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1–30 of many
Ed Peddycoart
, …
Wouter Roos
3
4/30/20
osgCal Status
still using
osgCal
for legacy purposes with osg 3.6.4, without issues, so it is still possible to use it if needed. But as mentioned, if you are creating new content, consider osgAnimation
unread,
osgCal Status
still using
osgCal
for legacy purposes with osg 3.6.4, without issues, so it is still possible to use it if needed. But as mentioned, if you are creating new content, consider osgAnimation
4/30/20
Steven Powers
,
Julien Valentin
5
1/30/18
Re: [osg-users] Hardware skinning computeBound() calculation
done in
osgCal
but in osg we've choose not to duplicate job so you'll have to write a custom RigTransform for it. Perhaps I'll do it my self one day but I've always found
unread,
Re: [osg-users] Hardware skinning computeBound() calculation
done in
osgCal
but in osg we've choose not to duplicate job so you'll have to write a custom RigTransform for it. Perhaps I'll do it my self one day but I've always found
1/30/18
Mike Metcalf
, …
Paweł Księżopolski
5
1/3/13
[osg-users] Animating articulated osg models
osgAnimation or
osgCal
to do the bone deformation. Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51757
unread,
[osg-users] Animating articulated osg models
osgAnimation or
osgCal
to do the bone deformation. Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51757
1/3/13
Bruno Fanini
, …
Sergey Polischuk
7
11/29/12
[osg-users] questions on simple skeletal animation for crowd simulation
> the
osgCal
plugin - ie no instancing, separate node each of them, > software skinning (ok, skeletons don't have much skin :-p) they just shared > some data. That was running
unread,
[osg-users] questions on simple skeletal animation for crowd simulation
> the
osgCal
plugin - ie no instancing, separate node each of them, > software skinning (ok, skeletons don't have much skin :-p) they just shared > some data. That was running
11/29/12
michael kapelko
, …
Ryan Pavlik
36
5/24/12
[osg-users] Why no games with OSG?
Hi. I'm new to OSG. I use OGRE for my game currently, but due to various issues I would like to
unread,
[osg-users] Why no games with OSG?
Hi. I'm new to OSG. I use OGRE for my game currently, but due to various issues I would like to
5/24/12
Raymond de Vries
,
Chris 'Xenon' Hanson
2
4/5/11
[osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?
Hi, I am making the move from cal3d/osgCal towards the osgAnimation character animation. Now I would
unread,
[osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?
Hi, I am making the move from cal3d/osgCal towards the osgAnimation character animation. Now I would
4/5/11
Jason Oramo
, …
Jan Ciger
3
3/27/11
[osg-users] Where is the project"osgcal"?
ta
osgcal
project in osg-2.80. > So I was hoping to get some pointers as to how I can proceed ? > Thank you! You can find it here: http://
osgcal
.sourceforge.net/ Don't worry
unread,
[osg-users] Where is the project"osgcal"?
ta
osgcal
project in osg-2.80. > So I was hoping to get some pointers as to how I can proceed ? > Thank you! You can find it here: http://
osgcal
.sourceforge.net/ Don't worry
3/27/11
Arif Yetkin Sarı
,
Sergey Polischuk
2
12/29/10
[osg-users] Cached switch nodes : switch one of them -> all of them gets switched!!!
to read
osgCal
animated meshes in my OSG code a while ago. And i implemented a map to not to load the same animated mesh from file more than once. But at the time, i had the same problem : when
unread,
[osg-users] Cached switch nodes : switch one of them -> all of them gets switched!!!
to read
osgCal
animated meshes in my OSG code a while ago. And i implemented a map to not to load the same animated mesh from file more than once. But at the time, i had the same problem : when
12/29/10
Jerome Karim
, …
Laith Dhawahir
9
12/22/10
[osg-users] OSG Animation Tutorial
informations about
osgCal
and Cal3D. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35062#35062 _______________________________________________
unread,
[osg-users] OSG Animation Tutorial
informations about
osgCal
and Cal3D. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35062#35062 _______________________________________________
12/22/10
Wojciech Lewandowski
, …
Ulrich Hertlein
7
12/8/10
[osg-users] osgCal does not build - where is PerContextProgram::getUniformLocation( string ) method ?
Hi Guys, The title says it all. We use osgCal and it does not compile anymore. Compiler does not find
unread,
[osg-users] osgCal does not build - where is PerContextProgram::getUniformLocation( string ) method ?
