Red Alert 2 Cheat Money

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Vita Wanberg

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Aug 5, 2024, 2:12:58 AM8/5/24
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Basicallywe have to reverse games to know where the game stores different information, like your players health, position, and weapon. Reverse engineering involves taking an executable you get when you buy the game, and seeing where the code stores information.

I've only read some stuff on the DMCA, but I am unsure if this qualifies for it. Most games have an "anti-cheat" which try to detect people who use cheats and ban them from the game. As a cheat developer, you have to bypass these counter measures, and sometimes these counter measures are present in the executable in the form of packing / obfuscation which just makes it harder to analyze.


The relevant legal concepts are copyright, contract law and the Computer Fraud and Abuse Act. You are liable to be sued by the people affected for damages and/or be prosecuted by the government for the felony under either or both laws.


Let's start here: "I bought a game". No, you didn't; you bought a licence to use the software in accordance with the terms of service (licence) that you freely agreed to. All modern ToS will not allow you to reverse engineer the software.


If you breach those terms of service then you have broken a contract - that is what allows them to sue you. They will no doubt argue that the prevalence of cheat routines developed by people like you reduce the number of people willing to play the game - say 100,000 users x $10/month * 12 months = $12,000,000. They will also ask the court to impose punitive damages to discourage this sort of thing.


Which brings us to the copyright violation. You are allowed to copy their software provided you comply with the ToS. But you didn't. Therefore you are in breach of the Copyright Act and subject to additional civil and criminal sanctions.


Finally, your "cheats" access their servers in a way that the ToS doesn't authorize. This puts you in breach of the CFFA - breaking this carries serious jail time penalties. Not to mention that in the US, a criminal conviction will preclude you from many jobs, including, naturally, any with access to company computer systems.


Subject to sections 107 through 122, the owner of copyright under this title has the exclusive rights to do and to authorize any of the following:

(2) to prepare derivative works based upon the copyrighted work;


Since you don't have permission to create a derivative work (and don't seem to qualify for an exception like fair use), you're infringing the owner's exclusive right to do this. You are therefore officially infringing.


You say you're selling it, so almost certainly it's for private financial gain, and I can't describe your infringement as anything but willful. So you appear to qualify for criminal charges, if the federal government felt like prosecuting you.


So, on a first offense, it's up to 5 years in federal prison assuming you're doing at least 10 copies and $2500 worth of infringing software per 180 days, and up to 1 year in federal prison if you're doing less business than that.


When you talk about creating a "cheat" or a "hack" for a video game you could be talking about a myriad of different things, which is what I assume has confused the other posters into giving incorrect and misguided information in response to your question (especially surrounding the negative stigma of the word hack in the legal field).


Let's discuss this under US law and make a few assumptions, which is what I assume you mean by a game cheat. By making these assumptions we can avoid a lengthy discussion on topics such as wire fraud, money laundering, racketeering, etc.


To be clear - they are selling a software. They are not 'reselling' a modified version of the game. Which is why anti-cheat measures are in place. They are selling their own product which is capable of modifying a game while playing it. Selling a cheat isn't illegal. You are not breaking the ToS if your not the one using it. The EULA is by definition END USER license agreement. The consumer purchases the cheat they are breaking their own EULA. If I am to take a game and resell it for my own personal financial gain than yes thats copyright. But if I am selling my own software that just so happens to be able to incorporate itself into their software. Thats a simple ToS breach by the END USER.


I don't think much of people who cheat in multiplayer games, nor do I have a high opinion of people who sell these hacks... But making the hacks is not a breach of contract due to a loophole created by the DMCA.


It is illegal to reverse engineer software if that is against the onerous terms of service you sign when you install it. And all software (excepting FOSS) have language against reverse engineering their software (spoil sports).


So if you are reverse engineering a piece of software for the purpose of transferring information to/from another piece of software (say a cheat engine). Then that reverse engineering is being performed for the express purpose of interoperability, as such it is legal according to the DMCA. (Note, this legal loophole is something that I am aware of because reverse engineering ancient software so that I can write a communication interface between it and something else, is something that I have done. And the lawyers said it was legal).


So from that perspective. This is not in violation... That being said a lot of games have TOS against cheating, and technically this is creating a program whose sole purpose is to help an individual break the TOS. It is a dark grey area.


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