Payday 2 Switch Update

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Octaviano Collars

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Aug 3, 2024, 4:53:28 PM8/3/24
to outlitacnetz

Just got the game, saw really no threads for it so I made one, will maybe voice any problems I have with the game.
If anyone else got the game and wants to play some online, I would be willing to play, just add mii and let mii know when you want to play.

I did check it out and try the first heist but I screwed it up. Some dude saw the body while I was grabbing the body bag and then I tried to kill him and I did kill him but when I was trying to go for his pager the alarms went off.

I pre-ordered this game back in January but canceled it over a week ago. I thought it had split-screen, so once I found out it didn't I cancelled. It's also tons of updates behind the PC version at the moment so at full price, I decided to save my money for better games. I'll probably pick this one up later on for $30 or less to at least have fun with the single player mode.

It is still a great game, just wish the Nintendo switch analogs had more of a turn radius cant be precise. Also sometimes when you try to connect to some heist it will have you joining forever so you have to start the game over and try again.

Yeah, the bots got a lot more useful since the version that got ported. On the PC you get buffs for using bots, they can carry loot (though slowly), they no longer get stunlocked by turrets, they can be equipped with different weapons and abilities and you can order them to hold a position. It's ludicrous that they didn't include that stuff on the Switch.

They more than likely missing the new features as Payday 2 is such a fast moving target. Trying to include the changes during the porting process would be a mess. If the other console releases are to go by the switch version will get updated with the new features but will have them rolled up in one big patch. Don't ask when as it gets delayed alot as it's PC first game but if they say they are going to patch it they will follow through until it is technically infeasible.

Do not buy this if you have no other friend(s) to play with. Single player is a trap. If you have a PC that can run it, get it there, its not very demanding but as said before its a moving target so the requirements are higher than the minimum stated.

If you have played as long and followed it as I have it is pretty amazing how far this game has gone. It started off pretty simple, small jobs, small maps, broke dick drills into something huge. It several multiples larger than release.

I burned out by the One down update as that difficulty level is anti-fun, you don't feel a sense of achievement finishing it, just relief you don't have to do it again. Its one of those listening to the fans is good but don't actually listen to them as a lot of ideas are just bad and the effort separating the good from bad is better off developing the game. The loudest are the most toxic who know less about gameplay than anyone else.

Me and my crew were playing Payday 2, running a Framing Frame overkill pro job. We managed to complete day 1 and day 2 with full stealth, and we had just killed the last guard on day 3. Unfortunately, one of the bullets went wild and shattered a glass window.

We didn't want to just give up the payday; we were so close. Plus, it costs $3M to buy the Framing Frame contract from Bain, and even if we couldn't get the gold, we wanted the bag loot. But that means we need to survive wave on wave of tan SWAT and special enforcers. Which means we need good guns and good armor. Which we aren't carrying.

Yes, you can change your armor in the middle of a heist. While carrying an Armor Bag, you will wear a temporary two piece suit. When it hits the fan, deploy your armor bag and then use it. You will switch to the full armor that you selected in the loadout screen. There is not currently a way to switch weapons, and it will require you to forgo any other deployables (ECM, Ammo, etc.).

Simply exit the heist and then reconnect (or have someone still in the game invite you back). You'll be taken to the mission briefing screen, where you'll be given the chance to change your loadout before you reconnect.

As far as I know the only way of changing anything in a heist is by using an armour bag. Of course Steve V.'s answer will work, however leaving and attempting to re-join sometimes can cause problems such as the heist not re-appearing on CRIME.NET.

Ditto will copy all of your Vaporeon's stats except max HP. The max damage you can do with Ditto in this build will be 87 with Silk Scarf and 73 without Silk Scarf. Ditto's HP will be very low to get the almost 100% catch rate with Net Ball.

- Vaporeon can fall asleep. You get 25% chance that Enemy Vaporeon uses yawn on you. After that you have to miss a catch. I run 4 vaporeons currently and I get sleep once or twice every 2-3 runs. That is how low the chance is.

Payday yen is not that great, also there is no real advantage on hunting on hoenn. meannwhile forretress strat allows you to hunt on johto, where you can find a $600k dog that you can make a comp, or sell it. If you had a Suicune it's better to sell a second one you find because Suicune on current OU is very valuable. (You can get like, 1,2 to 1,8m on a Suicune depending on IVs and Nature.)

I am not saying that this is greater than Forretress strat. I have used the Foretress strat for weeks to get 180 Dittos per day. It works wonders, no doubt. I never said my strat is better as well. It is far superior in Ditto farming in many aspects. I even have the pros and cons listed. This is only an alternative I made myself which I am just so proud of that I posted here.

Good strategy, I think he is faster than Foretress, because some animations are shorter, and many people deny that they just don't want to make new pm. Can I make a video to recommend to my friends in China?

Young cabbages video covers this actually. You can literally just use chesto berry instead of silk scarf and it works. Chesto berry also removes the sleep if the yawn goes through.

perhaps do more calculations like @enzo172014 here if we would want to min max.

Made an account here just to tell you this is a cool build! The EV spread you suggested works great, even though I got impatient and only leveled my Vaporeon to like 85 before starting to farm Dittos in the Hoenn Cave. The catch rate with the net balls is still good enough even in yellow hp ^^

Specifically, I've bred a Vaporeon with your suggested 31 atk IV / 0 def IV, but statted it with 252 atk EVs / 32 def EVs. Logic behind that is just that I'd like to have as much payday damage as possible against everything that isn't a Ditto. Doesn't make a difference in the Ditto Cave, but if I ever decide to Payday farm somewhere else I'd be covered ?

I've also produced one that is 27 atk IV / 1 def IV. It's trained to 252 atk EV / 20 def EV. I haven't tried farming with it yet since it's only lvl 50 so far, but according to the calculator it should work exactly the same as the 31/0 ones. Its biggest advantage is how extremely cheap the breed was. 8k for a 26 atk IV / 3 def IV female Eevee, 3k for a 28 atk IV / 1 def male Lonely Poochyena (it learns Yawn at lvl 31) and one Everstone.

The IV's and EV's can be changed as long as you use the calculator. I usually check the area I wanted to farm. In Hoenn, the lowest hp of ditto you can catch is 88 so I made sure my maximum non-crit damage is only 77. In Johto, lowest hp is 74 so we need to make sure our max non-crit damage is 73.

Nice job man, looks like a very interesting method.
I'm curious to see a comparison of johto vs hoenn profits.
It's hard to imagine the impact that berry has on an intensive farm...
It's even hard to imagine the impact of the species pool since it depends of each species rarity in that zone.
If anyone has experienced both regions like 10h+ or something like that, which one do you think is the most profitable ?

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