Hi Guys, The title says it all. We use osgCal and it does not compile anymore. Compiler does not find
12/8/10
Arif Yetkin Sarı
, …
Trajce (Nick) Nikolov
8
11/23/10
[osg-users] osgCal animated mesh, possible overlit problem
added to
osgCal
models solved the overlit > problem. (And a little bit material adjustment for the mesh made it lit at a > normal level) > > Arif > > --------------
unread,
[osg-users] osgCal animated mesh, possible overlit problem
added to
osgCal
models solved the overlit > problem. (And a little bit material adjustment for the mesh made it lit at a > normal level) > > Arif > > --------------
11/23/10
Wang Rui
, …
David Glenn
4
10/18/10
[osg-users] OpenSceneGraph 3.0 Beginners' Guide, drawing to a close
osgBullet,
osgcal
, osgCairo, osgCompute (osgCUDA), osgEarth, osgIntrospection, osgMaxExp, osgModeling, osgNV, osgOcean, osgPango, osgSWIG, osgVisual, osgXI, Maya2OSG and
unread,
[osg-users] OpenSceneGraph 3.0 Beginners' Guide, drawing to a close
osgBullet,
osgcal
, osgCairo, osgCompute (osgCUDA), osgEarth, osgIntrospection, osgMaxExp, osgModeling, osgNV, osgOcean, osgPango, osgSWIG, osgVisual, osgXI, Maya2OSG and
10/18/10
Sanat Talmaki
, …
Rob Smith
17
7/16/10
[osg-users] Human 3d model animation/motion
Hi, I am trying to create a scene in which I want to add 3d models of humans and control their motion
unread,
[osg-users] Human 3d model animation/motion
Hi, I am trying to create a scene in which I want to add 3d models of humans and control their motion
7/16/10
Michele Olsen
, …
Jan Ciger
3
7/12/10
Re: [osg-users] Character animation in OSG
working in
osgCal
and cal3d for a few weeks now and one > thing I would like to see in osgAnimation is the capability to > control a bone during a cycle animation. Specifically, I
unread,
Re: [osg-users] Character animation in OSG
working in
osgCal
and cal3d for a few weeks now and one > thing I would like to see in osgAnimation is the capability to > control a bone during a cycle animation. Specifically, I
7/12/10
Huan Wei
6/12/10
[osg-users] osgcal normal map
Hi, I was trying the osgcal2 plugin, and its doc said support normal mapping, I use 3ds max cal3d
unread,
[osg-users] osgcal normal map
Hi, I was trying the osgcal2 plugin, and its doc said support normal mapping, I use 3ds max cal3d
6/12/10
Jesús Martín
, …
Trajce (Nick) Nikolov
10
6/8/10
[osg-users] Text (keyboard input) on viewer
get
osgCal
....... there you will see the code -Nick 2010/6/8 Jesús Martín > Hi, again. > > I have already seen that osganimation can do all things that
osgCal
does, > but
unread,
[osg-users] Text (keyboard input) on viewer
get
osgCal
....... there you will see the code -Nick 2010/6/8 Jesús Martín > Hi, again. > > I have already seen that osganimation can do all things that
osgCal
does, > but
6/8/10
Jan Ciger
1/15/10
Re: [osg-users] Animation Instancing/ Skinned Instancing with osg?
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello M.Moser (Markus? Martin?) On 2010-01-15 17:02, M.
unread,
Re: [osg-users] Animation Instancing/ Skinned Instancing with osg?
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello M.Moser (Markus? Martin?) On 2010-01-15 17:02, M.
1/15/10
M. Moser
1/15/10
[osg-users] Animation Instancing / Skinned Instancing with osg?
are using
osgCal
(cal3D) to import the animated models, and up to this its working fine. But the more animated models we add, the more the framerate drops... this is (probably) because
unread,
[osg-users] Animation Instancing / Skinned Instancing with osg?
