Perhaps there is a way around this for us; we could keep a list of the current clips in the arrangement view and monitor the current playback time; with this info we could derive which clip is currently playing and send out OSC messages accordingly. I added this to our list of feature wishes for the Resolume plugins.
There are some spectacular FFGL plugins in Resolume Arena... Is anyone aware of how those could be incorporated into Isadora as they are .xml files and do not interface. Is there a conversion tool? I have searched the web and can find little to clarify.
Not what you want to hear, but I don't think this is something to discuss here in the forum. Let's respect the work of other companies, I don't think they had any intention of distributing their work in other software.
If you find a solution please don't share it here. I'm sorry to be a spoilsport.
I have purchased many other plugins in the past that no longer work as they were 32 bit. I am willing to buy, but they are not available as FFGLs as I am aware. As a creator of content, I understand and respect payment for great work.
I did find a a promising discussion about FFGL conversions. The only thing of real interst was a source code template to create FreeframeGL plugins from GLSL Sandbox and ShaderToy shaders. It linked to Although, Isadora can already implement some glsl code so it appears of little benefit. That FFGL facebook group does not have the aim of crossplatform compatibility and it is almost exclusively for the PC platform. Mac based users of Resolume appear to go unanswered in the group discussion.
Thanks for the info and the link! I was afraid that was the case. I have been having great difficulty finding quality FFGLs that will fit the 64 bit requirement. If anyone knows of good retailers of this, please post as I am sure there would be many people on the Mac-side who would be interested in purchasing.
to make ffgl 2.0 plugins as dll for resolume. you only have to fill glsl code from shadertoy or sandbox, and say if you want 32 or 64 bit or ffgl 2.0. so not all shadercode works Imidently, sometimes it has no name in resolume or only one generated dll works at the same time in vfx folder of resolume. we never try to make plugins for izzy( intrerresting question) with shader sender, but it is worth to try.
Some of you are probably already aware of VOU software... I just discovered it and purchased the Pro License. Looks like a great program. The big upshot is: 2.0 (coming out soon) will allow export directly to FFGL formats that will work on Izzy!
I think it is exciting to have the possibility of generating FFGL plugins for Isadora using VUO. The only problem that I can see is that they may be Mac OS only. That means sharing them with the Isadora community will potentially exclude PC users from accessing them.
Agreed... I wish this was cross-platform. My previous research found the VJ-Style plugin software to be almost totally Windows. For Mac-folks, my initial experimentation has found that creating FFGL plugins for use in Izzy is extremely easy and flexible for creation.
That said, isf2izzy is a command line tool for MacOS only. Not a very friendly interface obviously. But it will successfully convert a subset of the available ISF plugins to Isadora's format, giving you the same input parameters, etc.
5) An output file will appear with the .izzyglsl extension. For the example above, the output would be "name-of-the-ISF-file.izzyglsl"
6) Paste the source code from the .izzyglsl file into Isadora GLSL Shader actor
7) See if it compiles and works. If it does, then you're good to to go. If it doesn't you can mention it here.
resolume plugins addons jumper slice edge slice strobe advanced mirror boomer pusher rgb frame generator bubbler pop it count it down timer tool system time announcer titler text party lyricator led light vj essential tools operator tools
This new tiny FFGL plugin draw, deform and dissolve your input video with squares. You can control size, speed, intesity od deformation and lots of more with midi/osc or sound signal. That makes some intersting effect as you can see on the video above. This plugin is compatible with all version of Resolume software or other software supporting FFGL plugins on windows only.
As there is no proper way in FFGL to display the handle of the shared texture we have to import this value into TD somehow, however there is no shared mem DAT in TD, so we have to use shared mem chop. It operates float number, but HANDLE type (unsigned int) cannot be accurately converted into float and back, so I use channel NAME to bring handle into TD.
Hey 3dbill great work!
im a vvvv user, im quite new on touchdesigner, let me ask you something, with this resolume plugin, i should be able to pull up the texture in vvvv from resolume,
but i need the data of the texture out and the handlenumer , did you test this ?
Resolume has updated Arena and Avenue with some bug fixes and a few small new features, plus they created Adobe exporter (and importer) plugins for DXV so you can once again render to DXV straight from After Effects, Premiere Pro and Media Encoder.
In April, Adobe stopped supporting Quicktime codecs in their software so it became impossible to render Quicktime files with the DXV codec across the entire Adobe family. We grabbed that bull by the horns and created Adobe exporter (and importer) plugins for DXV. This means you can now render to DXV straight from After Effects, Premiere Pro and Media Encoder. These plugins are now included in the Resolume installers.
Resolume 6.0.9 has over a dozen bug fixes and a couple of small but sexy new features. You can now create presets for colour palettes. On top of that, you can see some mighty fine lookin' previews in the popup for both the envelope and these new colour palette presets.
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We have designed powerful integrations between Loupedeck consoles and the software you use to ensure a seamless creative experience. Loupedeck plugins are pre-configured with default profiles, which you can activate right from the Loupedeck software.
Loupedeck can easily be customized to meet your needs. Drag and drop any tool straight on to your console. You can assign any function, command, or preset available in the software, and you can also group your tools according to the Loupedeck console you own.
Comunicacion bidireccional entre Touchdesigner y Resolume. Para enviar contenido visual y tener control de parametros de un programa a otro. En Resolume se agregan archivos .dll, con 4, 8, 12 y 16 dummy parameters. los cuales van en resolume/plugins/vfx , y se visualizan dentro de resolume en la seccin de efectos. Se asignan nuevos sliders para enlazar a programas externos en este caso touchdesigner, y se envia la informacion por osc. Archivos:
Bidirectional communication between Touchdesigner and Resolume. To send visual content and have control of parameters from one program to another. In Resolume add .dll files, with 4, 8, 12 and 16 dummy parameters. which are in resolume / plugins / vfx, and are displayed within resolume in the effects section. New sliders are assigned to link to external programs in this case touchdesigner, and the information is sent by osc. Archives:
Resolume puts you in charge. You can play your videos when you want, how you want. Forwards, backwards, scratch and adjust tempo to the beat. Mix and match your visuals quickly and easily and play Resolume like an instrument.
You can play on any amount of screens. From a simple screen behind the DJ in your local club to main stage at Ultra. As long as your computer can recognise it as an output, Resolume will let you use it.
Adjust the scale and position of your clips to suit your needs. Apply effects to drastically change the look of your video. Everything runs on the video card so you get the fastest performance and best image quality possible.
All visual effects in Resolume are plugins and you can easily add more effects by download 3rd party plugins. You can even program your own using OpenGL. On the audio side you can use VST plugins to play your favourite effects.
With Syphon on the Mac and Spout on Windows you can share visuals in real-time between Resolume and other apps running on the same computer. You can even program your own apps that integrate with Resolume.
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