Log message level – Determines which messages, if any, are going to be displayed in the Output Window.
My shaders work fine, but whenever I try using texture( "myfile.png", u, v ) the result is black. I've tried loading the texture in the material editor/project, putting the texture in every folder Maya may be looking, and also tried passing in strings to the shader witth the filename like in some of the sample OSL files, but no luck.Any help would be greatly appreciated!
First, when I change the file or anything in Hypershade, nothing was changing in IPR mode in the viewport, but the second I final render the scene, the IPR scene updates.
Second, I switched to trying to use a string with [[string widget = "filename"]] to have it show up as a string in my shader attributes window, but not specifying a widget shows it as a color, which I then link in normally in Hypershade.
I'm auto-generating my shaders using NodeFlex ( my programmable node-based shader tool ) so it would have been really nice to be able to just bake in texture names within the shader and hit the "Recreate Attributes" button to reload the shader and see my changes, but having to manually hook up textures in Hypershade and render in production mode is a bit of a hassle, might just stick with auto-generating a preview vray vrscene and rendering it with the standalone renderer.
This a known bug?