Thank you!
I am thinking of porting my code for representing a huge point cloud scene from a simple osg::Group/osg::Node structure to a PagedLOD. This is due to the fact that I can'tI have built a custom octree for this purpose (I could probably publish it in the future if it would be useful for the OSG lib).My problem is that I need to perform some cloud manipulations, e.g. delete points, add more points, perform picking...
- Would this be possible using the OSG PagedLOD node structure? Or is it better to do all these operations on my own?
- Would this be possible without ever loading the entire cloud at once (with the already existing code)?
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By "with the already existing code", I mean code from OSG.the tool I'm creating is designed to handle clouds from 100 million points to 1 billion, hence the out of core rendering.