to puzzles where you're doing things like wiring up a circuit to turn on a light bulb or moving around weights to even out a balance.
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