Re: Myth Units Age Of Mythology

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Latrisha Adan

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Jul 15, 2024, 3:15:12 AM7/15/24
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Myth units are a variety of monsters, spirits and otherwise supernatural creatures in Age of Mythology that players can bring to their aid. As they are fictitious, they contribute greatly to making Age of Mythology distinct from the other games in the Age of Empires series. They are one of the main types of units, the others being human units, heroes, siege weapons, and ships.

myth units age of mythology


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Most myth units are only available by worshiping a particular minor god. They are trained at the Temple, or the Dock for naval myth units, and all (except Dryads) have a cost in Favor plus one of the other resources. Each of these myth units has a special attack or ability which improves their combat abilities, heal them or has some other powerful effect.

Other myth units may appear due to a major god's bonus or a god power. See the main page on units for more details. Each civilization can also create its own Titan, which is the strongest myth unit in the game and is almost unstoppable.

Myth units are very strong against human soldiers. Most of them can hold their own against groups of human soldiers and some have devastating abilities against them such as multiple attacks and performing instant kills. Many myth units are also strong against other myth units, doing bonus damage to them. Naturally, this bonus cancels itself out to some extent. All myth units are weak against heroes, doing reduced damage to them while taking extra damage. Heroes are also immune to the myth units' special attacks.

