Beenmaking a World of Warcraft AutoIt script. What this script basicly does is spam SPACE every 2-4 minutes. First it goes into a standby mode (infinitely loops). Then when I press the PAUSE key it initiates the anti afk routine and hits space every 2-4 minutes. Up to this part it works. Now when I hit PAUSE it does pause as I want it to. Now the problem is, when I hit PAUSE again to resume it, it doesn't. Why?
This script helps WoW for a simple reason. I play the European version of WoW and they haven't fixed /afk flag reseting upon joining a battleground instance. What this means is that if I afk for longer than 5 minutes, the /afk flag gets attached to me. I'm sitting in the battleground queue, a spot becomes available, my autojoin addon then autojoins it. Then I get kicked from the battleground because I had the /afk flag. Blizzard said that joining a battleground should reset your /afk but it doesn't. They need to hotfix it, otherwise you get kicked everytime. Queues take about 20-40 minutes and I can assure you I don't feel like coming every 5 minutes to my computer and hitting the space button.
Valuater, much thanks, your bit of code really helped a lot! I've revised it, I know the code isn't perfect, but most important of all the app works as intended. Clicking pause starts it, clicking pause again stops it, rinse and repeat.
Is there any way to display the ToolTip('AntiAFK started.',0,0) in a smooth manner? Even if I set it to display for 1 or 2 seconds. For those 2 seconds it flashes and blinks very fast, like if there was some problem with the refresh rate or whatever. Is there any way to display the ToolTip smoothly?
Oh, you misunderstood me then. It does display smoothly on the Windows Xp desktop of course. However it blinks and distorts when I'm in World of Warcraft full screen mode (1280x1024 85Hz 24bits). It must be some kind of synchronisation display problem, any way to counter it?
BUT I dont think it is working. I have this little new icon showing up in the process line, but pressing "pause" doesn't alter anything. And I'm not getting any pop-up window neither in WoW or on the desktop when I'm pressing pause.
I have been leaving the cursor on a page in Notepad, and I would imagine that this script would randomly put in Space in the text (as this script is suposed to generate "space" randomly. But no space commands seems to be send?
I'm getting tired of being PM'd by an admin when I RP on the spot for more than ten minutes or w/e the timer is. Instead of using player movement as a way to catch AFK people, which can be easily abused. Please put in a typing based anti-afk script.
So: Instead of using a movement based AFK timer, implement a typing based script along with it or replace it entirely. Notifying admins if a player hasn't been typing for 5-10 minutes instead of not moving.
Benefit: No more annoying PM's for players wishing to RP in a single location for extensive periods. Because it's really frustrating having to constantly be PM'd by an admin "AFK?" when I'm sitting somewhere and RP'ing on the spot. :L
Nope.
Text based AFK detection systems look for messages that have been sent, not for the chat box being open. Therefor, a player would have to send a command through such as a /me or anything as such.
For example: Humour RP's in a bar, sat on a stool at the bar itself. He sends a /me through for drinking a beer. That resets the afk timer. He then however, goes AFK and doesn't send any messages through for (say) 10 minutes, which results in him being detected by the AFK script and being automatically kicked.
What if you're not typing in the chat box, but driving around? It's fairly common to be running, driving around, customizing your character, waiting for rp somewhere, or just sitting still on FD/PD patrol for more than 5 minutes without having to type something.
What we need to do is figure out what we're trying to accomplish exactly - sure, we're trying to kick people who're AFK, but why? I've yet to hear a particularly compelling reason apart from wanting to avoid paycheck farming. I'll be honest though - I'm not particularly concerned about that with the sheer lunacy of the paychecks in legal orgs. Any attempt to balance the economy without addressing that is disingenuous.
Alternatively, if you're still so worried about farming paychecks and like the current system, take the current AFK detection script and have it cut a player's net income in half rather than inform the admin team someone might be AFK - with the caveat that if someone is in the same spot for two hours at a time, they can get a ping from the admin team rather than after 30 minutes.
My idea: Instead of sending an alert to admins, the player gets a notification and they have to type a command (let's say /resetafk [random number that appears on the screen]) to reset their AFK status. Leave your thoughts below.
My idea: Instead of sending an alert to admins, the player gets a notification and they have to type a command (let's say /resetafk [random number that appears on the screen]) to reset their AFK status. Leave your thoughts below.
I mentioned this before somewhere else: in other games the /resetafk thing works. Right now it probably is terrible for admins to be manually checking for AFK, plus it feels quite invasive. Anything that can be Auto Hotkeyed if you put your mind to it anyway.
All for the suggestion Maple made - automating these sorts of things is a no-brainer, and if someone is willing to write a script to get the random number string generated by the proposed AFK script, that can be punished as a more serious infraction. Throw in the occasional question to throw a script off ("what color is the sky?") and you're good to go.
I want to be able to listen to ASMR videos while getting to sleep and have it still playing when I wake up, but it appears youtube has some sort of anti-afk measure to prevent its autoplay from actually autoplaying. What's really frustrating is my Google-fu completely fails me because search results are overwhelmingly returning results on how to turn off autoplay, as you can imagine.
One is to use an anti-anti-afk autohotkey (or autoit) script usually used for gaming and repurpose it into tricking youtube's software into thinking I'm not afk. I tried writing a script that would press Esc every 5 or 6 seconds, but that didn't work. I could attempt to keep modifying it until I find an input youtube would recognize, but I could only really make an attempt once per day, since sleeping is the only time I'm ever actually reliably afk long enough for an asmr video to end.
The second idea is to not even rely on youtube's autoplay and instead make my own autoplay. Write a userscript that detects the end-screen of the youtube player, and with that as the trigger, loads the link to the video at the top of the suggested videos list on the right side of the screen. I, unfortunately, am not as familiar with writing userscripts.
A script that toggles anti-afk against
diep.io, so you can be away from keyboard for as long as you want.
This works by randomly pressing up and down to stop the afk system from picking you up.
Made with love, from Zyenith
Hello. I have been in this community a few months ago and I was promising an AIO Slayer script. While I was working on that, I had several other projects I was working on too, like a custom AIO Combat script and an NMZ styled script. For some reason, no matter how complex my anti-ban code was, using the proper sleep offsets and whatnot, it would still get me banned.
But let's assume that it is for the sake of your question: Something I often ask when people have questions about their anti-ban implementation is about how/when you're determining to execute certain anti-ban.
If you are sporadically executing antiban actions (such as examining random stuff/mouse or camera actions/...), is there a pattern? Patterns in this not-so-random-anymore behaviour would actually be counterproductive: Said pattern can be determined by Jagex's systems.
If you are hovering your RCing skill every X-runtime, that becomes something that could be used against you for detection. Whether it's every 10 seconds or every 3 hours: generic, pseudo-arbitrary patterns kill bots.
But a real person does not actually run to the bank to a random tile and then open the bank. They just open bank from smithing area. My point is that most scripters (including me) script very logically. Whilst a human just tries to make everything more effective. Watch this video: =XQdK38uOSug
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