Hi all,
I'm looking to start experimenting with V-Ray's new TexOSL plugin for use in
https://Clara.io.
Details on V-Ray's support of OSL here:
Does any tips or tricks or experiences working with OSL in V-Ray? That is the best workflow for getting debugged shaders? I haven't seen much discussion of OSL in V-Ray yet.
Is it possible to "include" one OSL file in another OSL file automatically? Like the C preprocessor's #include statements? What is the best way to organize libraries of OSL related files and avoid deduplication?
I was thinking the best way of working would be to have a simple *.vrscene somewhere that references the OSL shader files with a simple scene and then keep editing them while re-running "vray --sceneFile=myscene.vrscene" periodically to render the results. Sort of the obvious simple answer I guess.
Best regards,
Ben Houston