These files are on my system and in the location specified. Any help is
appreciated.
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Michael
The project seemed to build. I then tried to run the generate function
as stated in the readme. Now I am getting an error saying that the
application failed to start because osg55-osgIntrospectiond.dll was not
found.
Should this have been installed when I build OSG? Again, if anyone is
using osgDotNet I would appreciate any help.
Michael
I'm not using it, but I know one thing you'll have to do is to enable
the building of the wrappers when you run CMake (set the
BUILD_OSG_WRAPPERS variable to ON).
Hope this helps...
--"J"
Hello
I was trying to place some osgText in my scene, the text seems to become distorted however.
A picture of the distorted text is attached, please comment if any one has faced such problem before.
I am using osg2.6.1.
Thanks and Regards
Vaibahv Bansal
I've never seen a problem like this before. Exactly how are you
setting your text? Do you see the problem across platforms and
different hardware/drivers? What happens you run the osgtext example.
Robert.
The osgText example runs fine.
I tested on two machines with different cards/drivers, the problem remains.
I am using these modes :
text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS);
text->setAxisAlignment(osgText::Text::SCREEN);
I am using position values of the order of 1438137.375, and font size of
1.6.
Could this be related to precision.
Thanks and Regards
Vaibhav Bansal
Try moving your text nearer to a local origin to see if the problem is
a precision issue. A good technique to use when dealing with large
model coordinates is to place a MatrixTransform above the local
geometries to place them in world coords, and to enable the local
geometries to have a local origin to maximize precision.
Robert.
Thanks for the advice for placing geometries in local cords, it worked
wonderfully.