so whats the point of them other then adding a nice visual to the game? military wise they are useless.what's your take on it? AuthorReplies: The Adlantean
Mortal posted 19 March 2004 10:23 AM EDT (US) 1 / 33 noooooooooooooooooooooooooo, myth units are gooooooooooooooood. you just haaaaaaaaaaaaaave to make suuuuuuuuuuuuuuuure that their heeeeeeeeeeeeeeeeeros dont get toooooooooooooooooooo your myth uuuuuuuuuuuuuuuuuunits. youuuuuuuuuuuuuuu should kill off theeeeeeeeeeeeeeeeeeeeir heroes with your huuuuuuuuuuuuuuuman units and kill their huuuuuuuuuuuuuman units with your myyyyyyyyyyyyyyyyyyth units. (darn stiiiiiiiiiiiiiiiiiiky keys) Lime the Great
Mortal posted 19 March 2004 11:15 AM EDT (US) 2 / 33 A Cyclop can kill four hippikons.Hippikon cost: 40 food, 80 gold 3 pop slots*4= 160 food, 320 gold 12 pop slotsCyclops cost: 250 food 20 favour 4 pop slots"Too expensive res wise", huh?Rating - 1700[VnX_Lime]-[Lime_the_Great] Quircus
Mortal posted 19 March 2004 11:35 AM EDT (US) 3 / 33 Myth Units are the most Cost-Efficient Units in the game. However, they are the most easily countered units in the game (e.g. Heroes have huge Damage Bonuses - Human Units get no bonus against Heroes, and MUs don't get any bonus vs Human Units).However, if you don't have the Titans, they are not as cost-efficient - in the Titans, MUs and upgrades were reduced in price (most noticably, Medusas, Mummies, Collossi and the Sphinx Upgrades) legendaryjarl
Mortal posted 19 March 2004 12:04 PM EDT (US) 4 / 33 Lime you can go on forever about how myth units can kill an army of human units on their own! we all know that its no secret re. they're so easily countered and dealt with that they are useless when ur in constat battle against an opponent and number units on the battle field make the most difference in the outcome of the battle. shminkledorf
Mortal posted 19 March 2004 12:28 PM EDT (US) 5 / 33 Ok...now I KNOW you don't know what you're talking about...
Put in a normal battle, say, 30 hoplites, vs, 6 TAs, and 15 Ulfies.
They lose, dur.
Then add 4 FGs.
Dur.
Now add an enemy hero, changes but doesn't DECIDE, FGs are very capable of taking out heroes.
Research>Random babbling
Now do you have TT? i would imagine if you did you've AT LEAST made one Titan, in which you contradict yourself...And I think I kno the reason you say this:
because you cant have 30 Chimeras, or 30 Einherjar on the field at once.Wanna hear someone smart talking? Well, you're at the wronger poster...[This message has been edited by shminkledorf (edited 03-19-2004 @ 12:29 PM).] iam_Chrono_J
Mortal posted 19 March 2004 12:49 PM EDT (US) 6 / 33 Myth units may get beat up by heroes, but when you have any micro at all you can kill a good portion of the enemy heroes before they reach your MUs.Norse- No ranged heroes; can't attack ranged MUs at all, do pretty good vs. Melee MUs.Greek- Strong heroes, but only one is ranged; can only have a max of 4 heroes, at they are created at TCs or fortresses, which hampers their creation slightly (hampers hero creation the most in classical)Atlanteans- Once valor runs out atlants have problems with MUs. Atlantean hereos die quickly, as they are normal units with slight statistic bonuses.Egyptians- Strongest heroes, Isis and Set only have problems with MUs with really high pierce armor. Ra has more trouble because he doesn't get nephtys, Ra can't stop any MUs with over 50% PA very well at all.TOAO_ChronoJJ
TOAO Clan legendaryjarl
Mortal posted 19 March 2004 12:58 PM EDT (US) 7 / 33 i unistalled the titans cause it sucked. the whole game was always focused around making the titan gate cause when the titan was out its almost innvicible with a strong army to back it up.as for myth units they are still useless...using up four sometimes 5 pop slots is such a hamper to your army size (especially early in the game). In the end, number of units in your army make all the difference. its all about quantity NOT quality. run along and do all ur test, in a real game they're all rendered irrelevant (as i pointed out in another topic). shminkledorf
Mortal posted 19 March 2004 01:06 PM EDT (US) 8 / 33 Lol, if you looked in your other topic, I royally OWNED you with a TEST. MUs will ALWAYS be stronger than normal units (other than MAYBE the elephant), AND more pop efficient.
poor guy is afraid to admit he's wrong, and so you know, Titans are NOT invincible, if they are, HOW DID I KILL 3 TITANS IN 1 GAME WITH NO OTHER TITANS???
Army size? Pffft. 100 villies vs 50 Hoplites, Hoplites> Villies. Numbers DO have something to do with it, yes, but MUs are A: intimidating, and B: Pretty hard to counter with some civs.
Again: Face facts, I know I'm sounding kinda pissy but still...Wanna hear someone smart talking? Well, you're at the wronger poster...[This message has been edited by shminkledorf (edited 03-19-2004 @ 01:08 PM).] legendaryjarl
Mortal posted 19 March 2004 01:19 PM EDT (US) 9 / 33 your facts work in a bubble. its like u play the game only in the editor LOL. myth units suck cause a smart player will always micro the hero to chase them..hence you have a 5 pop eating myth unit running for dear life or as usual, dying before a 100hp ulfsark even dies (and at least eh ulfasrk did something useful in his life, like build a house or something). makes u think twice before you spend 250 gold and 5 pop slots for that mythic age unit again! shminkledorf
Mortal posted 19 March 2004 01:20 PM EDT (US) 10 / 33 I continue laughing =) You make it sound like Heroes are absolutely invincible. If you have ANY micro skills whatsoever, the SMART player will be able to peg off the heroes BEFORE they reach your POWERFUL MUs.
Shows something Wanna hear someone smart talking? Well, you're at the wronger poster...[This message has been edited by shminkledorf (edited 03-19-2004 @ 01:21 PM).] Theorg
Mortal posted 19 March 2004 01:36 PM EDT (US) 11 / 33 It depends on how you use them...eg.You send a cyclop to kill 4 heroes: IDIOT!
You send a cyclop to kill 1 hoplite in front of other hoplites: good tactic, lots of dead hoplites!---------------------________________---------------------
--------------------//________________\\--------------------
--------------------______Theo______--------------------
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---------------------________________--------------------- shminkledorf
Mortal posted 19 March 2004 01:37 PM EDT (US) 12 / 33 ^^^That too Wanna hear someone smart talking? Well, you're at the wronger poster... Antz
Mortal posted 19 March 2004 01:46 PM EDT (US) 13 / 33 Myth units own!If you just keep them away from heroes then your opponents have a real pain.Also I love some myth units as can easily bash buildings to the grounds, they are like living siege weapons!
The best clan ever is TOAO Clan! iceemaker
Mortal posted 19 March 2004 01:53 PM EDT (US) 14 / 33 ROFL... aren't you that guy that said stats and tests are useless??? JJ's right, if you have anything relating to micromanagement, you would be able to kill heroes before they pawn your Myth Units.-iceemaker
(>^.^)>-----Hello-----

How about you? What are some of the mythical units that need to be worked on? Post pictures or examples for the developers so that they will know what these mythical monsters should look like in-game.

The hydras and the scyllas look like modern depictions of dinosaurs. They looked vastly different in vases and sculptures. Again, if the definition of Retold is to retell the entire game from a different perspective then why not take advantage of that?

Not sure why people think they are small. In the one screenshot we have they look relatively big to me. They are standing next to Anubites and Scorpion Man which are both clearly bigger then human units too.

Yes, and?
Mythological creatures were often depicted differently by different people. There is no correct or wrong way to display them.
Also the current designs are already an iconic part of AoM.

Mummy- shrink it to be the size of a human
Scarab- replace it. Its not a real myth anyway
Scylla/hydra- make it like the myths instead of Nessie
Jormundgand elver- make it bigger, or replace it

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