are using
osgCal
(cal3D) to import the animated models, and up to this its working fine. But the more animated models we add, the more the framerate drops... this is (probably) because
1/15/10
Michael Hartman
,
Kim Bale
3
12/22/09
[osg-users] Wiki Location for List of Plugins and Descriptions
All, Does the Wiki site have a list of all the osgXXX plugins that are available for use with a short
unread,
[osg-users] Wiki Location for List of Plugins and Descriptions
All, Does the Wiki site have a list of all the osgXXX plugins that are available for use with a short
12/22/09
Trajce Nikolov
,
dimi christop
3
12/18/09
[osg-users] osgCal2 flipped textures
On the
osgCal
project page it is stated that this issue has been > resolved. I am missing somthing? The max exporter and
osgCal
are built on > top of cal3d 0.11.0 > Nick > >
unread,
[osg-users] osgCal2 flipped textures
On the
osgCal
project page it is stated that this issue has been > resolved. I am missing somthing? The max exporter and
osgCal
are built on > top of cal3d 0.11.0 > Nick > >
12/18/09
Trajce Nikolov
, …
Maxim Gammer
15
12/14/09
[osg-users] where is osgCharacter
: '
osgCal
::int32_t' : forcing value > to bool 'true' or 'false' (performance warning) > 1>CoreModel.cpp > 1>.\CoreModel.cpp(79) :
unread,
[osg-users] where is osgCharacter
: '
osgCal
::int32_t' : forcing value > to bool 'true' or 'false' (performance warning) > 1>CoreModel.cpp > 1>.\CoreModel.cpp(79) :
12/14/09
Miguel Angel
,
Vladimir Shabanov
2
6/30/09
[osg-users] The models I load in OSG look blue
which use
osgcal
are blue, but not the others that are directly loaded > http://img194.imageshack.us/img194/2739/closeh.jpg >> If i move closer, the models look as they
unread,
[osg-users] The models I load in OSG look blue
which use
osgcal
are blue, but not the others that are directly loaded > http://img194.imageshack.us/img194/2739/closeh.jpg >> If i move closer, the models look as they
6/30/09
Ugras Erdogan
, …
Cedric Pinson
7
3/30/09
[osg-users] osgAnimation Help
refer to
osgCal
wrapper? >> >> > >> > Yes, you can do it with osgAnimation. >> > >> > >> 2) Should I prepare the bone hierarchy and
unread,
[osg-users] osgAnimation Help
refer to
osgCal
wrapper? >> >> > >> > Yes, you can do it with osgAnimation. >> > >> > >> 2) Should I prepare the bone hierarchy and
3/30/09
Laurent Di Cesare
,
Vladimir Shabanov
3
3/16/09
[osg-users] osgCal2 releaseGLObjects question
Hello, I wonder if there's still support for osgCal2. I'm currently running into a problem
unread,
[osg-users] osgCal2 releaseGLObjects question
Hello, I wonder if there's still support for osgCal2. I'm currently running into a problem
3/16/09
Ben Cain
,
Brian R Hill
2
2/18/09
[osg-users] osgCal shader question
Hello, Do you know why a shader might not be affecting osgCal nodes? I apply a black-and-white shader
unread,
[osg-users] osgCal shader question
Hello, Do you know why a shader might not be affecting osgCal nodes? I apply a black-and-white shader
2/18/09
Fred
,
Robert Osfield
4
12/15/08
[osg-users] Function Prototype Conflict for strcasecmp in osgDB/FieldReader
I'm not sure if this a defect with OSG or Delta3D. To get past this defect I commented out the
unread,
[osg-users] Function Prototype Conflict for strcasecmp in osgDB/FieldReader
I'm not sure if this a defect with OSG or Delta3D. To get past this defect I commented out the
12/15/08
yang zhiyuan
,
Brian R Hill
2
11/12/08
[osg-users] how to add shader to osgcal node
Hi: I am trying to add shader to osgcal node. I do it like this: osgCal::CoreModel *core = new osgCal
unread,
[osg-users] how to add shader to osgcal node
Hi: I am trying to add shader to osgcal node. I do it like this: osgCal::CoreModel *core = new osgCal
11/12/08
Robert Osfield
, …
Paul Speed
16
11/10/08
[osg-users] NodeKit integration in OpenSceneGraph-2.x series
Hi All, There has been lots of discussion about various NodeKit or last month or two. In OSG-2.6 we
unread,
[osg-users] NodeKit integration in OpenSceneGraph-2.x series
Hi All, There has been lots of discussion about various NodeKit or last month or two. In OSG-2.6 we
11/10/08
Dusten Sobotta
, …
Jan Ciger
23
11/7/08
[osg-users] Character animation in OSG
Hello, From what I understand, in addition to OSG/Cal, OSG has some animation features built in.
unread,
[osg-users] Character animation in OSG
Hello, From what I understand, in addition to OSG/Cal, OSG has some animation features built in.
11/7/08
Thanh Trung Trinh
, …
Tomlinson, Gordon
4
10/28/08
[osg-users] Load animated model?
I've just join the OSG Community, and I have a newbie question. I have a simple animated 3ds
unread,
[osg-users] Load animated model?
I've just join the OSG Community, and I have a newbie question. I have a simple animated 3ds
10/28/08