M. Moser
unread,Jan 15, 2010, 12:13:59 PM1/15/10Sign in to reply to author
Sign in to forward
You do not have permission to delete messages in this group
Either email addresses are anonymous for this group or you need the view member email addresses permission to view the original message
to osg-...@lists.openscenegraph.org
Hey Guys, (hey Jan)
we are a team of students from the university of applied science Düsseldorf (Germany), studying virtual reality.
In our current project we have the need to display hunderd of animated models ... it's an ant-swarm simulation.
We are using osgCal (cal3D) to import the animated models, and up to this its working fine.
But
the more animated models we add, the more the framerate drops... this
is (probably) because the updateTime of more animations needs more time.
So the question is, if it's somehow possible in OSG / osgCal to instanciate animations?
We know that geomety instancing is possible, but for some reason we are not able to get it work with animated models..
.. so every help is appreciated!
@Jan
Sorry i'm
contacting you directly, but reading other related threads about osg's
animation you seem to be quite familiar with this topic, and we need a
solution as soon as possible.
hope you don't mind..
Best Regards
M.Moser