I have created a model with its animations textures... and all its stuff. Well It doesn't matter. The point is that what I want to do is input text with keyboard, and after that, use that text within a voice synthetizer.
Would be like a console that appears on the viewer when you press one key (by example F6). Then you type a phrase, press enter and that text is saved on a string.
Afterwards that string is used with SAPI (but that's neither the point)
So, is there an easy way to do something like that (I don't know, libraries...)? How?
I'm using OsgCal, Osg viewer, Osg Producer...
Thank you!
Cheers,
Jesuskiewicz
PD: Excuse my poor English, but my English teachers are Kramer and George Constanza, Seinfeld, Elaine, Sheldon Cooper...
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Have a look at osgWidget NodeKit and the associate osgwidget* examples.
Robert.
2010/6/4 Jesús Martín <jmma...@hotmail.com>:
I'm using OSG 1.2 with a Cal3D model, so I use OsgCal, osgProducer... that aren't on Osg 2.8.
Is It possible to load a Cal3D model on Osg 2.8? or
Is It possible to work with osgWidget on Osg 1.2?
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Note: I use VS2005
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Thanks Nick, but ... could you give me any clue in order to learn how to do it?
But, the fashion nowdays is to use FBX I think for character animations
When I have change Osg 1.2 to osg 2.8 my project crashes on build when It's linking
error LNK2001: unresolved external symbol "public: virtual class osg::BoundingSphere __thiscall osg::Geode::computeBound(void)const " (?computeBound@Geode@osg@@$$FUBE?AVBoundingSphere@2@XZ)
1>TTSHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall osg::Geode::removeDrawable(unsigned int,unsigned int)" (?removeDrawable@Geode@osg@@UAE_NII@Z)
1>TTSHandler.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall osg::Geode::removeDrawable(unsigned int,unsigned int)" (?removeDrawable@Geode@osg@@$$FUAE_NII@Z)
I have already seen that osganimation can do all things that osgCal does, but, I can't find an example where a Cal3d model is loaded, anyone any idea?
Thanks for your time
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