Tapu List

0 views
Skip to first unread message

Brunilda Chestnut

unread,
Aug 3, 2024, 5:41:47 PM8/3/24
to outconcasa

2 Shaymin EX/2 Tapu Lele GX: Although I love three Shaymin EX to let me dig through half my deck every game, 2 Shaymin/2 Tapu Lele may be the perfect split between draw power and Supporter Search. The Guardians Rising list now has more consistency Pokemon for the same amount of spots.

1 Olympia: In addition to Lugia, this is the other major inclusion to the usual Decidueye/Vileplume formula I made, and arguably the most influential. It made a massive difference in several of my games, either as a tricky way to conserve Energy or to evacuate an active Vileplume. This is arguably the biggest difference a single copy of Olympia has made in a deck since Brad and Azul first used it in Florida.

2 Level Ball: The second modification is actually a dial-back to normal Vileplume lists from last year, encouraged in large part by when Azul Griego and Brad Curcio used the deck in Mexico City. This is purely a space-cutting measure, and it makes sense if you have a tight balance to make between other resources.

2 Float Stone: Because of Olympia, I actually came close a couple times to cutting a Float for something else, such as second Field Blower. However, Float Stone is simply too powerful and important in this list not to run at least two.

I really want to hunt at least one of those. Can someone please leave a list in the answers or comments on who are shiny locked? Also including the legendaries from the Ultra Wormhole, the Tapu guardians, and the Ultra Beasts. I know that Solgaleo, Lunala and Necrozma are locked but I still wonder who you can hunt and who not.

All of the other legendaries and ultra beasts can be shiny hunted. Be aware that shiny locked Pokemon can be distributed Shiny in events; Solgaleo, Lunala, Necrozma, all Tapu deities, and Zygarde were distributed Shiny in events during Gen 7.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Even with its lesser SpAtk stat, Electric Terrain (and Drizzle if you're using Thunder) more than makes up for it. I've found it can absolutely two-shot (if not one-shot) the entire known OU meta save checks/counters.
Lemme know if you have any concerns, questions, etc.

Wild Charge is your only STAB and effectively deals double damage due to STAB and Electric Terrain being active. Brave Bird takes care of the Grass types that resist your STAB. U-turn is for momentum. The final slot is for Roost so you can regain your health from the recoil damage, preferably on a switch.

The item is interchangeable, but I have used Life Orb more frequently. Choice Band/Scarf would be a good substitute, most likely switching Roost for Steel Wing for additional coverage against Rock types.

HP Ice is there to nail Ground types like Land-T and Garchomp. Grass Knot nails Gastrodon and some others like Hipow switching in and HP Fire deals with Ferro switching in. Tapu Koko's high speed can allow it to be a scout with Volt Switch and U-Turn which gains momentum and does very well in weakening teams while hiting a multiple of Pokemon effectively. Thunderbolt is reliable STAB. Tapu Koko has really high speed and Max Speed means it can outspeed almost everything. Electro Ball is there and also powerful as Tapu Koko has really high speed. It hits real hard at some slower attackers like Slowbro. Thanks to Tapu Koko's great ability, Thunderbolt and Electro Ball will be more powerful. Zap Plate since Life Orb will hurt you and Specs prevent the momentum of Volt Switch and U-Turn.

Pretty simple. Set up Light Screen and Reflect. Taunt prevents Pokemon from using moves like Stealth Rock and Defog. U-Turn is to pivot and bring in a teammate that appreciates dual screens support. Volt Switch can be used instead for STAB and pivoting. Just... watch out for ground types.

Tapu Koko is a great offensive pivot due to it's solid speed tier, outspeeding and forcing out Pokemon like Tornadus-T and Weavile with it's STAB attacks. Tapu Koko can apply pressure to common Flying type defoggers with Thunderbolt while still reliably pivoting out with U-turn. Dazzling Gleam provides great nuetral coverage against weakened Pokemon for Tapu Koko to pick off. Roost and Heavy-Duty Boots extend keep it healthy throughout the match. Despite Tapu Koko's middling special attack, it can still pick up KOs due to how effective it is at whittling down Pokemon without good recovery. Because of this, Tapu Koko pairs well with Knock Off users like Kartana and Tornadus-T that can remove Leftovers from Pokemon such as Landorus-T, Tyranitar, and Swampert.

Hidden Power Fire beats Specially Defensive Ferrothorn, and removing it early in the game is useful for common teammates like Ash-Greninja. Also beats a rare hard counter in Shedinja and a hella weak switch-in in Magnezone (which takes like 45% from Thunderbolt lol). Dazzling Gleam already does more than half to Lando anyways.

