[osg-users] glslDevil

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Chris Hanson

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Oct 2, 2012, 4:01:59 PM10/2/12
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  Does anyone here on the list know any of the folks involved in the glslDevil project:

  This seems to be one of the few prospects for a cross-platform (Linux and Windows anyway) GLSL source-level debugging tool. It was not released as open-source, but is a free download, and seems like it is getting neglected now. I'd like to contact the creators and see about open-sourcing it and maybe updating it a bit.

  Is anyone else interested in helping? Do we have any other Germans, especially academics who might help me contact and talk to uni-stuttgart? I have some interest in the project from an American university who might help keep the project alive.

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Chris 'Xenon' Hanson, omo sanza lettere. Xe...@AlphaPixel.com http://www.alphapixel.com/
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Mathias Fröhlich

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Oct 3, 2012, 7:39:05 AM10/3/12
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Hi,

On Tuesday, October 02, 2012 14:01:59 Chris Hanson wrote:
> Does anyone here on the list know any of the folks involved in the
> glslDevil project:
> http://www.vis.uni-stuttgart.de/glsldevil/
>
> This seems to be one of the few prospects for a cross-platform (Linux and
> Windows anyway) GLSL source-level debugging tool. It was not released as
> open-source, but is a free download, and seems like it is getting neglected
> now. I'd like to contact the creators and see about open-sourcing it and
> maybe updating it a bit.
>
> Is anyone else interested in helping? Do we have any other Germans,
> especially academics who might help me contact and talk to uni-stuttgart? I
> have some interest in the project from an American university who might
> help keep the project alive.

May be you can take a look at apitrace. The sources are available at

git://github.com/apitrace/apitrace.git

and that is and stays open source.

Greetings

Mathias
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Chris Hanson

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Oct 3, 2012, 9:46:42 AM10/3/12
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May be you can take a look at apitrace. The sources are available at
git://github.com/apitrace/apitrace.git
and that is and stays open source.


  Thanks. To me, APItrace looks functionally similar to gDebugger. GLSLdevil is a whole different class of GLSL debugging.
 
Greetings

Mathias
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Sergey Polischuk

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Oct 4, 2012, 9:43:49 AM10/4/12
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Hi.
It used to be great tool at a time, but now is quite outdated, it would be great to see this project being developed further, as IIRC there are no crossplatform analogs with same functionality. Wish you best luck.

> Does anyone here on the list know any of the folks involved in the glslDevil project:http://www.vis.uni-stuttgart.de/glsldevil/
>
> This seems to be one of the few prospects for a cross-platform (Linux and Windows anyway) GLSL source-level debugging tool. It was not released as open-source, but is a free download, and seems like it is getting neglected now. I'd like to contact the creators and see about open-sourcing it and maybe updating it a bit.
>
> Is anyone else interested in helping? Do we have any other Germans, especially academics who might help me contact and talk to uni-stuttgart? I have some interest in the project from an American university who might help keep the project alive.
>

> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xe...@AlphaPixel.com http://www.alphapixel.com/
>
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
>
> Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android

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Chris Hanson

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Oct 4, 2012, 11:33:04 AM10/4/12
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  So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US.

Chris Hanson

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Oct 8, 2012, 2:39:48 PM10/8/12
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On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson <xe...@alphapixel.com> wrote:
  So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US.


  Well, since nobody has volunteered, I will try to contact them tomorrow and see what happens. Still would be nice to hear from someone willing to help.

Sebastian Messerschmidt

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Oct 8, 2012, 3:22:13 PM10/8/12
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Hello Chris,

I've been working with glslDevil a while ago and found it really helpful up to the point where it didn't support anything beyond GLSL 1.2.
Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer and replied to your request.
You can put me on the CC and I'm willing to help with your request, if this is of any value for you.


cheers
Sebastian

Chris Hanson

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Oct 8, 2012, 3:31:06 PM10/8/12
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I've been working with glslDevil a while ago and found it really helpful up to the point where it didn't support anything beyond GLSL 1.2.

  You got it to work better than I did. ;)
 
Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer and replied to your request.
You can put me on the CC and I'm willing to help with your request, if this is of any value for you.


  Ok. I've contacted Stefan Roettger to see if he would be willing to help contact and resurrect this project. Whether he can or not, your help would certainly be welcome, as well as that of anyone who has experience with glslDevil, or just interest. It would be nice to bring it up to modern functionality, as GLSL can be such a fickle beast.

Chris Hanson

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Mar 26, 2013, 11:07:12 AM3/26/13
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I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it.

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Sergey Kurdakov

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Mar 26, 2013, 1:56:49 PM3/26/13
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Hi Chris,


>I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it.

> https://github.com/XenonofArcticus/GLSL-Debugger/

I did not notice announcement neither at your twitter, or G+ -  while I  will hardly spend time on this great tool, I, at least, will reshare.

Regards
Sergey




Chris Hanson

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Mar 26, 2013, 1:57:52 PM3/26/13
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I haven't announced it yet, just been too busy. Thanks for the reminder, I'll do it now.


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