I believe Bullet has an interface to let an application access the vertices of a collision shape, if that’s what you want. You’ll need to look at the Bullet API to determine how to do that. It has been too many years for me to answer that question off the top of my head.
I bet you’ll need to transform the points by the current world matrix. You can get the world matrix from a Bullet CollisionObject with the getWorldTransform() function.
-Paul
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