Sorry for not replying earlier. I've gotten rid of that specific problem. I'm not sure the specific reason I was getting that error, but it may have been due to using a OS/browser/driver combination that didn't fully support WebGL. I've upgraded, and now I'm able to see your examples correctly - I hadn't even realized that some of them were displaying "broken" before!
Anyways, I'm still stuck; I still can't display models that I've converted using the osgjs converter.
1. osgconv doesn't give any indication of error when I convert (using default options):
found 1 tristrip, total vertexes 4 should result to 6 after connection
found 2 tristrip, total vertexes 8 should result to 12 after connection
found 1 tristrip, total vertexes 4 should result to 6 after connection
found 4 tristrip, total vertexes 16 should result to 24 after connection
found 3 tristrip, total vertexes 12 should result to 18 after connection
found 1 tristrip, total vertexes 5 should result to 7 after connection
found 3 tristrip, total vertexes 12 should result to 18 after connection
found 3 tristrip, total vertexes 12 should result to 18 after connection
found 1 tristrip, total vertexes 5 should result to 7 after connection
found 4 tristrip, total vertexes 16 should result to 24 after connection
found 7 tristrip, total vertexes 30 should result to 44 after connection
found 2 tristrip, total vertexes 8 should result to 12 after connection
SceneNbTriangles:120870
SceneNbVertexes:362526
Data written to 'newModel.osgjs'.
2. All I've done is take the working cubemap example, and change the model loaded by main.js from "monkey.osgjs" to "newModel.osgjs", where newModel.osgjs is the model I'm trying to view. The console log (using Chrome) is as follows: