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Promotional Offers:
*Sign in for your available offers. Promotional offers may be for new members only and/or not be valid for all members and are only available for a limited time. Offers available in selected regions only. Credit card required. After promotional period, subscription automatically continues at the then-current regular price (subject to change), unless cancelled, plus applicable taxes.
Recurring Billing:
By subscribing you are authorising recurring payments made to Microsoft at the intervals you selected, until cancelled. To stop being charged, cancel your subscription in your Microsoft account (account.microsoft.com/services) or on your Xbox console, before the next billing date. Charges may be increased with at least 30 days notice as described in the Microsoft Store Terms of Sale.
Game Availability:
Game titles, number, features and availability vary over time and by region, platform, console and Game Pass plan. See the current game catalogue at xbox.com/xbox-game-pass/games. Learn more about supported regions at xbox.com/regions.
Game Pass is a subscription service as part of Xbox and offered by Microsoft Gaming. Launched on June 1, 2017, the service allows users to download and play video games for Xbox video game consoles or Microsoft Windows PCs from a rotating library, with the games remaining accessible as long as the user has an active subscription. Game Pass subscribers also receive discounts on purchases of games from the service's library and their respective downloadable content (DLC).
The service consists of two products; Xbox Game Pass for Xbox One, Series X, and Series S consoles, and PC Game Pass for PCs running Windows 10 and Windows 11. Xbox Game Pass and PC Game Pass are available as separate subscription products. A premium tier known as Game Pass Ultimate includes access to both services, in addition to Xbox Cloud Gaming, an on-demand cloud gaming available on console, PC, and mobile platforms, and Xbox Game Pass Core subscription benefits.
The service features titles from first-party Microsoft Gaming subsidiaries Xbox Game Studios and ZeniMax Media, as well as other third-party publishers. Since January 2018, all new Xbox Game Studios titles have been available to Game Pass subscribers immediately upon their release. Microsoft has also offered access to Electronic Arts's EA Play service for PC Game Pass and Game Pass Ultimate subscribers.
Xbox Live Gold was discontinued on September 14, 2023, with the service being merged into Xbox Game Pass as a new low price tier, Xbox Game Pass Core, which offers a limited set of free titles to subscribers.
Conception of what would become Game Pass came from two areas. First was with Phil Spencer taking over for Don Mattrick as the head of the Xbox brand at Microsoft following the troubled launch of the Xbox One in 2013. Mattrick had positioned the Xbox One as more of an entertainment hub and not a gaming console, and certain design decisions made prior to launch had to be reverted following negative criticism of this positioning from consumers and the media. Spencer, after taking over the Xbox brand, recognized he needed to put the Xbox in a better position as they planned for the next generation of the console, while reinvigorating the team he had with new ideas for this, even if his ideas were risky.[4] One of the ideas generated during this time was a game rental service, and a project to establish this service was started under the code name Arches. As Microsoft progressed, online streaming services like Netflix and Spotify demonstrated successful subscription business models that led Microsoft to transition Arches to also follow a subscription model eventually into Game Pass.[4] The concept of Game Pass fit into the larger corporate strategy of Microsoft to push cloud-based services under CEO Satya Nadella.[5]
The second area involved Rare, a game developer that Microsoft had acquired in 2002. During Mattrick's period at Xbox, he had positioned the Kinect motion-sensing peripheral (introduced with the Xbox 360) as a major component of the Xbox environment, and assigned Rare to work on Kinect Sports as a launch title for it, atypical of Rare's typical output. According to Rare studio director Craig Duncan, working on Kinect Sports gave them creative ideas for a future game with multiplayer elements, which they initially called "Rare Next" but eventually developed into Sea of Thieves. Sea of Thieves was intended as a major test of demonstrating how well Game Pass would be adopted by players and the economics of the system. Spencer knew there was strong hesitation from other game publishers and developers on the subscription model, so he made plans to have Game Pass launch using a catalog of older titles, and then bring on Sea of Thieves as Microsoft's first first-party game for the service, on the same day that it would also be available at retail or purchasable through digital storefronts.[4] Spencer had told Duncan that even if every player of Sea of Thieves played it through Game Pass and that no retail or downloadable copies were bought, Spencer would still consider that a successful result.[4]
On February 28, 2017, Microsoft announced the debut of Xbox Game Pass and made a limited catalog of games available to select members of its Xbox Insider community for testing and feedback.[6] Later in the second quarter of 2017, the service was opened up to players who subscribe to Xbox Live Gold, and then to the general user population. An Xbox Live Gold subscription is not required for Xbox Game Pass, but it is required for any online multiplayer content the games in the catalog may contain.
As part of Microsoft's E3 2017 press conference, Microsoft announced that selected Xbox titles would be made available through a new backwards-compatibility feature similar to that in place for Xbox 360 titles. In a later interview, Spencer stated that some of those games could make their way onto Game Pass, as well.[7]
On January 23, 2018, Microsoft announced an expansion of Game Pass that would see first-party titles arrive on the catalog day-and-date with the retail release of the game, starting with the aforementioned Sea of Thieves launched on March 20, 2018.[8] Crackdown 3, State of Decay 2 and Forza Horizon 4 would also be added upon launch, although their launch dates were not announced at the time, and future releases in existing Microsoft franchises, such as Halo and Gears of War, would also be added upon their release.[8] Additionally, select ID@Xbox titles are also added to the service on their release dates, the first being Robocraft Infinity.[9]
Spencer has stated that Microsoft's intent with Xbox Game Pass is to make it available across many devices, including those of their competitors. Spencer stated "We want to bring Game Pass to any device that somebody wants to play on...Not just because it's our business, but really because the business model allows for people to consume and find games that they wouldn't have played in any other space."[10]
On April 18, 2019, Microsoft announced Xbox Game Pass Ultimate, a new tier that combines both Game Pass and Xbox Live Gold into a single subscription package. It became available for testing to Xbox Insiders that same day, while general availability began on June 9, 2019.[11] In May 2019, Microsoft announced Game Pass for PC, which would be supported on Windows 10 and have over 100 games available at launch.[12] On June 9, 2019, Microsoft announced that Game Pass for PC would launch in open beta, and this would also be included in Ultimate.[13]
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