[osg-users] Where is the project"osgcal"?

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Jason Oramo

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Mar 16, 2011, 10:52:17 PM3/16/11
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Hi,
I am trying to create a scene in which I want to add 3d models of humans and could control the human. I find some material and someone says Cal3d would help. So I want to use Cal3d with OSG. but how to use I don't kown and there isn't a osgcal project in osg-2.80.
So I was hoping to get some pointers as to how I can proceed ?
Thank you!

Cheers,
Jason

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Robert Osfield

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Mar 17, 2011, 4:53:34 AM3/17/11
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Hi Jason,

osgAnimation now contains support for skinning, it's part of
OSG-2.8.x, and should be able to replace usage of Cald3D/osgCal. As
for osgCal I'm afraid I haven't kept track of this project, I would
have thought a search engine would help you track it down.

Robert.

Jan Ciger

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Mar 27, 2011, 8:26:00 AM3/27/11
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On 03/17/2011 03:52 AM, Jason Oramo wrote:
> Hi,
> I am trying to create a scene in which I want to add 3d models of humans and could control the human. I find some material and someone says Cal3d would help. So I want to use Cal3d with OSG. but how to use I don't kown and there isn't a osgcal project in osg-2.80.
> So I was hoping to get some pointers as to how I can proceed ?
> Thank you!

You can find it here: http://osgcal.sourceforge.net/

Don't worry about the lack of updates, it is a mature and stable project.

On the other hand, you may be better off using osgAnimation long term,
even though at the moment it is more a toolkit to make an animation
nodekit than an animation nodekit. For example, the fileformats
embedding animations/skeletons with the geometry do not allow re-using
of neither. This is major pain if you have more than one character. You
will likely have to make your own animation/skeleton loaders if you want
to use it.

Regards,

Jan


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