http://www.openscenegraph.org/projects/osg/wiki/Screenshots/RI
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/TSOGU
2012/4/24 michael kapelko <kor...@gmail.com>:
--
Maxim Gammer
I don't believe you'll find too many games, but you'll find a
respectable number of completed simulations and other projects, along
with a good number of people working professionally with it.
Coming from an OGRE background you'll probably appreciate the number of
included examples, the speed in which you can get started, and the
presence of the osgconv tool, which doesn't really have an OGRE equivalent.
Of course, the best way to determine suitability for your own project is
to experiment with it. There are plenty of included examples that will
guide you in this; I went through a similar process myself.
Cheers,
Garth
And I recall seeing screenshots for Pirates of the XXI Century, but I don't know if that game was ever finished. Anyone know what happened to it?
As others have pointed out, OSG is not a game engine. It's a scene graph and should be used in this context (no pun intended). There are plenty of rendering technologies that use OSG under the hood. When I went to IITSEC last year, there were a lot of vendors using OSG underneath for rendering.
In terms of gaming, take a look at Delta3D which is an open source gaming engine using OSG technology...
-Shayne
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Seeing games that actually exist I wonder why is Games -> Album empty
then. Its emptiness gives false impression of abandonment.
OGRE forums has Showcase forum where people advertise their work. I
see Announcments here, but it's 99% of job postings.
Also, the site posts monthly updates on people work progress which
gives good impression of what one can do with OGRE.
Why not do the same for OSG?
Hi,
Being new to OSG, I might miss something but I can’t see the difference between OSG and Delta3D.
OSG can have several tools (VRPN as does delta3D), audio (osgAudio vs. openAL for delta3D), physics (osgODE vs. ODE for delta3D), GUI (osgQt), animation (osgCal & osgAnimation vs. cal3D for Delta3D).
By adding these stuffs, if I am not wrong, is OSG becoming like a full game engine (equivalent to delta3D)?
I found even some old discussions between people on the forum (pro-delta3D) not agreeing, for example, to add audio to osg since this is scenegraph, etc.
What is the difference between these two opensource (I mean, once these tools added) ? What would be your advice for a newbie to delta3D/OSG ?
Thank you,
Maia
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http://forum.openscenegraph.org/viewtopic.php?p=47324#47324
> As others have pointed out, OSG is not a game engine. It's a scene graph and should be used in this context (no pun intended). There are plenty of rendering technologies that use OSG under the hood. When I went to IITSEC last year, there were a lot of vendors using OSG underneath for rendering.
Being new to OSG, I might miss something but I can’t see the difference between OSG and Delta3D.
OSG can have several tools (VRPN as does delta3D), audio (osgAudio vs. openAL for delta3D), physics (osgODE vs. ODE for delta3D), GUI (osgQt), animation (osgCal & osgAnimation vs. cal3D for Delta3D).
By adding these stuffs, if I am not wrong, is OSG becoming like a full game engine (equivalent to delta3D)?
I found even some old discussions between people on the forum (pro-delta3D) not agreeing, for example, to add audio to osg since this is scenegraph, etc.
What is the difference between these two opensource (I mean, once these tools added) ? What would be your advice for a newbie to delta3D/OSG ?
Hi Chris,
Thanks for your quick response.
Yes, I understood that these are add-ons but once added, OSG seems to be "quite" similar to Delta3 ? This could be confusing, at least for me.
For our applications, we intend to interact with several human characters (with audio, then lipsynch, etc.): what would be your advice ? I read somewhere in this forum that osgAnimation can only use one character (compared to many in Delta3D) ? Am I right ?
Cheers,
http://forum.openscenegraph.org/viewtopic.php?p=47328#47328
Maia
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Hi,
Thank you for replying and for redirecting me to DI-GUY: very interesting product !
Our application should work within a CAVE and we plan to use VR Juggler + OSG for that, I don't know if DI-GUY is working for a CAVE and how flexible it is, I will contact them.
Chris Hanson wrote:
> On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria < ()> wrote:
>
> > Hi,
> > Thank you for replying and for redirecting me to DI-GUY: very interesting product !
> > Our application should work within a CAVE and we plan to use VR Juggler + OSG for that, I don't know if DI-GUY is working for a CAVE and how flexible it is, I will contact them.
> >
>
>
> Check into VE-Suite http://www.vesuite.org/ (http://www.vesuite.org/)
>
>
> It's an OSG+VRJuggler environment intended for use in a CAVE.
>
>
> I don't think it uses DI-Guy, but it could be a useful starting point for you for OSG+VRJ integration.
> --
>
> Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/ (http://www.alphapixel.com/)
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
>
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VE-Suite seems to be very simulation oriented: not sure it is suitable to our needs.
I would like to try DeltaJug (Delta3D +VR Juggler) or (OSG + VR Juggler): I like OSG (I bought the two books of Wang Rui), it seems very clean and the community seems to be larger than for Delta3D.
Maia
Chris Hanson wrote:
> On Thu, Apr 26, 2012 at 2:08 PM, Maia Randria < ()> wrote:
>
> > Hi,
> > Thank you for replying and for redirecting me to DI-GUY: very interesting product !
> > Our application should work within a CAVE and we plan to use VR Juggler + OSG for that, I don't know if DI-GUY is working for a CAVE and how flexible it is, I will contact them.
> >
>
>
> Check into VE-Suite http://www.vesuite.org/ (http://www.vesuite.org/)
>
>
> It's an OSG+VRJuggler environment intended for use in a CAVE.
>
>
> I don't think it uses DI-Guy, but it could be a useful starting point for you for OSG+VRJ integration.
> --
>
> Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/ (http://www.alphapixel.com/)
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
> Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
>
> ------------------
> Post generated by Mail2Forum
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=47335#47335
Hi Maia,
maybe the stuff I am working on is interesting for you:
http://code.google.com/p/dtentity/
On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria <veneree.ran...@crulrg.ulaval.ca> wrote:
Hi Chris,
Thanks for your quick response.
Yes, I understood that these are add-ons but once added, OSG seems to be "quite" similar to Delta3 ? This could be confusing, at least for me.There is not rule saying things can't be similar. Don't worry about it. They are what they are.