Thunderbolt is obviously the best Electric-type choice for a special moveset. However Thunder is insane in the rain with Pelipper. Dazzling Gleam is your fairy STAB and the choice for ground types if not carrying HP Ice. Volt Switch is for scouting and gaining momentum and is very strong with electric terrain. Last of all, Taunt is a very good choice for shutting down status moves and Koko's speed is nothing to laugh at. HP Ice is also a recommend for Ground types. Life Orb is recommended because Koko's SpA is nowhere near fantastic. I highly recommend you to include a Pokemon that can take on ground types in your team!

Wild Charge's power is more than doubled in Electric terrain, making it fearsome. U-turn is the scouting move here. Brave Bird is for Grass-types which resist Wild Charge, but can be replaced by Roost to heal off recoil damage. Taunt is again a good choice looking at its speed. Life orb is not necessary because Koko's Atk is already good.

Explanation: This is a Mixed Tapu Koko Moveset. Air Balloon or Leftovers is the Best item here. Leftovers to heal up that Brave Bird/Wild Charge recoil. Air Balloon to avoid Ground Type attacks. Brave Bird is For all out Power and Coverage against Grass and Bug Types but at the Risk or Recoil or U-Turn for Coverage against Grass, Psychic and some Dark types and for a little Scouting. Volt Switch and Thunderbolt are STAB. Volt Switch is for Scouting or Thunderbolt is Great Power and Accuracy with a Chance to Paralyze your Foe. Wild Charge is STAB along with Great Power but at the Risk of Recoil. Dazzling Gleam is STAB along with hitting multiple foes in Double Battles and Battle Royals.

I find a set with Magnet and U-Turn to usually be preferable to a Life Orb set with more coverage. U-Turn is really helpful for grabbing momentum against incoming Ground types, and since Tapu Koko dishes out the most damage with its Electric moves anyways, the loss of a coverage move, and the Life Orb power going towards it, is not a big deal.

So here's what I got
Rash nature because we have bad Sp.Def anyway
So We have dazzling gleam for STAB
Thunder Bolt for powerful STAB
U turn for switching against ground types
Mirror move for being able to use z moves you normally could not use

I let him get Jolly because Life Orb can handle the damage-dealing thing.
I also think taunt is better than roost to takeover stat-boost moves (e.g Dragon Dance; Calm Mind; Bulk Up,...). But Roost is also good to fix the HP lost by Life Orb and recoil.

This list probably reminds you of the Bremen Regionals winning list, and it should for good reason. I have discussed and compared Golisopod-GX lists at length with Mees Brenninkmeijer, who ran 59 of the same cards as the winning list, and as such my list incorporates a lot of the same ideas and cards as his list.

Each week we post high-quality content from some of the game's top players. Our article program isn't a corporate operation, advertising front, or for-profit business. We set our prices so that we can pay the game's top players to write the best content for our subscribers. Each article topic is carefully selected, goes through multiple drafts, and is touched up by our editors. We take great pride in our program!

The Guardian Tapu Pokmon are Sun and Moon's version of the typical sub-legendaries that have been a new-generation staple ever since the Legendary Dogs Suicune, Raichu and Entei, way back in gen two. They're some of the best Pokmon in the game, thanks to dedicated Z Moves, abilities, and excellent stats, and so well worth your time.

A final warning, too: the Tapu are only catchable after you've completed the main storyline of Sun and Moon, and so major spoilers follow below. Check out our complete Pokmon Sun and Moon walkthrough if you're still trying to finish it!

After you defeat the Elite Four and Professor Kukui for the first time, a long cutscene will play as a celebration of your achievement, during which Lillie grabs you for a bit of time alone - up at the Ruins of Conflict where you first met.

You can catch it here or, if you knock it out, come back to challenge it again after defeating the Elite Four another time. Like all of the Tapu, it comes with the signiature move Nature's Madness, which cuts the opponent's HP by 50%, or 75% when used as a Z Move, so be careful!

Going in order if Alolan islands, Tapu Lele is up next, and can be found inside the Ruins of Life, just beyond Memorial Hill and Akala Outskirts, where you first battled Kahuna Olivia in your Grand Trial.

Push the first right hand boulder up into the hole; then the central boulder to the left of it needs to be pushed to the hole on its left side, and then you can push the boulder on the left side, now above you, upwards into the next hole, and you can progress.

Before entering the desert itself, you might have noticed an old man who gives you the advice that someone said something about 2-1-4-3, but that he had no clue what that meant. Well, that's the number of stacked rocks you need to see as you take each exit to the next part of the desert, if you want to make it all the way to the Ruins of Abundance.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages