BuildCraft 1.5_01.1 brought Mining Wells and a port to beta 1.5_01, and 1.5_01.3 added Quarries and Automatic Crafting Tables (now Auto Workbenches). Back then, they still were powered by fast-clocked redstone;in those days, a power system was a rather innovative concept! What is interesting to note, though, is that the recipes are currently very similar, the primary difference being that pipes are no longer part ofthe mining machine recipes.
BuildCraft 1.6.5.1 added Vacuum Pipes (now Obsidian Transport Pipes), the Land Marks and the Filler - at which point the mod finally had both Buiilding and Crafting. In 1.6.6.4, we got filler enhancements, stonepipes and a much better Landmark model, now based on torches. 1.7.2.1 was the first version to add support for SMP via ModLoaderMP.
At this point, we get access to the mod-buildcraft.com blog, which was created alongside version 2.2.1, giving us exact changelogs. BuildCraft 2.2.2, thus, brought APIs! Power and liquid APIs relying only on thepublic BC API, letting many more addons appear. Also, it made energy loops explode (instead of crashing the game).
The work took quite a while, with the first pre-release (for Minecraft 1.3.2) coming out in late October. Numerous features got added - facades, autarchic gates, the hopper (renamed in 1.5 to the Chute), void andsandstone pipes, a laser-powered Advanced Crafting Table, localization and a new API. Thanks to the great work of Sengir, Krapht, Kyprus, cpw and CovertJaguar, BuildCraft had the chance to be reborn. It alsoremoved the Stripes Pipe, primarily because no one member of the old team liked it.
BuildCraft 3.6.0, at the end of May 2012, finally added some new features: oil biomes, a rewrite of the automatic crafting table by CovertJaguar which highly nerfed it (and annoyed countless players in the process).
Slowly, CovertJaguar became the main developer - changelogs point that BuildCraft 3.7.0 (June 2012) was mostly his commits, with quartz pipes, a rewritten conductive pipe systerm and, as usual, tweaks andbugfixes. He also started posting videos to the BuildCraft blog, however Sengir still wrote down the release notes. 3.7.2 added the Filtered Buffer.
One of the most notable BuildCraft additions at the time was Thermal Expansion 2, which existed all the way since TE1 in I think Minecraft 1.2.5. It added one of the most interesting machine systems at the time,its own energy conduction system without losses, its own liquiducts, tesseracts, et cetera.
Rest in pieces, BuildCraft. CovertJaguar did little to rectify the situation, instead adding an Emzuli Pipe in BC 4.2. The BuildCraft releases slowed down, with patch releases being few and far between, with thefinal release done by Covert being BC 4.2.2 for Minecraft 1.6.4.
A few weeks later, CovertJaguar quits the team, primarily due to a conflict on the Builder API. Little information is known about this, except that SpaceToad and CovertJaguar had different API designs and that thework of Covert and Player had been rejected. This also meant that there was only one developer left on BuildCraft: Sengir, Krapht and countless others have left a long time ago.
SpaceToad worked hard, rewriting parts of the networking system and porting the mod to Minecraft 1.7.2, finally releasing BuildCraft 5.0.0 on the 15th of February, 2014. The next two test builds, with heavybugfixing, were released on the 17th and 18th respectively. Around those builds, some improvements to gates were added; most notably, gate expansions, which let the functionality be split across different modulesto stop the huge and quickly increasing amount of available triggers and actions. This was the last feature CovertJaguar added to BuildCraft - this happened during the short period of time theycollaborated in. During that period, the BuildCraft forum was also remade and made functional.
He had also been working on some things for a while. The networking rewrite was supposed to pave way for Robots - little cubic machines which do tasks for you, programmed with Gates. In the same preview, he alsodemonstrated the tiering system (which never came out, replaced by the far superior Eureka mod) and the Urbanist block (which has not come out as of writing this post). The Urbanist is especially interesting - itgave you a Sims-esque overview of the entire loaded world area around you in 3D, letting you assign tasks to robots under control of the Urbanist, such as placing and removing blocks or building blueprints.Finally, a BuildCraft end-game!
BuildCraft 5.0.5 Stable and 6.0.7 Beta were released on April 28th, giving us a proper, stable 1.7 BC release. Among its additions (on the 6.0 side) were Phased and Advanced facades, new achievements (furtherextended in later 6.0 builds) and Creative Engines. Around the same time, a new MJ API was being written to make it a lot more flexible, however it had the issue of being somewhat overcomplicated.
The Future? There were two Futures. The first one, which, due to a series of complex accidents explained above, we managed to leave, is SpaceToad disappearing into the Void, BuildCraft laying dormant due to nomaintainers or developers working on it; possibly an unofficial fork.
The second one was unexpected, but it was the rebirth of BuildCraft, which is on the horizon. As you should probably know, a horizon is an imaginary line that moves away from you as you try to reach it.
So, to sum up, BuildCraft had a turbulent and highly interesting history, which led to me taking over its development. What I want to achieve is go forth and innovate, while staying simple and true to our roots.
I would like to test out the beta server functionality(in the freenas previous version, i couldnt get 1.5_01 to work) and I notice the ability to upload custom jars is removed. I also see that you have an option to download the old betas but I always get a Download Failed 403 error, not only for beta/alpha builds but also some of the early full release builds.
In the past, Mojang didnt allow access tot eh beta versions so i counted on the ability to upload my own jars to mineos and since you cant actually download the old servers from mojang, what am I supposed to do for these older betas? Is there a way to upload them or will the download links be fixed or are these Jars not allowed at all and I should stick to the old mineos if I want to use a beta server?
Now my issue is that I cant start any server that has an older jar(which works in my other mineos install). I will say, the new interface is slick and I like having all of the downloads readily available!
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