Re: [osg-users] osgAudio on Mac OS X

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Paul Martz

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Mar 10, 2011, 11:56:53 AM3/10/11
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On 3/9/2011 4:16 AM, Alessandro Terenzi wrote:
> If this can help...when I try the 'example_osgaudiolow_playOgg' app I have all
> the problems already described so far, but if I try a very simple example based
> only on OpenAL+libogg (no OSG, no osgAudio) everything works fine, maybe the
> issue is really related to osgAudio?

That indicates the problem is in osgAudio somewhere, but it's interesting that
it doesn't show up on other platforms.

> Please let me know how I can help testing osgAudio on Mac OS X.

If you could post a patch to the Google Code issues page, that would be very
helpful.
-Paul

Chris 'Xenon' Hanson

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Mar 10, 2011, 12:14:02 PM3/10/11
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On 3/10/2011 9:56 AM, Paul Martz wrote:
> On 3/9/2011 4:16 AM, Alessandro Terenzi wrote:
>> If this can help...when I try the 'example_osgaudiolow_playOgg' app I have all
>> the problems already described so far, but if I try a very simple example based
>> only on OpenAL+libogg (no OSG, no osgAudio) everything works fine, maybe the
>> issue is really related to osgAudio?
> That indicates the problem is in osgAudio somewhere, but it's interesting that it doesn't
> show up on other platforms.

At that low level (osgaudiolow*) it suggests the problem is in the OpenAL++ layer than
osgAudio got from the earlier osgAL project. I imagine testing with FMOD would confirm this.

> If you could post a patch to the Google Code issues page, that would be very helpful.

Yeah, this isn't something we'll be able to replicate or fix here, so you'll have to
take a look on your end and see if you can fix it.

> -Paul

--
Chris 'Xenon' Hanson, omo sanza lettere. Xe...@AlphaPixel.com http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen

Doug McCorkle

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Mar 10, 2011, 12:38:17 PM3/10/11
to osgaudi...@googlegroups.com

On Mar 10, 2011, at 11:14 AM, Chris 'Xenon' Hanson wrote:

> On 3/10/2011 9:56 AM, Paul Martz wrote:
>> On 3/9/2011 4:16 AM, Alessandro Terenzi wrote:
>>> If this can help...when I try the 'example_osgaudiolow_playOgg' app I have all
>>> the problems already described so far, but if I try a very simple example based
>>> only on OpenAL+libogg (no OSG, no osgAudio) everything works fine, maybe the
>>> issue is really related to osgAudio?
>> That indicates the problem is in osgAudio somewhere, but it's interesting that it doesn't
>> show up on other platforms.
>
> At that low level (osgaudiolow*) it suggests the problem is in the OpenAL++ layer than
> osgAudio got from the earlier osgAL project. I imagine testing with FMOD would confirm this.

Can you confirm what blend of OpenAL you are using? There are many floating around....

Doug

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