Alien Shooter System Requirements

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Vita Wanberg

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Aug 4, 2024, 10:15:38 PM8/4/24
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Checkthe Alien Shooter 2 - The Legend system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 8,500 games a month.

In terms of game file size, you will need at least 600 MB of free disk space available. To play Alien Shooter 2: Reloaded you will need a minimum CPU equivalent to an Intel Pentium 4 1.70GHz. Alien Shooter 2: Reloaded system requirements state that you will need at least 512 MB of RAM. The cheapest graphics card you can play it on is an NVIDIA GeForce 8500 GT.


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Shadowgrounds: Survivor is a top-down shooter sequel to Shadowgrounds developed by Frozenbyte. It has three new playable characters, a new "Survival" mode, improved graphics over its predecessor, and an integrated physics engine. Only surviving is half the battle.


The game, like Shadowgrounds, is a fast-paced top-down shooter. However, this time, the game includes three playable characters who can use an RPG-style upgrade system for their weapons and character attributes. This is in contrast to the original game, which only dealt with weapon upgrades in this manner. Most of the guns from the previous game return in Survivor, though many operate slightly differently, and some new weapons have been added. In addition, the player can control Sentry guns and a Mech on some levels.


The basic gameplay has also been tightened compared to the previous game, with Survivor focusing more on gunplay than side quests. There are no PDA or computer screens to read, and most missions require the player to "survive" and reach the end rather than complete any specific tasks. Those usually include essential plot points, though most of the game's story is told through level loading screen text read by each main character.


Shadowgrounds: Survivor follows three survivors as they join forces with the last remaining human resistance in Ganymede's colony in a heated battle against the ongoing alien onslaught. These are, in alphabetical order, Luke "Marine" Giffords (voiced by Noah Lee Margetts), a soldier, Bruno "Napalm" Lastmann (expressed by Andrew Wincott), a pest control worker, and Isabel "Sniper" Larose (voiced by Laurence Bouvard), a scout.


MDK is a 1997 third-person shooter video game developed by Shiny Entertainment for Microsoft Windows and subsequently ported to Mac OS by Shokwave,[6] and to the PlayStation by Neversoft. The game was published on all systems by PIE in North America, while Shiny Entertainment handled the European release. It initially debuted in March 1997 for Windows and in November of the same year for PlayStation. Later on, MDK became available on GOG.com in September 2008[7] and on Steam in September 2009.[8]


The game tells the story of Kurt Hectic, a janitor who reluctantly attempts to save Earth from an alien invasion of gigantic strip mining city-sized vehicles named "Minecrawlers". The Minecrawlers are ruthlessly harvesting Earth's natural resources and crushing any people and cities that get in their way. Assisted by his somewhat eccentric boss, Dr. Fluke Hawkins, an inventive scientist, and an unusual robotic companion named Bones, Kurt embarks on a quest to infiltrate each Minecrawler and eliminate its pilot. After accomplishing this dangerous task, he must return to Dr. Hawkins' in-orbit space station, the Jim Dandy.


Conceived and co-designed by Nick Bruty, MDK was Shiny's first PC game, and was notable for using software rendering, requiring a Pentium or equivalent microprocessor, rather than necessitating any GPU enhancements, despite its large 3D levels and complex polygonal enemies. As the developers were attempting very ambitious things, they wrote their own programming language. Additionally, when in sniper mode, the player has the ability to zoom up to 100x, but the developers chose not to employ any of the standard solutions to pop-up, such as clipping or fogging. They also worked to ensure the game ran at a minimum of 30 fps at all times on all machines. The game's original system requirements were a 60 MHz Pentium, 16MB of RAM, 17MB of hard drive storage, an SVGA-compatible video card, and a Sound Blaster or equivalent sound card.


MDK received generally positive reviews, with critics praising the gameplay, the level design, the sardonic sense of humor, the game's technical accomplishments, and the use of sniper mode. The most often repeated criticisms included that the game was too short, and the story was weak. The game was a commercial success, and Interplay approached Bruty to work on a sequel immediately. However, he was already developing Giants: Citizen Kabuto, so BioWare was hired to develop the game. MDK2 was published for Windows and the Dreamcast in 2000, and for the PlayStation 2 (as MDK 2: Armageddon) in 2001. In 2007, Interplay announced a third game was planned, but it was never made.[9]


For the most part, MDK is a run-and-gun third-person shooter. It also features several minigames, and allows the player to enter first-person mode at any time they wish to use their sniper weapon.[10] The basic design of the game involves distinct levels in which the player character, Kurt Hectic, must infiltrate a "Minecrawler", fight his way through an array of enemies, tackle some rudimentary puzzles, and reach the control center, where he must then eliminate the pilot in a boss fight. Every level is completely different; enemies, level design, aesthetic, and control center layout, with a different strategy required to eliminate each pilot.[11]


During the run-and-gun gameplay, the player must frequently use Kurt's "ribbon chute", a parachute contained within his outfit that can be used indefinitely. The chute allows Kurt to make long jumps, survive long falls, and utilize updrafts. It deploys immediately and retracts automatically when not being used.[12] Kurt also has access to a smart bomb feature, where he can call Max to fly a bomber over the battle area and drop bombs on the enemies.[13] To call Max, Kurt must have collected an airstrike pickup within the game. He must enter sniper mode to select the area he wants Max to target. Additionally, the airstrike can only be used in exterior locations on the Minecrawler.[14] Other weaponry in the game includes grenades, "The World's Most Interesting Bomb" (when Kurt throws the bomb, all enemies within the vicinity will approach it, at which point Kurt can detonate it),[15] "The Very Large Hamster Hammer" (a giant hammer that causes the ground to vibrate violently, damaging any nearby enemies),[16] and "The World's Smallest Nuclear Explosion" (used for opening locked doors).[17]


In addition to the run-and-gun/sniper modes, there are several additional gameplay modes in MDK. All levels start out with an "atmospheric entry" in which Kurt jumps from his base ship, the Jim Dandy space station, which is in orbit around Earth, to the Minecrawler on the planet's surface.[18] As he descends, the Minecrawler activates its radar, which, if touched, triggers the launch of anti-air missiles, which must be dodged.[19] Some levels feature Kurt taking over an enemy bombing ship and performing bombing runs, some feature a glider which Kurt must ride to a specific location. One level features several snowboarding sequences, where Kurt must navigate obstacles while destroying enemies.[20] Additionally, once a level has been completed, the Minecrawler disintegrates, and is sucked back into the energy stream from which it emerged, taking Kurt with it. Kurt then has a set period of time in the energy stream, during which he pursues a health power-up, which, if collected, grants 150% health for the start of the next level. If he touches the walls of the stream, he loses health and decelerates. At the end of the set period, Max will enter the stream on a tether and pull Kurt back to the Jim Dandy.[21]

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