I am trying to export my .obj files with color and textures and everything that I painted on them. I looked it up on the internet and apparently the best way to do it is to export texture map, which is supposedly a button somewhere. When I looked around, I couldn't find any button to do this, so I was wondering if anyone knew if maybe it was there I just didn't find it, or that there is a different way to do it in alpha 6, or something like that.
Maybe there are some bug fixes that can be worth switching, but i have read about people crashing in this new version (and i just crashed in the middle of a sculpt when using the grab function to bring a head lower jaw a bit forward in this alpha 6).
Sculptris even though its alpha software the brushes feel just right, i dont get taht "feeling" with the voxel brush in 3DCoat, Maybe its time for Andrew to focus on improving the surface tools, IMO were hitting a wall with voxel technology.
Well the sculptris brush feel like ZB/Mudbox brushes, really! The proof is in the pudding, i can not do that kind of work with 3DCoat voxel brushes, not without frustration(they don't handle thin areas well..)at least.
I did find some use for it on my current 3DC sculpture I had some lumps that were hard to get rid of so I exported and decimated it as an OBJ and loaded into sculptris, I was about to smooth out the lumps. and imported it back into 3DC. I lost some of the detail but in this case it wasn't a big deal to put it back. it did create some of it's own small lumps in the mesh so it wasn't a hundred percent perfect, but it helped.
I am quite impressed with this app, I've begun doing detail sculpting of exported obj's in sculptris with great speed and none of the hours of merge bar issues 3DC gives me(or the IMO illogical/overly-detailed interface of ZB ??)...
I still like voxels in 3DC for making the base mesh... but I'm beginning to crate sculpts from scratch in sculptris and cant get enough of the optimized poly placement, it alleviates so many unnecessary polys that ALL other sculpt apps apply for detail work, genius IMO
Zbrush 3.2 right click navigation it's really easy to move,pan,zoom. I do not find sculptris navigation any worse/better then ZB with regards to the right click navigation(both are comfortable for me).
Having a PSD problem here. I'm using the updated plugin and Pdn 3.5.8. I've recently been playing with Sculptris from the Zbrush Central website . In Paint - mode of the program there's an option to export a PSD, edit it, and import it back in to be added to your models texture, which would be a lot of fun, except PDN does not seam to open the document right. It's missing a layer, and I've tried to add a layer and rename, but then Sculptris won't except it. Gimp seems to be able to open and save it fine, except I don't know Gimp. Yes I can use copy and paste between the programs to do for now, however I was hoping someone from here could take a look into this, and at least post your findings, as it's very possible that the problem is not from PDN or the plugin, but from the export from Sculptris, which is still an alpha. Thanks for your time.