I want to ask the list if anybody has tried to play sounds based on
multiple sample points?
My aim is to play engine sounds, by simply interpolating
(pitching/attenuating) between different static RPM wav files.
I'm concerned about resources, so I want to ask if it sounds
sensible to use multiple soundstates, one for each rpm
sample, or if there is a better way? Extending the SoundState class
or even dig deeper down into lower layers of openAL?
(I'm using Fedora + openal soft)
Thanks in advance,
Per Nordqvist
I haven't tried it, but it seems reasonable on the surface as long as you don't use too
many of anything.
I wouldn't go deeper into OpenAL without a good reason.
> Per Nordqvist
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