Hi all,
I would like my students play a few games in my class. I devopped the games, tested them locally, deployed it on Heroku, tested it there with 4 players by creating a room and sending individual links, did the demo, everthing went fine. But when I went live in the classroom, it gave error for some students. I don't know if I can trace the errors at the Heroku deoployment site, but here is what I did:
- a room with 64 players, the participant_labels.txt has 64 players with Player<i>, i=1,2,...,64 (the class is about 60, attendance was probably around 50)
- I emailed each student in the class with an individual link.
- two players in each group
- some groups formed, some students kept waiting for other students (that is surprising, because I thought there would be at most one student waiting as matching is supposed to done just in time at arrival).
- I had to abort the game
- on Heroku, I have professional dynos, standard 0 Heroku Postgress and and premium 1 Heroku Redis
Looks like it is giving a lot of Throughput 5XX errors. I have been trying to find about it online. If you have any suggestions, I would really appreciate it, as I am trying to run it again in the classroom in two days.
Thanks!
