Hello,
Do you know why a shader might not be affecting osgCal nodes?
I apply a black-and-white shader to the scene root, but it isn’t affecting the CAL3D characters. Everything else is fine.
scene->getOrCreateStateSet()->setAttributeAndModes(prog.get(), osg::StateAttribute::ON);
Does osgCal has its own shader? If so, it will override the one that I’m applying at the scene root. What are my options?
Thanks,
Ben