Hello Hardy,
sorry for my late reply. I have a Zopo C2 phone, it has a MT6589 CPU (4x1,2 GHz Cortex-A7, slightly worse performance then SGS3). The problem might be caused by it's 1920x1080 display. But even if I disabled high resolution maps it didn't improve much. But the map is significantly worse rendered.
I have displayed hill shading and countour lines, but no POIs or other tracks. I have auto zoom turned on. I have the latest 1.4 beta, but there is no significant change compared to any previous version since maybe 0.8 (or whichever was my first OsmAnd version). I was hoping that with my new phone the performance will improve but it is basically the same it was with my old Motorola Defy (I still use this phone for outdoor and biking).
I tried to check the rendering values and can confirm that OsmAnd performs significantly worse at lower zoom levels. Wher at zoom level 17 the values in center of Pilsen were 400/90 with zoom level 12 it was 3600/600.
But with me the rendering speed is not actually the problem I was reporting. It is rather the map movement, which is absolutely not smooth. I'll try to make a video recording because it is very hard to describe it.
Anyway thanks a lot for your interest and suggestions. I'll try to play with the options to see which of them might be affecting the fluency of the map animation.
Btw. do you plan to switch to OpenGL rendering at some time? That would IMHO definitely solve such problems. Qt/QML 2.0 uses OpenGL as default renderer anyway according to my knowledge.
Best regards,
JeCh
Dne středa, 12. června 2013 2:25:31 UTC+2 Hardy napsal(a):