That indicates the problem is in osgAudio somewhere, but it's interesting that
it doesn't show up on other platforms.
> Please let me know how I can help testing osgAudio on Mac OS X.
If you could post a patch to the Google Code issues page, that would be very
helpful.
-Paul
At that low level (osgaudiolow*) it suggests the problem is in the OpenAL++ layer than
osgAudio got from the earlier osgAL project. I imagine testing with FMOD would confirm this.
> If you could post a patch to the Google Code issues page, that would be very helpful.
Yeah, this isn't something we'll be able to replicate or fix here, so you'll have to
take a look on your end and see if you can fix it.
> -Paul
--
Chris 'Xenon' Hanson, omo sanza lettere. Xe...@AlphaPixel.com http://www.alphapixel.com/
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"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
> On 3/10/2011 9:56 AM, Paul Martz wrote:
>> On 3/9/2011 4:16 AM, Alessandro Terenzi wrote:
>>> If this can help...when I try the 'example_osgaudiolow_playOgg' app I have all
>>> the problems already described so far, but if I try a very simple example based
>>> only on OpenAL+libogg (no OSG, no osgAudio) everything works fine, maybe the
>>> issue is really related to osgAudio?
>> That indicates the problem is in osgAudio somewhere, but it's interesting that it doesn't
>> show up on other platforms.
>
> At that low level (osgaudiolow*) it suggests the problem is in the OpenAL++ layer than
> osgAudio got from the earlier osgAL project. I imagine testing with FMOD would confirm this.
Can you confirm what blend of OpenAL you are using? There are many floating around....
Doug